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path: root/engine/battle/4_2.asm
AgeCommit message (Expand)Author
2015-04-01Rename battle files and split move effects Part 1xCrystal
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
2015-02-08named misc functionsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal
2014-10-10Better document the “can encounter Pokémon outside grass” code.IIMarckus
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-08-07Fix static banks passed into GetName.yenatch
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Label BCD math predefs.yenatch
2014-05-24Rename random number function and hram labels.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel