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author | YamaArashi <shadow962@live.com> | 2014-09-13 00:50:56 -0700 |
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committer | YamaArashi <shadow962@live.com> | 2014-09-13 00:50:56 -0700 |
commit | 0c916aea3353ed1bf2750be403b0da9ea0b922d4 (patch) | |
tree | 4e50d805a37f06fabac6086a7ad6ed1d4f4526c4 /scripts/ceruleancity2.asm | |
parent | 91793015e53dbed09576f825d39e71bc59bf90a5 (diff) |
Commented more sprite and map code
Diffstat (limited to 'scripts/ceruleancity2.asm')
-rwxr-xr-x | scripts/ceruleancity2.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/ceruleancity2.asm b/scripts/ceruleancity2.asm index 57c9ea4a..e65ef2c5 100755 --- a/scripts/ceruleancity2.asm +++ b/scripts/ceruleancity2.asm @@ -2,7 +2,7 @@ Func_74872: ; 74872 (1d:4872) ; code similar to this appears in a lot of banks; this particular ; one is called after you beat the Rocket that gives you TM28 DIG. ; the screen then fades out, he disappears, and fades back in - call GBFadeIn1 + call GBFadeOutToBlack ld a, $07 ld [wcc4d], a predef ShowObject @@ -12,5 +12,5 @@ Func_74872: ; 74872 (1d:4872) ld a, $06 ld [wcc4d], a predef HideObject - call GBFadeOut1 + call GBFadeInFromBlack ret |