diff options
Diffstat (limited to 'text.asm')
-rw-r--r-- | text.asm | 1499 |
1 files changed, 787 insertions, 712 deletions
@@ -245,60 +245,61 @@ INCLUDE "text/maps/seafoam_islands_b4f.asm" _AIBattleWithdrawText:: TX_RAM wTrainerName - text " with-" - line "drew @" + text "" + line "rappelle..." + cont "@" TX_RAM wEnemyMonNick text "!" prompt _AIBattleUseItemText:: TX_RAM wTrainerName - db $0 - line "used @" + text " uti-" + line "lise @" TX_RAM wcd6d - db $0 - cont "on @" + text "" + cont "sur @" TX_RAM wEnemyMonNick text "!" prompt _TradeWentToText:: TX_RAM wcf50 - text " went" - line "to @" + text " va" + line "à @" TX_RAM wGrassRate text "." done _TradeForText:: - text "For ", $52, "'s" - line "@" + text "Contre @" TX_RAM wcf50 - text "," + text "" + line "de ",$52,"," done _TradeSendsText:: TX_RAM wGrassRate - text " sends" - line "@" + text "" + line "donne @" TX_RAM wcd6d text "." done _TradeWavesFarewellText:: TX_RAM wGrassRate - text " waves" - line "farewell as" + text ":" + line "Au revoir," done _TradeTransferredText:: TX_RAM wcd6d - text " is" - line "transferred." + text "!" + line "(sniff sniff)" done _TradeTakeCareText:: - text "Take good care of" + text "Prends soin de" line "@" TX_RAM wcd6d text "." @@ -306,806 +307,863 @@ _TradeTakeCareText:: _TradeWillTradeText:: TX_RAM wGrassRate - text " will" - line "trade @" + text "" + line "offre @" TX_RAM wcd6d - db $0 + text "" done _TradeforText:: - text "for ", $52, "'s" - line "@" + text "Contre @" TX_RAM wcf50 - text "." + text "" + line "de ",$52,"." done _PlaySlotMachineText:: - text "A slot machine!" - line "Want to play?" + text "Une machine à" + line "sous! On joue?" done _OutOfCoinsSlotMachineText:: - text "Darn!" - line "Ran out of coins!" + text "Zut de flûte!" + line "Pas de jetons!" done _BetHowManySlotMachineText:: - text "Bet how many" - line "coins?" + text "Combien de" + line "jetons?" done _StartSlotMachineText:: - text "Start!" + text "C'est parti!" done _NotEnoughCoinsSlotMachineText:: - text "Not enough" - line "coins!" + text "Pas assez de" + line "jetons!" prompt _OneMoreGoSlotMachineText:: - text "One more " - line "go?" + text "Encore une" + line "fois?" done _LinedUpText:: - text " lined up!" - line "Scored @" + text " en ligne!" + line "@" TX_RAM wcf50 - text " coins!" + text " jetons!" done _NotThisTimeText:: - text "Not this time!" + text "Oups. Perdu!" prompt _YeahText:: - text "Yeah!@@" + text "Ouaiiiis!@@" _DexSeenOwnedText:: - text "#DEX Seen:@" + text "#DEX Vus:@" TX_NUM wDexRatingNumMonsSeen, 1, 3 - db $0 - line " Owned:@" + text " " + line " Pris:@" TX_NUM wDexRatingNumMonsOwned, 1, 3 - db "@" + text " " + done _DexRatingText:: - text "#DEX Rating", $6d + text "Eval. #DEX", $6d done _GymStatueText1:: + text "ARENE #MON" + line "de @" TX_RAM wGymCityName - db $0 - line "#MON GYM" - cont "LEADER: @" + text "" + cont "CHAMPION:" + cont "@" TX_RAM wGymLeaderName - db $0 + text "" - para "WINNING TRAINERS:" + para "VAINQUEURS:" line $53 done _GymStatueText2:: + text "ARENE #MON" + line "de @" TX_RAM wGymCityName - db $0 - line "#MON GYM" - cont "LEADER: @" + text "" + cont "CHAMPION:" + cont "@" TX_RAM wGymLeaderName - db $0 + text "" - para "WINNING TRAINERS:" + para "VAINQUEURS:" line $53 cont $52 done _ViridianCityPokecenterGuyText:: - text "#MON CENTERs" - line "heal your tired," - cont "hurt or fainted" - cont "#MON!" + text "Les CENTRES" + line "#MON soignent" + cont "tous les #MON" + cont "blessés ou K.O.!" done _PewterCityPokecenterGuyText:: - text "Yawn!" + text "(Baille)!" - para "When JIGGLYPUFF" - line "sings, #MON" - cont "get drowsy..." + para "Lorsque RONDOUDOU" + line "chante, tous les" + cont "#MON piquent" + cont "du nez..." - para "...Me too..." - line "Snore..." + para "...Moi aussi..." + line "(Pionce)..." done _CeruleanPokecenterGuyText:: - text "BILL has lots of" - line "#MON!" + text "LEO a une sacrée" + line "collection de" + cont "#MON!" - para "He collects rare" - line "ones too!" + para "Et des rares, en" + line "plus..." done _LavenderPokecenterGuyText:: - text "CUBONEs wear" - line "skulls, right?" + text "Les OSSELAIT" + line "portent un crâne," + cont "non?" - para "People will pay a" - line "lot for one!" + para "Certains seraient" + line "prêts à en payer" + cont "le prix fort!" done _MtMoonPokecenterBenchGuyText:: - text "If you have too" - line "many #MON, you" - cont "should store them" - cont "via PC!" + text "Tu devrais ranger" + line "tes #MON en" + cont "trop via un PC!" done _RockTunnelPokecenterGuyText:: - text "I heard that" - line "GHOSTs haunt" - cont "LAVENDER TOWN!" + text "On m'a dit qu'il" + line "y a des SPECTRES" + cont "à LAVANVILLE!" done _UnusedBenchGuyText1:: - text "I wish I could" - line "catch #MON." + text "Moi aussi j'veux" + line "capturer un" + cont "#MON." done _UnusedBenchGuyText2:: - text "I'm tired from" - line "all the fun..." + text "La fatigue..." + cont "Doucement..." + cont "Me gagne..." done _UnusedBenchGuyText3:: - text "SILPH's manager" - line "is hiding in the" - cont "SAFARI ZONE." + text "Le patron de la" + line "SYLPHE se cache" + cont "dans le PARC" + cont "SAFARI." done _VermilionPokecenterGuyText:: - text "It is true that a" - line "higher level" - cont "#MON will be" - cont "more powerful..." + text "C'est vrai qu'un" + line "#MON de haut" + cont "niveau est très" + cont "puissant..." - para "But, all #MON" - line "will have weak" - cont "points against" - cont "specific types." + para "Mais tout #MON" + line "est vulnérable" + cont "face à un certain" + cont "élément." - para "So, there is no" - line "universally" - cont "strong #MON." + para "Il n'y a donc pas" + line "de #MON de" + cont "la mort qui tue." done _CeladonCityPokecenterGuyText:: - text "If I had a BIKE," - line "I would go to" - cont "CYCLING ROAD!" + text "Si j'avais une" + line "BICYCLETTE," + cont "j'irais sur la" + cont "PISTE CYCLABLE!" done _FuchsiaCityPokecenterGuyText:: - text "If you're studying " - line "#MON, visit" - cont "the SAFARI ZONE." + text "LE PARC SAFARI" + line "regorge de" + cont "#MON." - para "It has all sorts" - line "of rare #MON." + para "On y trouve aussi" + line "de très rares!" done _CinnabarPokecenterGuyText:: - text "#MON can still" - line "learn techniques" - cont "after canceling" - cont "evolution." + text "Les #MON" + line "peuvent apprendre" + cont "des techniques" + cont "même après avoir" + cont "annulé une" + cont "évolution." - para "Evolution can wait" - line "until new moves" - cont "have been learned." + para "On peut lancer" + line "une évolution" + cont "après avoir" + cont "appris une" + cont "technique!!!" done _SaffronCityPokecenterGuyText1:: - text "It would be great" - line "if the ELITE FOUR" - cont "came and stomped" - cont "TEAM ROCKET!" + text "Pourquoi le" + line "CONSEIL des 4 ne" + cont "vient pas casser" + cont "les dents de la" + cont "TEAM ROCKET?" done _SaffronCityPokecenterGuyText2:: - text "TEAM ROCKET took" - line "off! We can go" - cont "out safely again!" - cont "That's great!" + text "La TEAM ROCKET" + line "est partie! Alors" + cont "c'est la fête!" + cont "Youpi!" done _CeladonCityHotelText:: - text "My sis brought me" - line "on this vacation!" + text "Je suis en" + line "vacances avec ma" + cont "soeur... " + cont "Ca craint à mort!" done _BookcaseText:: - text "Crammed full of" - line "#MON books!" + text "Des bouquins sur" + line "les #MON!" done _NewBicycleText:: - text "A shiny new" - line "BICYCLE!" + text "Une BICYCLETTE" + line "toute neuve! Top!" done _PushStartText:: - text "Push START to" - line "open the MENU!" + text "START et...paf!" + line "V'là le MENU!" done _SaveOptionText:: - text "The SAVE option is" - line "on the MENU" - cont "screen." + text "L'option SAUVER" + line "est sur l'écran" + cont "du MENU." done _StrengthsAndWeaknessesText:: - text "All #MON types" - line "have strong and" - cont "weak points" - cont "against others." + text "Tous les #MON" + line "ont des points" + cont "faibles! Ils sont" + cont "également tous" + cont "puissants face" + cont "à un certain" + cont "élément." done _TimesUpText:: - text "PA: Ding-dong!" + text "Haut-parleur: Hé!" - para "Time's up!" + para "C'est fini!" prompt _GameOverText:: - text "PA: Your SAFARI" - line "GAME is over!" + text "Haut-parleur:" + line "Le SAFARI est" + cont "terminé!" done _CinnabarGymQuizIntroText:: - text "#MON Quiz!" + text "Quiz #MON!" - para "Get it right and" - line "the door opens to" - cont "the next room!" + para "Une bonne réponse" + line "ouvrira la porte!" - para "Get it wrong and" - line "face a trainer!" + para "Une erreur et" + line "c'est la guerre!" - para "If you want to" - line "conserve your" - cont "#MON for the" - cont "GYM LEADER..." + para "Pour préserver" + line "une équipe avant" + cont "d'affronter le" + cont "CHAMPION..." - para "Then get it right!" - line "Here we go!" + para "Mieux vaut éviter" + line "les erreurs!" prompt _CinnabarQuizQuestionsText1:: - text "CATERPIE evolves" - line "into BUTTERFREE?" + text "CHENIPAN évolue" + line "en PAPILUSION?" done _CinnabarQuizQuestionsText2:: - text "There are 9" - line "certified #MON" - cont "LEAGUE BADGEs?" + text "Il existe 9" + line "BADGES #MON?" done _CinnabarQuizQuestionsText3:: - text "POLIWAG evolves 3" - line "times?" + text "PTITARD évolue" + line "3 fois?" done _CinnabarQuizQuestionsText4:: - text "Are thunder moves" - line "effective against" - cont "ground element-" - cont "type #MON?" + text "La foudre est" + line "efficace contre" + cont "les #MON du" + cont "sol?" done _CinnabarQuizQuestionsText5:: - text "#MON of the" - line "same kind and" - cont "level are not" - cont "identical?" + text "Les #MON du" + line "même type et du" + cont "même niveau sont" + cont "différents?" done _CinnabarQuizQuestionsText6:: - text "TM28 contains" - line "TOMBSTONER?" + text "CT28 contient" + line "FOSSE?" done _CinnabarGymQuizCorrectText:: - text "You're absolutely" - line "correct!" + text "Bonne réponse!" - para "Go on through!@@" + para "En avant!@@" _CinnabarGymQuizIncorrectText:: - text "Sorry! Bad call!" + text "N'importe quoi!" prompt _MagazinesText:: - text "#MON magazines!" + text "Des magazines" + line "#MON!" - para "#MON notebooks!" + para "Des cahiers" + line "#MON!" - para "#MON graphs!" + para "Des dessins" + line "#MON!" done _BillsHouseMonitorText:: - text "TELEPORTER is" - line "displayed on the" - cont "PC monitor." + text "Un TELEPORTEUR" + line "sur le moniteur!" done _BillsHouseInitiatedText:: - text $52, " initiated" - line "TELEPORTER's Cell" - cont "Separator!@@" + text $52," enclenche" + line "le TELEPORTEUR!@@" _BillsHousePokemonListText1:: - text "BILL's favorite" - line "#MON list!" + text "La liste des" + line "#MON favoris" + cont "de LEO!" prompt _BillsHousePokemonListText2:: - text "Which #MON do" - line "you want to see?" + text "Quel #MON" + line "voulez-vous voir?" done _OakLabEmailText:: - text "There's an e-mail" - line "message here!" + text "Il y a un e-mail!" para "..." - para "Calling all" - line "#MON trainers!" + para "Avis à tous les" + line "dresseurs de" + cont "#MON!" - para "The elite trainers" - line "of #MON LEAGUE" - cont "are ready to take" - cont "on all comers!" + para "Le CONSEIL des 4" + line "est prêt à punir" + cont "tout concurrent!" - para "Bring your best" - line "#MON and see" - cont "how you rate as a" - cont "trainer!" + para "Présentez vos" + line "meilleurs #MON" + cont "et découvrez" + cont "votre niveau" + cont "en tant que" + cont "dresseur!" - para "#MON LEAGUE HQ" - line "INDIGO PLATEAU" + para "LIGUE #MON," + line "PLATEAU INDIGO" - para "PS: PROF.OAK," - line "please visit us!" - cont "..." + para "PS: PROF. CHEN," + line "votre visite est" + cont "attendue..." done _GameCornerCoinCaseText:: - text "A COIN CASE is" - line "required!" + text "Vous n'avez pas" + line "de BOITE JETON!" done _GameCornerNoCoinsText:: - text "You don't have" - line "any coins!" + text "Vous n'avez pas" + line "de jetons!" done _GameCornerOutOfOrderText:: - text "OUT OF ORDER" - line "This is broken." + text "EN PANNE" + line "Machine cassée." done _GameCornerOutToLunchText:: - text "OUT TO LUNCH" - line "This is reserved." + text "PARTI MANGER" + line "Machine réservée." done _GameCornerSomeonesKeysText:: - text "Someone's keys!" - line "They'll be back." + text "Des clés!" + line "Bah? C'est à qui?" done _JustAMomentText:: - text "Just a moment." + text "Patientez SVP." done TMNotebookText:: - text "It's a pamphlet" - line "on TMs." + text "C'est un rapport" + line "sur les CT." para "..." - para "There are 50 TMs" - line "in all." + para "Il existe en tout" + line "50 CT (Capsule" + cont "Technique)." - para "There are also 5" - line "HMs that can be" - cont "used repeatedly." + para "5 CS (Capsule" + line "Secrète) sont à" + cont "utiliser à" + cont "l'infini." - para "SILPH CO.@@" + para "SYLPHE SARL@@" _TurnPageText:: - text "Turn the page?" + text "Tourner la page?" done _ViridianSchoolNotebookText5:: - text "GIRL: Hey! Don't" - line "look at my notes!@@" + text "FILLE: Hé! Ne lis" + line "pas mon journal!@@" _ViridianSchoolNotebookText1:: - text "Looked at the" - line "notebook!" + text "Vous examinez le" + line "journal!" - para "First page..." + para "Première page..." - para "# BALLs are" - line "used to catch" - cont "#MON." + para "Les # BALL" + line "peuvent capturer" + cont "les #MON." - para "Up to 6 #MON" - line "can be carried." + para "Jusqu'à 6" + line "#MON sont" + cont "transportables." - para "People who raise" - line "and make #MON" - cont "fight are called" - cont "#MON trainers." + para "Les personnes" + line "s'occupant des" + cont "#MON sont" + cont "des dresseurs de" + cont "#MON." prompt _ViridianSchoolNotebookText2:: - text "Second page..." + text "Deuxième page..." - para "A healthy #MON" - line "may be hard to" - cont "catch, so weaken" - cont "it first!" + para "Un #MON" + line "sauvage et en" + cont "pleine forme est" + cont "difficile à" + cont "capturer, alors" + cont "affaiblissez-le!" - para "Poison, burns and" - line "other damage are" - cont "effective!" + para "Le poison, la" + line "brûlure et les" + cont "autres types de" + cont "dégâts sont aussi" + cont "efficaces!" prompt _ViridianSchoolNotebookText3:: - text "Third page..." - - para "#MON trainers" - line "seek others to" - cont "engage in #MON" - cont "fights." - - para "Battles are" - line "constantly fought" - cont "at #MON GYMs." + text "Troisième page..." + + para "Le but de chaque" + line "dresseur est" + cont "d'affronter les" + cont "autres dresseurs" + cont "dans des combats" + cont "de #MON." + + para "Les combats se" + line "tiennent en" + cont "permanence dans" + cont "les ARENES" + cont "#MON." prompt _ViridianSchoolNotebookText4:: - text "Fourth page..." + text "Quatrième page..." - para "The goal for" - line "#MON trainers" - cont "is to beat the " - cont "top 8 #MON" - cont "GYM LEADERs." + para "Le rêve de chaque" + line "dresseur est de" + cont "vaincre les 8" + cont "CHAMPIONS des" + cont "différentes" + cont "ARENES #MON." - para "Do so to earn the" - line "right to face..." + para "Ces victoires" + line "donnent le droit" + cont "d'affronter..." - para "The ELITE FOUR of" - line "#MON LEAGUE!" + para "Le CONSEIL des 4" + line "de la LIGUE" + cont "#MON!" prompt _FightingDojoText_52a10:: - text "Enemies on every" - line "side!" + text "La victoire..." + line "C'est bien!" done _FightingDojoText_52a1d:: - text "What goes around" - line "comes around!" + text "La défaite..." + line "C'est mal!" done _FightingDojoText:: - text "FIGHTING DOJO" + text "DOJO" done _IndigoPlateauHQText:: - text "INDIGO PLATEAU" - line "#MON LEAGUE HQ" + text "PLATEAU INDIGO" + line "Quartier général" + cont "de la LIGUE" + cont "#MON" done _RedBedroomSNESText:: - text $52, " is" - line "playing the SNES!" - cont "...Okay!" - cont "It's time to go!" + text $52," joue à la" + line "Super Nintendo!" + cont "...Bon!" + cont "On y va, non?" done _Route15UpstairsBinocularsText:: - text "Looked into the" - line "binoculars..." + text "Vous regardez" + line "dans les" + cont "jumelles..." - para "A large, shining" - line "bird is flying" - cont "toward the sea." + para "Un grand et bel" + line "oiseau vole vers" + cont "la mer." done _AerodactylFossilText:: - text "AERODACTYL Fossil" - line "A primitive and" - cont "rare #MON." + text "Le fossile du" + line "PTERA est un" + cont "#MON rare" + cont "et ancien." done _KabutopsFossilText:: - text "KABUTOPS Fossil" - line "A primitive and" - cont "rare #MON." + text "Le fossile du" + line "KABUTOPS est un" + cont "#MON rare" + cont "et ancien." done _LinkCableHelpText1:: - text "TRAINER TIPS" + text "ASTUCE" - para "Using a Game Link" - line "Cable" + para "Le Câble Link" prompt _LinkCableHelpText2:: - text "Which heading do" - line "you want to read?" + text "Quel chapitre" + line "voulez-vous lire?" done _LinkCableInfoText1:: - text "When you have" - line "linked your GAME" - cont "BOY with another" - cont "GAME BOY, talk to" - cont "the attendant on" - cont "the right in any" - cont "#MON CENTER." + text "Après avoir" + line "connecté deux" + cont "GAME BOY, parlez" + cont "à l'hôtesse à" + cont "droite dans tout" + cont "CENTRE #MON." prompt _LinkCableInfoText2:: - text "COLOSSEUM lets" - line "you play against" - cont "a friend." + text "Le COLISEE permet" + line "d'affronter un" + cont "ami." prompt _LinkCableInfoText3:: - text "TRADE CENTER is" - line "used for trading" - cont "#MON." + text "Le CENTRE TROC" + line "permet d'échanger" + cont "vos #MON." prompt _ViridianSchoolBlackboardText1:: - text "The blackboard" - line "describes #MON" - cont "STATUS changes" - cont "during battles." + text "Le tableau décrit" + line "les changements" + cont "de STATUT des" + cont "#MON pendant" + cont "un combat." prompt _ViridianSchoolBlackboardText2:: - text "Which heading do" - line "you want to read?" + text "Quel chapitre" + line "voulez-vous lire?" done _ViridianBlackboardSleepText:: - text "A #MON can't" - line "attack if it's" - cont "asleep!" + text "Un #MON ne" + line "peut attaquer" + cont "s'il est endormi!" - para "#MON will stay" - line "asleep even after" - cont "battles." + para "Un #MON reste" + line "endormi même" + cont "après un combat." - para "Use AWAKENING to" - line "wake them up!" + para "Un REVEIL peut" + line "le réveiller!" prompt _ViridianBlackboardPoisonText:: - text "When poisoned, a" - line "#MON's health" - cont "steadily drops." + text "Un #MON" + line "empoisonné voit" + cont "son énergie se" + cont "vider doucement." - para "Poison lingers" - line "after battles." + para "Le poison ne" + line "disparaît pas" + cont "après un combat." - para "Use an ANTIDOTE" - line "to cure poison!" + para "L'ANTIDOTE soigne" + line "le poison!" prompt _ViridianBlackboardPrlzText:: - text "Paralysis could" - line "make #MON" - cont "moves misfire!" + text "La paralysie peut" + line "annuler certaines" + cont "attaques!" - para "Paralysis remains" - line "after battles." + para "La paralysie ne" + line "disparaît pas" + cont "après un combat." - para "Use PARLYZ HEAL" - line "for treatment!" + para "L'ANTI-PARA" + line "soigne toute" + cont "paralysie!" prompt _ViridianBlackboardBurnText:: - text "A burn reduces" - line "power and speed." - cont "It also causes" - cont "ongoing damage." + text "La BRULURE réduit" + line "la puissance et" + cont "la vitesse. Elle" + cont "inflige aussi des" + cont "dégâts continus." - para "Burns remain" - line "after battles." + para "La brûlure ne" + line "disparaît pas" + cont "après un combat." - para "Use BURN HEAL to" - line "cure a burn!" + para "L'ANTI-BRULE" + line "soigne les grands" + cont "brûlés!" prompt _ViridianBlackboardFrozenText:: - text "If frozen, a" - line "#MON becomes" - cont "totally immobile!" + text "Un #MON" + line "prisonnier des" + cont "glaces reste" + cont "immobile!" - para "It stays frozen" - line "even after the" - cont "battle ends." + para "Il reste gelé" + line "même après la" + cont "fin du combat." - para "Use ICE HEAL to" - line "thaw out #MON!" + para "Un ANTIGEL peut" + line "réchauffer un" + cont "#MON!" prompt _VermilionGymTrashText:: - text "Nope, there's" - line "only trash here." + text "Mmmm!" + line "Un joli tas" + cont "d'ordures...miam!" done _VermilionGymTrashSuccessText1:: - text "Hey! There's a" - line "switch under the" - cont "trash!" - cont "Turn it on!" + text "Oh! Un bouton" + line "dans la poubelle!" + cont "Dingue!" - para "The 1st electric" - line "lock opened!@@" + para "Le premier" + line "verrouillage est" + cont "levé!@@" _VermilionGymTrashSuccessText2:: - text "Hey! There's" - line "another switch" - cont "under the trash!" - cont "Turn it on!" + text "Hé! Un autre" + line "bouton dans la" + cont "poubelle! Délire!" + cont "On appuie!" prompt _VermilionGymTrashSuccessText3:: - text "The 2nd electric" - line "lock opened!" + text "Le deuxième" + line "verrouillage est" + cont "levé!" - para "The motorized door" - line "opened!@@" + para "La porte s'ouvre!@@" _VermilionGymTrashFailText:: - text "Nope! There's" - line "only trash here." - cont "Hey! The electric" - cont "locks were reset!@@" + text "Une poubelle bien" + line "dégueulasse!" + cont "Oups... Les" + cont "verrouillages" + cont "sont en place!@@" _FoundHiddenItemText:: - text $52, " found" + text $52," trouve:" line "@" TX_RAM wcd6d text "!@@" _HiddenItemBagFullText:: - text "But, ", $52, " has" - line "no more room for" - cont "other items!" + text "Zut! Plus de" + line "place dans" + cont "l'inventaire!" done _FoundHiddenCoinsText:: - text $52, " found" + text $52," trouve" line "@" TX_BCD hCoins, $c2 - text " coins!@@" + text " jetons!@@" _FoundHiddenCoins2Text:: - text $52, " found" + text $52," trouve" line "@" TX_BCD hCoins, $c2 - text " coins!@@" + text " jetons!@@" _DroppedHiddenCoinsText:: - db $0 - para "Oops! Dropped" - line "some coins!" + text "" + para "Oups! Des jetons" + line "sont tombés!" done _IndigoPlateauStatuesText1:: - text "INDIGO PLATEAU" + text "PLATEAU INDIGO" prompt _IndigoPlateauStatuesText2:: - text "The ultimate goal" - line "of trainers!" - cont "#MON LEAGUE HQ" + text "Le rêve de tout" + line "dresseur!" + cont "Quartier général" + cont "de la LIGUE" + cont "#MON." done _IndigoPlateauStatuesText3:: - text "The highest" - line "#MON authority" - cont "#MON LEAGUE HQ" + text "La plus haute" + line "instance #MON." + cont "Quartier général" + cont "de la LIGUE" + cont "#MON." done _PokemonBooksText:: - text "Crammed full of" - line "#MON books!" + text "Des bouquins sur" + line "les #MON!" done _DiglettSculptureText:: - text "It's a sculpture" - line "of DIGLETT." + text "Une sculpture de" + line "TAUPIQUEUR." done _ElevatorText:: - text "This is an" - line "elevator." + text "Un ascenseur." done _TownMapText:: - text "A TOWN MAP.@@" + text "Une CARTE.@@" _PokemonStuffText:: - text "Wow! Tons of" - line "#MON stuff!" + text "Cool! Plein de" + line "machins sur les" + cont "#MON!" done _OutOfSafariBallsText:: - text "PA: Ding-dong!" + text "Haut-parleur: Hé!" - para "You are out of" - line "SAFARI BALLs!" + para "Vous n'avez plus" + line "de SAFARI BALL!" prompt _WildRanText:: - text "Wild @" TX_RAM wEnemyMonNick - db $0 - line "ran!" + text "" + line "sauvage s'enfuit!" prompt _EnemyRanText:: - text "Enemy @" + text "Le @" TX_RAM wEnemyMonNick - db $0 - line "ran!" + text "" + line "ennemi s'enfuit!" prompt _HurtByPoisonText:: - text $5a, "'s" - line "hurt by poison!" + text $5A + line "souffre du" + cont "poison!" prompt _HurtByBurnText:: - text $5a, "'s" - line "hurt by the burn!" + text $5A + line "brûle!" prompt _HurtByLeechSeedText:: - text "LEECH SEED saps" - line $5a, "!" + text $5A + line "perd son énergie!" prompt _EnemyMonFaintedText:: - text "Enemy @" + text "Le @" TX_RAM wEnemyMonNick - db $0 - line "fainted!" + text "" + line "ennemi est K.O.!" prompt _MoneyForWinningText:: - text $52, " got ¥@" + text $52," gagne" + line "@" TX_BCD wAmountMoneyWon, $c3 - db $0 - line "for winning!" + text "¥!" prompt _TrainerDefeatedText:: - text $52, " defeated" + text $52," a vaincu" line "@" TX_RAM wTrainerName text "!" @@ -1113,214 +1171,217 @@ _TrainerDefeatedText:: _PlayerMonFaintedText:: TX_RAM wBattleMonNick - db $0 - line "fainted!" + text "" + line "est K.O.!" prompt _UseNextMonText:: - text "Use next #MON?" + text "Appeler un autre" + line "#MON?" done _Sony1WinText:: - text $53, ": Yeah! Am" - line "I great or what?" + text $53,": Ouaiiis!" + line "J'suis trop bon," + cont "ou bien?" prompt _PlayerBlackedOutText2:: - text $52, " is out of" - line "useable #MON!" + text $52," n'a plus" + line "de #MON!" - para $52, " blacked" - line "out!" + para $52," est" + line "hors-jeu!" prompt _LinkBattleLostText:: - text $52, " lost to" - line "@" TX_RAM wTrainerName - text "!" + text " a" + line "vaincu ",$52,"!" prompt _TrainerAboutToUseText:: TX_RAM wTrainerName - text " is" - line "about to use" + text "" + line "va appeler..." cont"@" TX_RAM wEnemyMonNick text "!" - para "Will ", $52 - line "change #MON?" + para $52," va-t-il" + line "changer de" + cont "#MON?" done _TrainerSentOutText:: TX_RAM wTrainerName - text " sent" - line "out @" + text "" + line "fait appel à... " + cont "@" TX_RAM wEnemyMonNick text "!" done _NoWillText:: - text "There's no will" - line "to fight!" + text "Il ne veut pas" + line "combattre!" prompt _CantEscapeText:: - text "Can't escape!" + text "Fuite impossible!" prompt _NoRunningText:: - text "No! There's no" - line "running from a" - cont "trainer battle!" + text "On ne peut s'en-" + line "fuir d'un combat" + cont "de dresseurs!" prompt _GotAwayText:: - text "Got away safely!" + text "Vous prenez la" + line "fuite!" prompt _ItemsCantBeUsedHereText:: - text "Items can't be" - line "used here." + text "Les objets sont" + line "inutilisables." prompt _AlreadyOutText:: TX_RAM wBattleMonNick - text " is" - line "already out!" + text " est" + line "déjà au combat!" prompt _MoveNoPPText:: - text "No PP left for" - line "this move!" + text "Plus de Points de" + line "Pouvoir!" prompt _MoveDisabledText:: - text "The move is" - line "disabled!" + text "Cette attaque est" + line "annulée!" prompt _NoMovesLeftText:: TX_RAM wBattleMonNick - text " has no" - line "moves left!" + text " n'a" + line "plus d'attaques!" done _MultiHitText:: - text "Hit the enemy" - line "@" + text "L'ennemi est" + line "touché @" TX_NUM wPlayerNumHits,1,1 - text " times!" + text " fois!" prompt _ScaredText:: TX_RAM wBattleMonNick - text " is too" - line "scared to move!" + text " a peur" + line "de bouger!" prompt _GetOutText:: - text "GHOST: Get out..." - line "Get out..." + text "SPECTRE: Va-t'en..." + line "Dehors..." prompt _FastAsleepText:: text $5A - line "is fast asleep!" + line "fait un somme!" prompt _WokeUpText:: text $5A - line "woke up!" + line "se réveille!" prompt _IsFrozenText:: text $5A - line "is frozen solid!" + line "est congelé!" prompt _FullyParalyzedText:: - text $5A,"'s" - line "fully paralyzed!" + text $5A + line "est paralysé!" prompt _FlinchedText:: text $5A - line "flinched!" + line "a la trouille!" prompt _MustRechargeText:: text $5A - line "must recharge!" + line "est à plat!" prompt _DisabledNoMoreText:: - text $5A,"'s" - line "disabled no more!" + text $5A + line "peut attaquer!" prompt _IsConfusedText:: text $5A - line "is confused!" + line "devient dingue..." prompt _HurtItselfText:: - text "It hurt itself in" - line "its confusion!" + text "Sa folie lui in-" + line "flige des dégâts!" prompt _ConfusedNoMoreText:: - text $5A,"'s" - line "confused no more!" + text $5A + line "se sent mieux!" prompt _SavingEnergyText:: text $5A - line "is saving energy!" + line "se concentre!" prompt _UnleashedEnergyText:: text $5A - line "unleashed energy!" + line "envoie la sauce!" prompt _ThrashingAboutText:: - text $5A,"'s" - line "thrashing about!" + text $5A + line "cogne à fond!" done _AttackContinuesText:: - text $5A,"'s" - line "attack continues!" + text $5A + line "attaque encore!" done _CantMoveText:: text $5A - line "can't move!" + line "est immobilisé!" prompt _MoveIsDisabledText:: - text $5a, "'s" - line "@" TX_RAM wcd6d - text " is" - cont "disabled!" + text " de" + line $5A + cont "a disparu!" prompt _MonName1Text:: text $5a, "@@" _Used1Text:: - db $0 - line "used @@" + text "" + line "lance @@" _Used2Text:: - db $0 - line "used @@" + text "" + line "lance @@" _InsteadText:: - text "instead," + text "à la place:" cont "@@" _CF50Text:: @@ -1328,185 +1389,192 @@ _CF50Text:: text "@" _ExclamationPoint1Text:: - text "!" + text "" done _ExclamationPoint2Text:: - text "!" + text "" done _ExclamationPoint3Text:: - text "!" + text "" done _ExclamationPoint4Text:: - text "!" + text "" done _ExclamationPoint5Text:: - text "!" + text "" done _AttackMissedText:: - text $5a, "'s" - line "attack missed!" + text "L'attaque de" + line $5A + cont "a échoué!" prompt _KeptGoingAndCrashedText:: - text $5a - line "kept going and" - cont "crashed!" + text $5A + line "tombe par terre!" prompt _UnaffectedText:: - text $59, "'s" - line "unaffected!" + text $59 + line "n'a rien senti!" prompt _DoesntAffectMonText:: - text "It doesn't affect" - line $59, "!" + text "Pas d'effet sur" + line $59,"!" prompt _CriticalHitText:: - text "Critical hit!" + text "Coup critique!" prompt _OHKOText:: - text "One-hit KO!" + text "Super patate!" prompt _LoafingAroundText:: TX_RAM wBattleMonNick - text " is" - line "loafing around." + text "" + line "se balade..." prompt _BeganToNapText:: TX_RAM wBattleMonNick - text " began" - line "to nap!" + text "" + line "fait une sieste!" prompt _WontObeyText:: TX_RAM wBattleMonNick - text " won't" - line "obey!" + text "" + line "n'obéit pas!" prompt _TurnedAwayText:: TX_RAM wBattleMonNick - text " turned" - line "away!" + text "" + line "s'en va!" prompt _IgnoredOrdersText:: TX_RAM wBattleMonNick - db $0 - line "ignored orders!" + text "" + line "ignore les ordres!" prompt _SubstituteTookDamageText:: - text "The SUBSTITUTE" - line "took damage for" - cont $59, "!" + text "Le CLONE a pris" + line "les dégâts pour" + cont $59,"!" prompt _SubstituteBrokeText:: - text $59, "'s" - line "SUBSTITUTE broke!" + text "Le CLONE de" + line $59 + cont "est détruit!" prompt _BuildingRageText:: - text $5a, "'s" - line "RAGE is building!" + text "La FRENESIE de" + line $5A + cont "s'intensifie!" prompt _MirrorMoveFailedText:: - text "The MIRROR MOVE" - next "failed!" + text "La MIMIQUE a" + next "échoué!" prompt _HitXTimesText:: - text "Hit @" + text "Touché @" TX_NUM wEnemyNumHits, 1, 1 - text " times!" + text " fois!" prompt _GainedText:: TX_RAM wcd6d - text " gained" + text " gagne" line "@@" _WithExpAllText:: - text "with EXP.ALL," + text "avec MULTI EXP," cont "@@" _BoostedText:: - text "a boosted" + text "un bonus de" cont "@@" + _ExpPointsText:: TX_NUM wExpAmountGained, 2, 4 - text " EXP. Points!" + text " points d'EXP!" prompt _GrewLevelText:: TX_RAM wcd6d - text " grew" - line "to level @" + text " monte" + line "au niveau @" TX_NUM wCurEnemyLVL, 1, 3 text "!@@" _WildMonAppearedText:: - text "Wild @" + text "Un @" TX_RAM wEnemyMonNick - db $0 - line "appeared!" + text "" + line "sauvage apparaît!" prompt _HookedMonAttackedText:: - text "The hooked" - line "@" + text "Le @" TX_RAM wEnemyMonNick - db $0 - cont "attacked!" + text "" + line "pêché attaque!" prompt _EnemyAppearedText:: + text "Un @" TX_RAM wEnemyMonNick - db $0 - line "appeared!" + text "" + line "apparaît!" prompt _TrainerWantsToFightText:: TX_RAM wTrainerName - text " wants" - line "to fight!" + text " veut" + line "se battre!" prompt _UnveiledGhostText:: - text "SILPH SCOPE" - line "unveiled the" - cont "GHOST's identity!" + text "Le SCOPE SYLPHE" + line "révèle l'identité" + cont "du SPECTRE!" prompt _GhostCantBeIDdText:: - text "Darn! The GHOST" - line "can't be ID'd!" + text "Fichtre! Le" + line "SPECTRE ne peut" + cont "être identifié!" prompt _GoText:: - text "Go! @@" + text "En avant!" + line "@@" _DoItText:: - text "Do it! @@" + text "Attaque," + line "@@" _GetmText:: - text "Get'm! @@" + text "A toi," + line "@@" _EnemysWeakText:: - text "The enemy's weak!" - line "Get'm! @@" + text "Il est à toi," + line "@@" _PlayerMon1Text:: TX_RAM wBattleMonNick @@ -1515,322 +1583,328 @@ _PlayerMon1Text:: _PlayerMon2Text:: TX_RAM wBattleMonNick - text " @@" + text "!@@" _EnoughText:: - text "enough!@@" + text "!@@" _OKExclamationText:: - text "OK!@@" + text "!@@" _GoodText:: - text "good!@@" + text "!@@" _ComeBackText:: - db $0 - line "Come back!" - done + text "" + line "Reviens!@@" _SuperEffectiveText:: - text "It's super" - line "effective!" + text "C'est très" + line "efficace!" prompt _NotVeryEffectiveText:: - text "It's not very" - line "effective..." + text "Ce n'est pas très" + line "efficace..." prompt _SafariZoneEatingText:: - text "Wild @" + text "Le @" TX_RAM wEnemyMonNick - db $0 - line "is eating!" + text "" + line "sauvage mange!" prompt _SafariZoneAngryText:: - text "Wild @" + text "Le @" TX_RAM wEnemyMonNick - db $0 - line "is angry!" + text "" + line "sauvage se fâche!" prompt ; money related _PickUpPayDayMoneyText:: - text $52, " picked up" + text $52," ramasse:" line "¥@" TX_BCD wTotalPayDayMoney, $c3 text "!" prompt _ClearSaveDataText:: - text "Clear all saved" - line "data?" + text "Effacer toutes" + line "les données?" done _WhichFloorText:: - text "Which floor do" - line "you want? " + text "Quel étage?" done _PartyMenuNormalText:: - text "Choose a #MON." + text "Sélectionnez un" + line "#MON." done _PartyMenuItemUseText:: - text "Use item on which" - line "#MON?" + text "Sur quel #MON?" done _PartyMenuBattleText:: - text "Bring out which" - line "#MON?" + text "Faire combattre" + line "quel #MON?" done _PartyMenuUseTMText:: - text "Use TM on which" + text "Capsule sur quel" line "#MON?" done _PartyMenuSwapMonText:: - text "Move #MON" - line "where?" + text "Nouvelle position" + line "du #MON..." done _PotionText:: TX_RAM wcd6d - db $0 - line "recovered by @" + text "" + line "gagne @" TX_NUM wHPBarHPDifference, 2, 3 - text "!" + text " PV!" done _AntidoteText:: TX_RAM wcd6d - text " was" - line "cured of poison!" + text " est" + line "guéri du poison!" done _ParlyzHealText:: TX_RAM wcd6d - text "'s" - line "rid of paralysis!" + text "" + line "peut bouger!" done _BurnHealText:: TX_RAM wcd6d - text "'s" - line "burn was healed!" + text "" + line "ne brûle plus!" done _IceHealText:: TX_RAM wcd6d - text " was" - line "defrosted!" + text "" + line "est dégelé!" done _AwakeningText:: TX_RAM wcd6d - db $0 - line "woke up!" + text "" + line "se réveille!" done _FullHealText:: TX_RAM wcd6d - text "'s" - line "health returned!" + text "" + line "est soigné!" done _ReviveText:: TX_RAM wcd6d - db $0 - line "is revitalized!" + text "" + line "revient à lui!" done _RareCandyText:: TX_RAM wcd6d - text " grew" - line "to level @" + text " monte" + line "au niveau @" TX_NUM wCurEnemyLVL, $1,$3 text "!@@" _TurnedOnPC1Text:: - text $52, " turned on" - line "the PC." + text $52," allume" + line "le PC." prompt _AccessedBillsPCText:: - text "Accessed BILL's" - line "PC." + text "Connexion au PC" + line "de LEO." - para "Accessed #MON" - line "Storage System." + para "Accès au système" + line "de stockage des" + cont "#MON." prompt _AccessedSomeonesPCText:: - text "Accessed someone's" - line "PC." + text "Connexion au PC" + line "inconnu." - para "Accessed #MON" - line "Storage System." + para "Accès au système" + line "de stockage des" + cont "#MON." prompt _AccessedMyPCText:: - text "Accessed my PC." + text "PC personnel" + line "connecté." - para "Accessed Item" - line "Storage System." + para "Accès au système" + line "de stockage des" + cont "objets." prompt _TurnedOnPC2Text:: - text $52, " turned on" - line "the PC." + text $52," allume" + line "le PC." prompt _WhatDoYouWantText:: - text "What do you want" - line "to do?" + text "Exécuter quelle" + line "application?" done _WhatToDepositText:: - text "What do you want" - line "to deposit?" + text "Que désirez-vous" + line "stocker?" done _DepositHowManyText:: - text "How many?" + text "Combien?" done _ItemWasStoredText:: + text "L'objet" + line "@" TX_RAM wcd6d - text " was" - line "stored via PC." + text " a" + cont "été stocké." prompt _NothingToDepositText:: - text "You have nothing" - line "to deposit." + text "Vous n'avez rien" + line "à stocker." prompt _NoRoomToStoreText:: - text "No room left to" - line "store items." + text "Plus de place" + line "pour stocker." prompt _WhatToWithdrawText:: - text "What do you want" - line "to withdraw?" + text "Que voulez-vous" + line "retirer?" done _WithdrawHowManyText:: - text "How many?" + text "Combien?" done _WithdrewItemText:: - text "Withdrew" + text "Retrait de:" line "@" TX_RAM wcd6d text "." prompt _NothingStoredText:: - text "There is nothing" - line "stored." + text "Rien n'est" + line "stocké." prompt _CantCarryMoreText:: - text "You can't carry" - line "any more items." + text "Votre inventaire" + line "est plein." prompt _WhatToTossText:: - text "What do you want" - line "to toss away?" + text "Que désirez-vous" + line "jeter?" done _TossHowManyText:: - text "How many?" + text "Combien?" done _AccessedHoFPCText:: - text "Accessed #MON" - line "LEAGUE's site." + text "Connexion au site" + line "de la LIGUE" + cont "#MON." - para "Accessed the HALL" - line "OF FAME List." + para "Accès à la liste" + line "des CELEBRITES." prompt _SwitchOnText:: - text "Switch on!" + text "Branché!" prompt _WhatText:: - text "What?" + text "Que faire?" done _DepositWhichMonText:: - text "Deposit which" + text "Stocker quel" line "#MON?" done _MonWasStoredText:: TX_RAM wcf50 - text " was" - line "stored in Box @" + text " est" + line "stocké dans la" + cont "boîte @" TX_RAM wBoxNumString text "." prompt _CantDepositLastMonText:: - text "You can't deposit" - line "the last #MON!" + text "Vous ne pouvez" + line "stocker votre" + cont "dernier #MON!" prompt _BoxFullText:: - text "Oops! This Box is" - line "full of #MON." + text "Oups! Cette boîte" + line "est pleine!" prompt _MonIsTakenOutText:: + text "Retrait de" + line "@" TX_RAM wcf50 - text " is" - line "taken out." - cont "Got @" - TX_RAM wcf50 - text "." + text "" + cont "terminé." prompt _NoMonText:: - text "What? There are" - line "no #MON here!" + text "Hein? Il n'y a" + line "aucun #MON!" prompt _CantTakeMonText:: - text "You can't take" - line "any more #MON." + text "Vous ne pouvez" + line "retirer un" + cont "#MON." - para "Deposit #MON" - line "first." + para "Stockez d'abord" + line "un #MON." prompt _ReleaseWhichMonText:: - text "Release which" + text "Relâcher quel" line "#MON?" done _OnceReleasedText:: - text "Once released," - line "@" TX_RAM wcf50 - text " is" - cont "gone forever. OK?" + text " sera" + line "à jamais perdu." + cont "Continuer?" done _MonWasReleasedText:: TX_RAM wcf50 - text " was" - line "released outside." - cont "Bye @" + text " est" + line "relâché. Adieu," + cont "@" _CF50ExclamationText:: TX_RAM wcf50 @@ -1838,105 +1912,106 @@ _CF50ExclamationText:: prompt _RequireCoinCaseText:: - text "A COIN CASE is" - line "required!@@" + text "Vous n'avez pas" + line "de BOITE JETON!@@" _ExchangeCoinsForPrizesText:: - text "We exchange your" - line "coins for prizes." + text "Nous échangeons" + line "des prix contre" + cont "des jetons." prompt _WhichPrizeText:: - text "Which prize do" - line "you want?" + text "Quel prix" + line "désirez-vous?" done _HereYouGoText:: - text "Here you go!@@" + text "Et voilà!@@" _SoYouWantPrizeText:: - text "So, you want" - line "@" TX_RAM wcd6d text "?" done _SorryNeedMoreCoinsText:: - text "Sorry, you need" - line "more coins.@@" + text "Vous n'avez pas" + line "assez de jetons.@@" _OopsYouDontHaveEnoughRoomText:: - text "Oops! You don't" - line "have enough room.@@" + text "Votre inventaire" + line "est plein.@@" _OhFineThenText:: - text "Oh, fine then.@@" + text "Bon. Très bien.@@" _GetDexRatedText:: - text "Want to get your" - line "#DEX rated?" + text "Voulez-vous faire" + line "évaluer votre" + cont "#DEX?" done _ClosedOaksPCText:: - text "Closed link to" - line "PROF.OAK's PC.@@" + text "PC du PROF. CHEN," + line "Déconnexion...@@" _AccessedOaksPCText:: - text "Accessed PROF." - line "OAK's PC." + text "Connexion au PC" + line "du PROF. CHEN." - para "Accessed #DEX" - line "Rating System." + para "Accès au système" + line "d'évaluation du" + cont "#DEX." prompt _WhereWouldYouLikeText:: - text "Where would you" - line "like to go?" + text "Où désirez-vous" + line "aller?" done _PleaseWaitText:: - text "OK, please wait" - line "just a moment." + text "Un instant," + line "s'il vous plaît." done _LinkCanceledText:: - text "The link was" - line "canceled." + text "La connexion a" + line "échoué." done INCLUDE "text/oakspeech.asm" _DoYouWantToNicknameText:: - text "Do you want to" - line "give a nickname" - cont "to @" + text "Voulez-vous" + line "donner un surnom" + cont "à @" TX_RAM wcd6d text "?" done _YourNameIsText:: - text "Right! So your" - line "name is ", $52, "!" + text "OK! Ton nom est" + line "donc ",$52,"!" prompt _HisNameIsText:: - text "That's right! I" - line "remember now! His" - cont "name is ", $53, "!" + text "Ah oui! Je me" + line "souviens! Son nom" + cont "est ",$53,"!" prompt _WillBeTradedText:: TX_RAM wNameOfPlayerMonToBeTraded - text " and" + text " et" line "@" TX_RAM wcd6d - text " will" - cont "be traded." + text " seront" + cont "échangés." done _Char00Text:: TX_NUM hSpriteIndexOrTextID,1,2 - text " ERROR." + text " ERREUR." done _Char55Text:: |