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authorZetogit <66174658+Zetogit@users.noreply.github.com>2021-01-24 03:51:15 +0100
committerZetogit <66174658+Zetogit@users.noreply.github.com>2021-01-24 03:51:15 +0100
commit40222cb79fae6476223cd527e01685af9d0d2035 (patch)
tree1e4ad7bdfb96f693b9b077e89593babc9b1af8a5
parent5981242c757e99afdf503c969475d05015e57efa (diff)
Updated Attack animation tiles (markdown)
-rw-r--r--Attack-animation-tiles.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Attack-animation-tiles.md b/Attack-animation-tiles.md
index 5350591..1e5d560 100644
--- a/Attack-animation-tiles.md
+++ b/Attack-animation-tiles.md
@@ -34,7 +34,7 @@ Now, you know which frameblock you have to change: 52. Because Amnesia and confu
That's it, you just replaced the question mark tiles without messing with Amnesia's animation. You can use your new tiles now.
-**### B/ Method 2 : Adding a new tileset**
+* **### B/ Method 2 : Adding a new tileset**
You will be able to add only one tileset of 32 tiles, choose a size of 128*16 preferently but any size should be fine, and of course the tileset must be indexed in 4 colors (black, white, light grey and dark grey). A few limits to this method:
*You might be restricted to 16 tiles if you add many attack animations (subanimations, frameblocks...).