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author | Zetogit <66174658+Zetogit@users.noreply.github.com> | 2021-01-24 03:51:15 +0100 |
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committer | Zetogit <66174658+Zetogit@users.noreply.github.com> | 2021-01-24 03:51:15 +0100 |
commit | 40222cb79fae6476223cd527e01685af9d0d2035 (patch) | |
tree | 1e4ad7bdfb96f693b9b077e89593babc9b1af8a5 | |
parent | 5981242c757e99afdf503c969475d05015e57efa (diff) |
Updated Attack animation tiles (markdown)
-rw-r--r-- | Attack-animation-tiles.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Attack-animation-tiles.md b/Attack-animation-tiles.md index 5350591..1e5d560 100644 --- a/Attack-animation-tiles.md +++ b/Attack-animation-tiles.md @@ -34,7 +34,7 @@ Now, you know which frameblock you have to change: 52. Because Amnesia and confu That's it, you just replaced the question mark tiles without messing with Amnesia's animation. You can use your new tiles now. -**### B/ Method 2 : Adding a new tileset** +* **### B/ Method 2 : Adding a new tileset** You will be able to add only one tileset of 32 tiles, choose a size of 128*16 preferently but any size should be fine, and of course the tileset must be indexed in 4 colors (black, white, light grey and dark grey). A few limits to this method: *You might be restricted to 16 tiles if you add many attack animations (subanimations, frameblocks...). |