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path: root/engine/intro.asm
AgeCommit message (Expand)Author
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-12commented SGB palette stuffYamaArashi
2015-08-10constants for IntroMoveMonYamaArashi
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-08-05Use more lbdannye
2015-07-24named animation functions/variablesYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-17intro stuffYamaArashi
2015-07-14Use more *Coorddannye
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-02-07serial/trade/miscYamaArashi
2014-10-17Kill version.asm.IIMarckus
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel
2014-05-30Remove redundant dimensions in image filenames.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel