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-rw-r--r--text.asm201
1 files changed, 106 insertions, 95 deletions
diff --git a/text.asm b/text.asm
index e5b5b075..8046d50c 100644
--- a/text.asm
+++ b/text.asm
@@ -1478,7 +1478,7 @@ _SubstituteBrokeText::
_BuildingRageText::
text "La FRENESIE de"
- line "<USER>"
+ text "<USER>"
cont "s'intensifie!"
prompt
@@ -2087,138 +2087,143 @@ INCLUDE "text/maps/route_24_2.asm"
INCLUDE "text/maps/route_25.asm"
_FileDataDestroyedText::
- text "The file data is"
- line "destroyed!"
+ text "La sauvegarde est"
+ line "détruite!"
prompt
_WouldYouLikeToSaveText::
- text "Would you like to"
- line "SAVE the game?"
+ text "Voulez-vous"
+ line "sauvegarder?"
done
_GameSavedText::
- text "<PLAYER> saved"
- line "the game!"
+ text "<PLAYER>"
+ line "sauvegarde"
+ cont "la partie!"
done
_OlderFileWillBeErasedText::
- text "The older file"
- line "will be erased to"
- cont "save. Okay?"
+ text "L'ancienne"
+ line "sauvegarde sera"
+ cont "effacée. OK?"
done
_WhenYouChangeBoxText::
- text "When you change a"
- line "#MON BOX, data"
- cont "will be saved."
+ text "En activant"
+ line "une autre boîte"
+ cont "de #MON, les"
+ cont "données seront"
+ cont "sauvegardées."
- para "Is that okay?"
+ para "Etes-vous"
+ line "d'accord?"
done
_ChooseABoxText::
- text "Choose a"
- line "<pkmn> BOX.@@"
+ text "Choisissez une"
+ line "BOITE <pkmn>.@@"
_EvolvedText::
TX_RAM wcf50
- text " evolved"
+ text " évolue"
done
_IntoText::
text ""
- line "into @"
+ line "en @"
TX_RAM wcd6d
text "!"
done
_StoppedEvolvingText::
- text "Huh? @"
+ text "Hein? @"
TX_RAM wcf50
text ""
- line "stopped evolving!"
+ line "n'évolue plus!"
prompt
_IsEvolvingText::
- text "What? @"
+ text "Hein? @"
TX_RAM wcf50
text ""
- line "is evolving!"
+ line "évolue!"
done
_FellAsleepText::
text "<TARGET>"
- line "fell asleep!"
+ line "s'endort!"
prompt
_AlreadyAsleepText::
- text "<TARGET>'s"
- line "already asleep!"
+ text "<TARGET>"
+ line "est déjà endormi!"
prompt
_PoisonedText::
text "<TARGET>"
- line "was poisoned!"
+ line "est empoisonné!"
prompt
_BadlyPoisonedText::
- text "<TARGET>'s"
- line "badly poisoned!"
+ text "<TARGET>"
+ line "est gravement"
+ cont "empoisonné!"
prompt
_BurnedText::
text "<TARGET>"
- line "was burned!"
+ line "brûle!"
prompt
_FrozenText::
text "<TARGET>"
- line "was frozen solid!"
+ line "est gelé!"
prompt
_FireDefrostedText::
- text "Fire defrosted"
- line "<TARGET>!"
+ text "Le feu dégèle"
+ text "<TARGET>!"
prompt
_MonsStatsRoseText::
- text "<USER>'s"
- line "@"
+ text "<USER>"
+ line "gagne @"
TX_RAM wcf50
text "@@"
_GreatlyRoseText::
- text $4c, "greatly@@"
+ text $4c,"à fond@@"
_RoseText::
- text " rose!"
+ text "!"
prompt
_MonsStatsFellText::
- text "<TARGET>'s"
- line "@"
+ text "<TARGET>"
+ line "perd @"
TX_RAM wcf50
text "@@"
_GreatlyFellText::
- text $4c, "greatly@@"
+ text $4c,"à fond@@"
_FellText::
- text " fell!"
+ text "!"
prompt
_RanFromBattleText::
text "<USER>"
- line "ran from battle!"
+ line "fuit le combat!"
prompt
_RanAwayScaredText::
text "<TARGET>"
- line "ran away scared!"
+ line "panique et fuit!"
prompt
_WasBlownAwayText::
text "<TARGET>"
- line "was blown away!"
+ line "a été soufflé!"
prompt
_ChargeMoveEffectText::
@@ -2226,181 +2231,187 @@ _ChargeMoveEffectText::
_MadeWhirlwindText::
text ""
- line "made a whirlwind!"
+ line "crée un cyclone!"
prompt
_TookInSunlightText::
text ""
- line "took in sunlight!"
+ line "rayonne!"
prompt
_LoweredItsHeadText::
text ""
- line "lowered its head!"
+ line "prend du recul!"
prompt
_SkyAttackGlowingText::
text ""
- line "is glowing!"
+ line "brille!"
prompt
_FlewUpHighText::
text ""
- line "flew up high!"
+ line "s'envole!"
prompt
_DugAHoleText::
text ""
- line "dug a hole!"
+ line "creuse un trou!"
prompt
_BecameConfusedText::
text "<TARGET>"
- line "became confused!"
+ line "devient fou!"
prompt
_MimicLearnedMoveText::
text "<USER>"
- line "learned"
+ line "apprend"
cont "@"
TX_RAM wcd6d
text "!"
prompt
_MoveWasDisabledText::
- text "<TARGET>'s"
- line "@"
TX_RAM wcd6d
- text " was"
- cont "disabled!"
+ text " de"
+ text "<TARGET>"
+ cont "a disparu!"
prompt
_NothingHappenedText::
- text "Nothing happened!"
+ text "Rien ne se passe!"
prompt
_NoEffectText::
- text "No effect!"
+ text "Sans effet!"
prompt
_ButItFailedText::
- text "But, it failed! "
+ text "Mais échoue!"
prompt
_DidntAffectText::
- text "It didn't affect"
+ text "Aucun effet sur"
line "<TARGET>!"
prompt
_IsUnaffectedText::
text "<TARGET>"
- line "is unaffected!"
+ line "ne sent rien!"
prompt
_ParalyzedMayNotAttackText::
- text "<TARGET>'s"
- line "paralyzed! It may"
- cont "not attack!"
+ text "<TARGET>"
+ line "est paralysé!"
+ cont "Il peut ne pas"
+ cont "attaquer!"
prompt
_SubstituteText::
- text "It created a"
- line "SUBSTITUTE!"
+ text "Il crée un"
+ line "CLONE!"
prompt
_HasSubstituteText::
text "<USER>"
- line "has a SUBSTITUTE!"
+ line "a un CLONE!"
prompt
_TooWeakSubstituteText::
- text "Too weak to make"
- line "a SUBSTITUTE!"
+ text "Trop faible pour"
+ line "créer un CLONE!"
prompt
_CoinsScatteredText::
- text "Coins scattered"
- line "everywhere!"
+ text "Une pluie de"
+ line "pognon!"
prompt
_GettingPumpedText::
- text $5a, "'s"
- line "getting pumped!"
+ text $5a
+ line "accroît sa force!"
prompt
_WasSeededText::
text "<TARGET>"
- line "was seeded!"
+ line "est infecté!"
prompt
_EvadedAttackText::
text "<TARGET>"
- line "evaded attack!"
+ line "esquive!"
prompt
_HitWithRecoilText::
- text "<USER>'s"
- line "hit with recoil!"
+ text "<USER>"
+ line "se blesse en"
+ cont "frappant!"
prompt
_ConvertedTypeText::
- text "Converted type to"
- line "<TARGET>'s!"
+ text "Son élément"
+ line "s'adapte!"
prompt
_StatusChangesEliminatedText::
- text "All STATUS changes"
- line "are eliminated!"
+ text "Tout effet est"
+ line "annulé!"
prompt
_StartedSleepingEffect::
text "<USER>"
- line "started sleeping!"
+ line "s'endort!"
done
_FellAsleepBecameHealthyText::
text "<USER>"
- line "fell asleep and"
- cont "became healthy!"
+ line "s'endort et"
+ cont "régénère!"
done
_RegainedHealthText::
text "<USER>"
- line "regained health!"
+ line "régénère!"
prompt
_TransformedText::
text "<USER>"
- line "transformed into"
+ line "se transforme en"
cont "@"
TX_RAM wcd6d
text "!"
prompt
_LightScreenProtectedText::
- text "<USER>'s"
- line "protected against"
- cont "special attacks!"
+ text "<USER>"
+ line "est protégé con-"
+ cont "tre les attaques"
+ cont "spéciales!"
prompt
_ReflectGainedArmorText::
text "<USER>"
- line "gained armor!"
+ line "augmente sa"
+ cont "protection!"
prompt
_ShroudedInMistText::
- text "<USER>'s"
- line "shrouded in mist!"
+ text "<USER>"
+ line "s'estompe dans la"
+ cont "brume!"
prompt
_SuckedHealthText::
- text "Sucked health from"
- line "<TARGET>!"
+ text "La vie de"
+ line "<TARGET>"
+ cont "est absorbée!"
prompt
_DreamWasEatenText::
- text "<TARGET>'s"
- line "dream was eaten!"
+ text "Les rêves de"
+ line "<TARGET>"
+ cont "sont dévorés!"
prompt
_TradeCenterText1::