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author | Fotomac <ryanasaurus0077@gmail.com> | 2020-07-15 20:19:21 -0400 |
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committer | Fotomac <ryanasaurus0077@gmail.com> | 2020-07-15 20:19:21 -0400 |
commit | 8eacffcc808db016266dd0793d9eeb9b3d8351b8 (patch) | |
tree | 9e71b77f810bc5c4f809edf5f5a006c366bdd431 | |
parent | 325ef50a97a2099b029a7a9b78a067c29f969b1c (diff) |
Updated Wild encounter slots (markdown)
-rw-r--r-- | Wild-encounter-slots.md | 42 |
1 files changed, 41 insertions, 1 deletions
diff --git a/Wild-encounter-slots.md b/Wild-encounter-slots.md index fca06fe..a0959f1 100644 --- a/Wild-encounter-slots.md +++ b/Wild-encounter-slots.md @@ -1 +1,41 @@ -This tutorial is for how to increase the number of wild encounter slots.
\ No newline at end of file +This tutorial is for how to increase the number of wild encounter slots. +## Contents +- [Introduction](#introduction) +- [1. Adding the slots to each map](#1-adding-the-slots-to-each-map) +- [2. Increasing the slot number](#2-increasing-the-slot-number) +- [3. Edit the RAM](#3-edit-the-ram) + +## Introduction +You may use this tutorial to increase the number of wild encounter slots to any number you like, but for the purposes of this tutorial, we will learn how to expand the number of slots from 10 to 12, as it was in Generation III. + +## 1. Adding the slots to each map +As mentioned in the tutorial for simply editing wild encounters, all wild encounter lists are located in [data/wild/maps](../blob/master/data/wild/maps). They are named based on the maps they are for. So, route1.asm is for Route 1, route2.asm is for Route 2, etc. Anyway, in this step, all you have to do is add to each list one Pokemon per slot you wish to add. So, if you want to add two wild encounter slots, you add two Pokemon at the end of each list. + +## 2. Increasing the slot number. +The wild encounter slots can be found in [data/wild/probabilities.asm](../blob/master/data/wild/probabilities.asm). +Edit +```diff + db 50, $00 ; 51/256 = 19.9% chance of slot 0 + db 101, $02 ; 51/256 = 19.9% chance of slot 1 +- db 140, $04 ; 39/256 = 15.2% chance of slot 2 ++ db 126, $04 ; 25/256 = 9.8% chance of slot 2 +- db 165, $06 ; 25/256 = 9.8% chance of slot 3 ++ db 151, $06 ; 25/256 = 9.8% chance of slot 3 +- db 190, $08 ; 25/256 = 9.8% chance of slot 4 ++ db 176, $08 ; 25/256 = 9.8% chance of slot 4 +- db 215, $0A ; 25/256 = 9.8% chance of slot 5 ++ db 201, $0A ; 25/256 = 9.8% chance of slot 5 +- db 228, $0C ; 13/256 = 5.1% chance of slot 6 ++ db 214, $0C ; 13/256 = 5.1% chance of slot 6 +- db 241, $0E ; 13/256 = 5.1% chance of slot 7 ++ db 227, $0E ; 13/256 = 5.1% chance of slot 7 +- db 252, $10 ; 11/256 = 4.3% chance of slot 8 ++ db 238, $10 ; 11/256 = 4.3% chance of slot 8 +- db 255, $12 ; 3/256 = 1.2% chance of slot 9 ++ db 249, $12 ; 11/256 = 4.3% chance of slot 9 ++ db 252, $14 ; 3/256 = 1.2% chance of slot 10 ++ db 255, $16 ; 3/256 = 1.2% chance of slot 11 +``` + +## 3. Edit the RAM +Last, but not least, go to [engine/overworld/wild_mons.asm](../blob/master/engine/overworld/wild_mons.asm), and change every instance of "ld bc, $14" you find there to "ld bc, $18".
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