diff options
author | Chatot4444 <94812895+Chatot4444@users.noreply.github.com> | 2021-11-22 15:33:37 -0500 |
---|---|---|
committer | Chatot4444 <94812895+Chatot4444@users.noreply.github.com> | 2021-11-22 15:33:37 -0500 |
commit | be38a9509c34b7c196edd19e48867720a1d48e78 (patch) | |
tree | 96b391e69b6ac8a893f2f81d7c6d6d9f55e03853 | |
parent | f45e112d795dc83c2f1a71b2aecaa89e0366e503 (diff) |
Added note for physical types
-rw-r--r-- | Add-a-new-type.md | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/Add-a-new-type.md b/Add-a-new-type.md index 47265af..853b594 100644 --- a/Add-a-new-type.md +++ b/Add-a-new-type.md @@ -95,8 +95,18 @@ ENDR .Dragon: db "DRAGON@" +.Dark: db "DARK@" ``` -Repeat this for any move. -Make sure the top pointer table is in the same order as the move IDs. +Repeat this for any type. +Make sure the top pointer table is in the same order as the move IDs. Note that if you are adding a physical type after ghost you must change the **GHOST** in **REPT FIRE - GHOST - 1** to the constant for this new type. For example if you were adding the steel type, it would then look like this: + +``` + dw .Bug + dw .Ghost + dw .Steel ; new type + +REPT FIRE - STEEL - 1 + dw .Normal +ENDR +``` ## 3. List the type matchups |