summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Add-a-new-type.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/Add-a-new-type.md b/Add-a-new-type.md
index cfe0d35..03825aa 100644
--- a/Add-a-new-type.md
+++ b/Add-a-new-type.md
@@ -9,7 +9,7 @@ This tutorial is for how to add new types for Pokemon or moves. As an example, w
## 1. Define a type constant
-Gen I was before the Physical/Special split, so any types with an index number less than $14 are physical, and anything greater than or equal to it is special. Dark type was classified as a physical type in Gen II and III, so we'll include Dark type as Type $09.
+Gen I was before the Physical/Special split, so any types with an index number less than $14 are physical, and anything greater than or equal to it is special. Dark type was classified as a special type in Gen II and III, so we'll include Dark type as Type $1B.
Edit [constants/type_constants.asm](../blob/master/constants/type_constants.asm):
@@ -23,7 +23,6 @@ Edit [constants/type_constants.asm](../blob/master/constants/type_constants.asm)
ROCK EQU $05
BUG EQU $07
GHOST EQU $08
-+DARK EQU $09
FIRE EQU $14
WATER EQU $15
GRASS EQU $16
@@ -31,6 +30,7 @@ Edit [constants/type_constants.asm](../blob/master/constants/type_constants.asm)
PSYCHIC EQU $18
ICE EQU $19
DRAGON EQU $1A
++DARK EQU $1B
TYPES_END EQU const_value
```
@@ -51,8 +51,7 @@ TypeNames:
dw .Bug
dw .Ghost
-+ dw .Dark
-- dw .Normal
+ dw .Normal
dw .Normal
dw .Normal
dw .Normal
@@ -71,6 +70,7 @@ TypeNames:
dw .Psychic
dw .Ice
dw .Dragon
++ dw .Dark
.Normal: db "NORMAL@"
.Fighting: db "FIGHTING@"