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authorZetogit <66174658+Zetogit@users.noreply.github.com>2021-01-24 02:59:07 +0100
committerZetogit <66174658+Zetogit@users.noreply.github.com>2021-01-24 02:59:07 +0100
commit57a65fcdaa11e5e571b5618f0dbcf65cb8567f16 (patch)
tree79dd6f3b4e22e022d4025b6ad1bb9cca262ce452
parent08f37ac6e8b453f3c5148c4d73ff614634b7d0bc (diff)
Updated Attack animation tiles (markdown)
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**## Introduction**
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The aim of this tutorial is to use additional tiles for the attack animations in battle.
There are 2 ways to do that: moving black tiles from both attack tilesets to the font tileset, and/or add a new tileset.
The 1st method lets you add up to 22 tiles, the 2nd method lets you add 32 tiles more or less but it puts some limitations. You can use both methods to have a total of 54 new tiles.
@@ -6,6 +7,7 @@ Before starting the tutorial, I strongly recommend to know how animations work i
**## A/ Method 1: Moving black tiles and replacing them**
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This is the best way if you only need few tiles.
**# 1) Move your tiles**
First you need to know that the font tileset (in gfx/font/font.png) is used in battle just like the 2 attack animation tilesets. If you look at this font tileset, you will notice a white empty space (enough for 32 tiles) right after the 64 characters, BUT this space can't be used for the tiles that use 4 colors. The font tileset is coded in 1 bit per pixel (1bpp), which means that it only uses black (and white for the transparency of course). No gray.