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-rw-r--r--home/overworld.asm12
-rw-r--r--home/text.asm14
2 files changed, 13 insertions, 13 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index 0485335a..814e8c54 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -674,10 +674,10 @@ PlayMapChangeSound:: ; 08c9 (0:08c9)
aCoord 8, 8 ; upper left tile of the 4x4 square the player's sprite is standing on
cp a,$0b ; door tile in tileset 0
jr nz,.didNotGoThroughDoor
- ld a,(SFX_02_57 - SFX_Headers_02) / 3
+ ld a,SFX_GO_INSIDE
jr .playSound
.didNotGoThroughDoor
- ld a,(SFX_02_5c - SFX_Headers_02) / 3
+ ld a,SFX_GO_OUTSIDE
.playSound
call PlaySound
ld a,[wMapPalOffset]
@@ -1227,9 +1227,9 @@ CollisionCheckOnLand:: ; 0bd1 (0:0bd1)
jr nc,.noCollision
.collision
ld a,[wc02a]
- cp a,(SFX_02_5b - SFX_Headers_02) / 3 ; check if collision sound is already playing
+ cp a,SFX_COLLISION ; check if collision sound is already playing
jr z,.setCarry
- ld a,(SFX_02_5b - SFX_Headers_02) / 3
+ ld a,SFX_COLLISION
call PlaySound ; play collision sound (if it's not already playing)
.setCarry
scf
@@ -1930,9 +1930,9 @@ CollisionCheckOnWater:: ; 0fb7 (0:0fb7)
jr .loop
.collision
ld a,[wc02a]
- cp a,(SFX_02_5b - SFX_Headers_02) / 3 ; check if collision sound is already playing
+ cp a,SFX_COLLISION ; check if collision sound is already playing
jr z,.setCarry
- ld a,(SFX_02_5b - SFX_Headers_02) / 3
+ ld a,SFX_COLLISION
call PlaySound ; play collision sound (if it's not already playing)
.setCarry
scf
diff --git a/home/text.asm b/home/text.asm
index 7eb5148b..89708306 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -626,13 +626,13 @@ TextCommand0B:: ; 1c31 (0:1c31)
; format: text command ID, sound ID or cry ID
TextCommandSounds:: ; 1c64 (0:1c64)
- db $0B,(SFX_02_3a - SFX_Headers_02) / 3
- db $12,(SFX_08_46 - SFX_Headers_08) / 3
- db $0E,(SFX_02_41 - SFX_Headers_02) / 3
- db $0F,(SFX_02_3a - SFX_Headers_02) / 3
- db $10,(SFX_02_3b - SFX_Headers_02) / 3
- db $11,(SFX_02_42 - SFX_Headers_02) / 3
- db $13,(SFX_08_45 - SFX_Headers_08) / 3
+ db $0B,SFX_GET_ITEM_1
+ db $12,SFX_BATTLE_06
+ db $0E,SFX_POKEDEX_RATING
+ db $0F,SFX_GET_ITEM_1
+ db $10,SFX_GET_ITEM_2
+ db $11,SFX_GET_KEY_ITEM
+ db $13,SFX_BATTLE_05
db $14,NIDORINA ; used in OakSpeech
db $15,PIDGEOT ; used in SaffronCityText12
db $16,DEWGONG ; unused?