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-rw-r--r-- | Add-a-new-type.md | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/Add-a-new-type.md b/Add-a-new-type.md index 47265af..853b594 100644 --- a/Add-a-new-type.md +++ b/Add-a-new-type.md @@ -95,8 +95,18 @@ ENDR .Dragon: db "DRAGON@" +.Dark: db "DARK@" ``` -Repeat this for any move. -Make sure the top pointer table is in the same order as the move IDs. +Repeat this for any type. +Make sure the top pointer table is in the same order as the move IDs. Note that if you are adding a physical type after ghost you must change the **GHOST** in **REPT FIRE - GHOST - 1** to the constant for this new type. For example if you were adding the steel type, it would then look like this: + +``` + dw .Bug + dw .Ghost + dw .Steel ; new type + +REPT FIRE - STEEL - 1 + dw .Normal +ENDR +``` ## 3. List the type matchups |