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authorChatot4444 <94812895+Chatot4444@users.noreply.github.com>2021-11-22 15:33:37 -0500
committerChatot4444 <94812895+Chatot4444@users.noreply.github.com>2021-11-22 15:33:37 -0500
commitbe38a9509c34b7c196edd19e48867720a1d48e78 (patch)
tree96b391e69b6ac8a893f2f81d7c6d6d9f55e03853
parentf45e112d795dc83c2f1a71b2aecaa89e0366e503 (diff)
Added note for physical types
-rw-r--r--Add-a-new-type.md14
1 files changed, 12 insertions, 2 deletions
diff --git a/Add-a-new-type.md b/Add-a-new-type.md
index 47265af..853b594 100644
--- a/Add-a-new-type.md
+++ b/Add-a-new-type.md
@@ -95,8 +95,18 @@ ENDR
.Dragon: db "DRAGON@"
+.Dark: db "DARK@"
```
-Repeat this for any move.
-Make sure the top pointer table is in the same order as the move IDs.
+Repeat this for any type.
+Make sure the top pointer table is in the same order as the move IDs. Note that if you are adding a physical type after ghost you must change the **GHOST** in **REPT FIRE - GHOST - 1** to the constant for this new type. For example if you were adding the steel type, it would then look like this:
+
+```
+ dw .Bug
+ dw .Ghost
+ dw .Steel ; new type
+
+REPT FIRE - STEEL - 1
+ dw .Normal
+ENDR
+```
## 3. List the type matchups