diff options
Diffstat (limited to 'text.asm')
-rw-r--r-- | text.asm | 201 |
1 files changed, 106 insertions, 95 deletions
@@ -1478,7 +1478,7 @@ _SubstituteBrokeText:: _BuildingRageText:: text "La FRENESIE de" - line "<USER>" + text "<USER>" cont "s'intensifie!" prompt @@ -2087,138 +2087,143 @@ INCLUDE "text/maps/route_24_2.asm" INCLUDE "text/maps/route_25.asm" _FileDataDestroyedText:: - text "The file data is" - line "destroyed!" + text "La sauvegarde est" + line "détruite!" prompt _WouldYouLikeToSaveText:: - text "Would you like to" - line "SAVE the game?" + text "Voulez-vous" + line "sauvegarder?" done _GameSavedText:: - text "<PLAYER> saved" - line "the game!" + text "<PLAYER>" + line "sauvegarde" + cont "la partie!" done _OlderFileWillBeErasedText:: - text "The older file" - line "will be erased to" - cont "save. Okay?" + text "L'ancienne" + line "sauvegarde sera" + cont "effacée. OK?" done _WhenYouChangeBoxText:: - text "When you change a" - line "#MON BOX, data" - cont "will be saved." + text "En activant" + line "une autre boîte" + cont "de #MON, les" + cont "données seront" + cont "sauvegardées." - para "Is that okay?" + para "Etes-vous" + line "d'accord?" done _ChooseABoxText:: - text "Choose a" - line "<pkmn> BOX.@@" + text "Choisissez une" + line "BOITE <pkmn>.@@" _EvolvedText:: TX_RAM wcf50 - text " evolved" + text " évolue" done _IntoText:: text "" - line "into @" + line "en @" TX_RAM wcd6d text "!" done _StoppedEvolvingText:: - text "Huh? @" + text "Hein? @" TX_RAM wcf50 text "" - line "stopped evolving!" + line "n'évolue plus!" prompt _IsEvolvingText:: - text "What? @" + text "Hein? @" TX_RAM wcf50 text "" - line "is evolving!" + line "évolue!" done _FellAsleepText:: text "<TARGET>" - line "fell asleep!" + line "s'endort!" prompt _AlreadyAsleepText:: - text "<TARGET>'s" - line "already asleep!" + text "<TARGET>" + line "est déjà endormi!" prompt _PoisonedText:: text "<TARGET>" - line "was poisoned!" + line "est empoisonné!" prompt _BadlyPoisonedText:: - text "<TARGET>'s" - line "badly poisoned!" + text "<TARGET>" + line "est gravement" + cont "empoisonné!" prompt _BurnedText:: text "<TARGET>" - line "was burned!" + line "brûle!" prompt _FrozenText:: text "<TARGET>" - line "was frozen solid!" + line "est gelé!" prompt _FireDefrostedText:: - text "Fire defrosted" - line "<TARGET>!" + text "Le feu dégèle" + text "<TARGET>!" prompt _MonsStatsRoseText:: - text "<USER>'s" - line "@" + text "<USER>" + line "gagne @" TX_RAM wcf50 text "@@" _GreatlyRoseText:: - text $4c, "greatly@@" + text $4c,"à fond@@" _RoseText:: - text " rose!" + text "!" prompt _MonsStatsFellText:: - text "<TARGET>'s" - line "@" + text "<TARGET>" + line "perd @" TX_RAM wcf50 text "@@" _GreatlyFellText:: - text $4c, "greatly@@" + text $4c,"à fond@@" _FellText:: - text " fell!" + text "!" prompt _RanFromBattleText:: text "<USER>" - line "ran from battle!" + line "fuit le combat!" prompt _RanAwayScaredText:: text "<TARGET>" - line "ran away scared!" + line "panique et fuit!" prompt _WasBlownAwayText:: text "<TARGET>" - line "was blown away!" + line "a été soufflé!" prompt _ChargeMoveEffectText:: @@ -2226,181 +2231,187 @@ _ChargeMoveEffectText:: _MadeWhirlwindText:: text "" - line "made a whirlwind!" + line "crée un cyclone!" prompt _TookInSunlightText:: text "" - line "took in sunlight!" + line "rayonne!" prompt _LoweredItsHeadText:: text "" - line "lowered its head!" + line "prend du recul!" prompt _SkyAttackGlowingText:: text "" - line "is glowing!" + line "brille!" prompt _FlewUpHighText:: text "" - line "flew up high!" + line "s'envole!" prompt _DugAHoleText:: text "" - line "dug a hole!" + line "creuse un trou!" prompt _BecameConfusedText:: text "<TARGET>" - line "became confused!" + line "devient fou!" prompt _MimicLearnedMoveText:: text "<USER>" - line "learned" + line "apprend" cont "@" TX_RAM wcd6d text "!" prompt _MoveWasDisabledText:: - text "<TARGET>'s" - line "@" TX_RAM wcd6d - text " was" - cont "disabled!" + text " de" + text "<TARGET>" + cont "a disparu!" prompt _NothingHappenedText:: - text "Nothing happened!" + text "Rien ne se passe!" prompt _NoEffectText:: - text "No effect!" + text "Sans effet!" prompt _ButItFailedText:: - text "But, it failed! " + text "Mais échoue!" prompt _DidntAffectText:: - text "It didn't affect" + text "Aucun effet sur" line "<TARGET>!" prompt _IsUnaffectedText:: text "<TARGET>" - line "is unaffected!" + line "ne sent rien!" prompt _ParalyzedMayNotAttackText:: - text "<TARGET>'s" - line "paralyzed! It may" - cont "not attack!" + text "<TARGET>" + line "est paralysé!" + cont "Il peut ne pas" + cont "attaquer!" prompt _SubstituteText:: - text "It created a" - line "SUBSTITUTE!" + text "Il crée un" + line "CLONE!" prompt _HasSubstituteText:: text "<USER>" - line "has a SUBSTITUTE!" + line "a un CLONE!" prompt _TooWeakSubstituteText:: - text "Too weak to make" - line "a SUBSTITUTE!" + text "Trop faible pour" + line "créer un CLONE!" prompt _CoinsScatteredText:: - text "Coins scattered" - line "everywhere!" + text "Une pluie de" + line "pognon!" prompt _GettingPumpedText:: - text $5a, "'s" - line "getting pumped!" + text $5a + line "accroît sa force!" prompt _WasSeededText:: text "<TARGET>" - line "was seeded!" + line "est infecté!" prompt _EvadedAttackText:: text "<TARGET>" - line "evaded attack!" + line "esquive!" prompt _HitWithRecoilText:: - text "<USER>'s" - line "hit with recoil!" + text "<USER>" + line "se blesse en" + cont "frappant!" prompt _ConvertedTypeText:: - text "Converted type to" - line "<TARGET>'s!" + text "Son élément" + line "s'adapte!" prompt _StatusChangesEliminatedText:: - text "All STATUS changes" - line "are eliminated!" + text "Tout effet est" + line "annulé!" prompt _StartedSleepingEffect:: text "<USER>" - line "started sleeping!" + line "s'endort!" done _FellAsleepBecameHealthyText:: text "<USER>" - line "fell asleep and" - cont "became healthy!" + line "s'endort et" + cont "régénère!" done _RegainedHealthText:: text "<USER>" - line "regained health!" + line "régénère!" prompt _TransformedText:: text "<USER>" - line "transformed into" + line "se transforme en" cont "@" TX_RAM wcd6d text "!" prompt _LightScreenProtectedText:: - text "<USER>'s" - line "protected against" - cont "special attacks!" + text "<USER>" + line "est protégé con-" + cont "tre les attaques" + cont "spéciales!" prompt _ReflectGainedArmorText:: text "<USER>" - line "gained armor!" + line "augmente sa" + cont "protection!" prompt _ShroudedInMistText:: - text "<USER>'s" - line "shrouded in mist!" + text "<USER>" + line "s'estompe dans la" + cont "brume!" prompt _SuckedHealthText:: - text "Sucked health from" - line "<TARGET>!" + text "La vie de" + line "<TARGET>" + cont "est absorbée!" prompt _DreamWasEatenText:: - text "<TARGET>'s" - line "dream was eaten!" + text "Les rêves de" + line "<TARGET>" + cont "sont dévorés!" prompt _TradeCenterText1:: |