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authorL01D <45131480+IL01DI@users.noreply.github.com>2022-02-28 12:44:15 +0100
committerL01D <45131480+IL01DI@users.noreply.github.com>2022-02-28 12:44:15 +0100
commit59fd4864176eb755871358526ca3bb80aaaa74be (patch)
treeee3e57f3593f49d2ad5cce38c3fd8c5b59bb3d3b
parentc8ea248377c7edfffcfeaa05794085f166b95bb0 (diff)
Updated Adding an NPC that will trade your own pokemon back for evolution purposes (markdown)
-rw-r--r--Adding-an-NPC-that-will-trade-your-own-pokémon-back-for-evolution-purposes.md (renamed from Adding-an-NPC-that-will-trade-your-own-pokemon-back-for-evolution-purposes.md)6
1 files changed, 3 insertions, 3 deletions
diff --git a/Adding-an-NPC-that-will-trade-your-own-pokemon-back-for-evolution-purposes.md b/Adding-an-NPC-that-will-trade-your-own-pokémon-back-for-evolution-purposes.md
index 0ee8e5a..a15e64f 100644
--- a/Adding-an-NPC-that-will-trade-your-own-pokemon-back-for-evolution-purposes.md
+++ b/Adding-an-NPC-that-will-trade-your-own-pokémon-back-for-evolution-purposes.md
@@ -1,4 +1,4 @@
-This tutorial is designed primarily to show the implementation of a tradeback NPC, inspired by the one in crystal clear. However, other items are within the scope of this tutorial such as adding new in game trades and enabling evolution through in game trades.
+This is a copy from the tutorial, it has small changes.
## Contents
- [Add an NPC to trade with](#1-add-an-npc-to-trade-with)
@@ -21,11 +21,11 @@ That in mind edit [data/maps/objects/CeladonMart1F.asm](../blob/master/data/maps
def_objects
object SPRITE_LINK_RECEPTIONIST, 8, 3, STAY, DOWN, 1 ; person
-+ object SPRITE_MOM, 3, 2, STAY, DOWN, 4 ; person
++ object_event 3, 2, SPRITE_COOLTRAINER_M, STAY, DOWN, 4 ; person
def_warps_to CELADON_MART_1F
```
-I've used your Mom as the sprite just to be cheeky, you can obviously use a different sprite. We've placed her near the elevator against the wall. She stands in place and looks down, and she's attached to the 4th script that well be adding next.
+ We've placed him near the elevator against the wall. He stands in place and looks down, and he's attached to the 4th script that well be adding next.
Next we need to add the script the NPC will be using to the map's script file.
Edit [scripts/CeladonMart1F.asm](../blob/master/scripts/CeladonMart1F.asm):