| Age | Commit message (Expand) | Author |
|---|---|---|
| 2013-08-18 | Added 1bpp battle hud graphics and renamed "badges.2bpp" | U-Fish-PC\Daniel |
| 2013-08-18 | Added a new file for badge tiles | U-Fish-PC\Daniel |
| 2013-03-17 | * analyzed assembly related to handling sprites | Mr Wint |
| 2012-02-26 | Some graphics extracted. | Sanky |
| 2012-01-30 | Added a tilemap | Adam@Adam-PC.csueastbay.edu |
| 2012-01-29 | extract spritesheets into .2bpp files | Bryan Bishop |
| 2012-01-19 | extract .tilecoll files | Bryan Bishop |
| 2012-01-14 | extract and include blockset data | Bryan Bishop |
| 2012-01-14 | Adding graphical differences between Red/Blue. | stag019 |
| 2012-01-14 | Another attempt at splitting Red/Blue versions. | stag019 |
| 2012-01-14 | gfx/redgreenversion.1bpp in bank $1A | Bryan Bishop |
| 2012-01-14 | tileset files in gfx/tilesets/ | Bryan Bishop |
| 2011-12-21 | Add various data from the credits (graphics, displayed mons, text). | IIMarckus |
