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author | Yoann Fievez <yoann.fievez@gmail.com> | 2021-10-23 00:27:20 +0200 |
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committer | Yoann Fievez <yoann.fievez@gmail.com> | 2021-10-23 00:27:20 +0200 |
commit | d0e2a285f169ba8d49f805c84ab59b63269e2d63 (patch) | |
tree | 4e9dad1da3ccae29a2b0aadcaddc0cf7ca96d720 | |
parent | a8207c1035bf39dd9c78385fd968b35560dbbd29 (diff) |
Updated Edit the wild encounters (markdown)
-rw-r--r-- | Edit-the-wild-encounters.md | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/Edit-the-wild-encounters.md b/Edit-the-wild-encounters.md index f5f5604..0785b51 100644 --- a/Edit-the-wild-encounters.md +++ b/Edit-the-wild-encounters.md @@ -20,8 +20,8 @@ Each slot in a wild encounter list has a set percentage, as shown below: ``` As such, when modifying a list of encounters for a map, these are the percentages each slot will have. For example, I´ll put the percentages in the comments of the Route 1 encounter list: ```diff - Route1Mons: - db $19 + Route1WildMons: + def_grass_wildmons 25 ; encounter rate db 3,PIDGEY ; 20% db 3,RATTATA ; 20% db 3,RATTATA ; 15% @@ -32,22 +32,25 @@ As such, when modifying a list of encounters for a map, these are the percentage db 4,RATTATA ; 5% db 4,PIDGEY ; 4% db 5,PIDGEY ; 1% - db $00 + end_grass_wildmons + + def_water_wildmons 0 ; encounter rate + end_water_wildmons ``` Also, **you may only have 10 wild encounters listed in a vanilla Pokered disassembly.** Methods exist to increase the number of slots, but those methods are outside the purpose of this tutorial. ## 1. Picking the map to edit -All wild encounter lists are located in [data/wild/maps](../blob/master/data/wild/maps). They are named based on the maps they are for. So, route1.asm is for Route 1, route2.asm is for Route 2, etc. +All wild encounter lists are located in [data/wild/maps](../blob/master/data/wild/maps). They are named based on the maps they are for. So, route1.asm is for Route 1, Route2.asm is for Route 2, etc. ## 2. Modifying the list The list entries are formatted in this order: db LEVEL, POKEMON As such, modifying the level and Pokemon fields will make different Pokemon show up on that map. For example, say we wanted Route 1 to have some Spearow spawn. -Edit [data/wild/maps/route1.asm](../blob/master/data/wild/maps/route1.asm) +Edit [data/wild/maps/Route1.asm](../blob/master/data/wild/maps/route1.asm) ```diff - Route1Mons: - db $19 + Route1WildMons: + def_grass_wildmons 25 db 3,PIDGEY db 3,RATTATA db 3,RATTATA @@ -60,6 +63,6 @@ Edit [data/wild/maps/route1.asm](../blob/master/data/wild/maps/route1.asm) db 4,PIDGEY - db 5,PIDGEY + db 10,SPEAROW - db $00 + end_grass_wildmons ``` -You should now have a grasp on how to edit wild encounter lists.
\ No newline at end of file +You should now have a grasp on how to edit wild encounter lists. |