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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2021-04-15 10:55:16 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2021-04-15 10:55:16 -0400 |
commit | 102cdb8ee920be96b787948f38063daa3217a980 (patch) | |
tree | 9d2d30c021561e766c61e871763207f11e365d7e | |
parent | bd597c33aa6cd9904707e66611748292a3f31475 (diff) |
fallthrough
-rw-r--r-- | Turn-to-face-enemy-trainers-when-seen-by-them.md | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/Turn-to-face-enemy-trainers-when-seen-by-them.md b/Turn-to-face-enemy-trainers-when-seen-by-them.md index 212dbcf..ae5fa08 100644 --- a/Turn-to-face-enemy-trainers-when-seen-by-them.md +++ b/Turn-to-face-enemy-trainers-when-seen-by-them.md @@ -12,7 +12,9 @@ FaceEnemyTrainer:: jr z, .facingUp cp SPRITE_FACING_LEFT jr z, .facingLeft - jr .facingRight +; facing right + ld a, PLAYER_DIR_LEFT + jr .done .facingDown ld a, PLAYER_DIR_UP jr .done @@ -21,9 +23,6 @@ FaceEnemyTrainer:: jr .done .facingLeft ld a, PLAYER_DIR_RIGHT - jr .done -.facingRight - ld a, PLAYER_DIR_LEFT .done ld [wPlayerMovingDirection], a ; update player facing ret @@ -52,4 +51,4 @@ Then scroll down a little to find `DisplayEnemyTrainerTextAndStartBattle::` and ld [wJoyIgnore], a ld a, [wSpriteIndex] ``` -This calls the new routine we wrote before, and continues on with the original code as if nothing ever happened. And it's as simple as that! Now when a trainer spots you and walks up to challenge you, you will turn to look at them before they start talking to you and start the battle, just like they do in every other Pokémon game that isn't Gen 1 or its remakes.
\ No newline at end of file +This calls the new routine we wrote before, and continues on with the original code as if nothing ever happened. And it's as simple as that! Now when a trainer spots you and walks up to challenge you, you will turn to look at them before they start talking to you and start the battle, just like they do in every other Pokémon game that isn't Gen 1 or its remakes. |