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-rw-r--r-- | Attack-animation-tiles.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Attack-animation-tiles.md b/Attack-animation-tiles.md index 9d7dc52..5350591 100644 --- a/Attack-animation-tiles.md +++ b/Attack-animation-tiles.md @@ -1,4 +1,4 @@ -**### Introduction** +### **Introduction** The aim of this tutorial is to use additional tiles for the attack animations in battle. There are 2 ways to do that: moving black tiles from both attack tilesets to the font tileset, and/or add a new tileset. @@ -6,7 +6,7 @@ The 1st method lets you add up to 22 tiles, the 2nd method lets you add 32 tiles You can use both methods to have a total of 54 new tiles. Before starting the tutorial, I strongly recommend to know how animations work in pokered. You need to know at least what are frameblocks and subanimations, especially for the first method. -* ### **A/ Method 1: Moving black tiles and replacing them** +* ### **A/ Method 1 : Moving black tiles and replacing them** This is the best way if you only need few tiles. @@ -34,7 +34,7 @@ Now, you know which frameblock you have to change: 52. Because Amnesia and confu That's it, you just replaced the question mark tiles without messing with Amnesia's animation. You can use your new tiles now. -**### B/ Method 2: Adding a new tileset** +**### B/ Method 2 : Adding a new tileset** You will be able to add only one tileset of 32 tiles, choose a size of 128*16 preferently but any size should be fine, and of course the tileset must be indexed in 4 colors (black, white, light grey and dark grey). A few limits to this method: *You might be restricted to 16 tiles if you add many attack animations (subanimations, frameblocks...). |