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authoreinstein95 <einstein95@users.noreply.github.com>2017-08-10 00:43:16 +1200
committereinstein95 <einstein95@users.noreply.github.com>2017-08-10 00:43:16 +1200
commita5e8fc7dfcb2ec286ba28f89a2116f2f4a36d80a (patch)
tree680bdaed164fc3eba910e7aba571d26eae3bfec3 /engine/items
parent82267acc6938eda87c89e720c7dbce364b252223 (diff)
parenta1ca8aa239837496f98e54c7c246fd9fb9c8a5e3 (diff)
Update to latest pokered
Diffstat (limited to 'engine/items')
-rwxr-xr-xengine/items/items.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm
index 07c20534..65115fed 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -863,7 +863,7 @@ ItemUseMedicine:
jp nc,.useVitamin ; if it's a vitamin or Rare Candy
cp a,FULL_RESTORE
jr nc,.healHP ; if it's a Full Restore or one of the potions
-; fall through if it's one of the status-specifc healing items
+; fall through if it's one of the status-specific healing items
.cureStatusAilment
ld bc,wPartyMon1Status - wPartyMon1
add hl,bc ; hl now points to status
@@ -1846,12 +1846,12 @@ PlayedFluteHadEffectText:
; play out-of-battle pokeflute music
ld a,$ff
call PlaySound ; turn off music
- ld a, SFX_POKEFLUE
+ ld a, SFX_POKEFLUTE
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
ld a,[wChannelSoundIDs + Ch2]
- cp a, SFX_POKEFLUE
+ cp a, SFX_POKEFLUTE
jr z,.musicWaitLoop
call PlayDefaultMusic ; start playing normal music again
.done