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authorIIMarckus <iimarckus@gmail.com>2011-04-09 20:46:30 -0600
committerIIMarckus <iimarckus@gmail.com>2011-04-09 20:46:30 -0600
commit3868e76766603f73c0054f2d42107a6746db538c (patch)
tree3c348bc9039f9c5bdc5fb291e42202d8d28e1420
parentfa5434f225ba825761d7d4292105d0364e679fb3 (diff)
Let's not call things sprites when they aren't.
hg-commit-id: 47c127c1d1b6
-rw-r--r--pokered.asm22
1 files changed, 11 insertions, 11 deletions
diff --git a/pokered.asm b/pokered.asm
index f87dd672..50aaf227 100644
--- a/pokered.asm
+++ b/pokered.asm
@@ -684,26 +684,26 @@ OakSpeech: ; 6115
jp nz,$61BC
ld de,$615F
ld bc,$1300
- call $62A4 ; displays Oak sprite?
- call FadeInIntroSprite ; fades in the sprite?
+ call $62A4 ; displays Oak pic?
+ call FadeInIntroPic
ld hl,HelloWelcomeText
call PrintText ; prints text box
call $20D8
call ClearScreen
ld a,NIDORINO
- ld [$D0B5],a ; sprite displayed is stored at this location
+ ld [$D0B5],a ; pic displayed is stored at this location
ld [$CF91],a
- call $1537 ; this is also related to the sprite
- ld hl,$C3F6 ; position on tilemap the sprite is displayed
- call $1384 ; displays sprite?
+ call $1537 ; this is also related to the pic
+ ld hl,$C3F6 ; position on tilemap the pic is displayed
+ call $1384 ; displays pic?
call MovePicLeft
ld hl,WorldFilledWithText
call PrintText ; Prints text box
call $20D8
call ClearScreen
ld de,$6EDE
- ld bc,$0400 ; affects the position of the player sprite
- call $62A4 ; displays player sprite?
+ ld bc,$0400 ; affects the position of the player pic
+ call $62A4 ; displays player pic?
call MovePicLeft
ld hl,FirstWhatIsYourNameText
call PrintText
@@ -712,8 +712,8 @@ OakSpeech: ; 6115
call ClearScreen
ld de,$6049
ld bc,$1300
- call $62A4 ; displays rival sprite
- call FadeInIntroSprite
+ call $62A4 ; displays rival pic
+ call FadeInIntroPic
ld hl,ThisIsMyGrandsonText
call PrintText
call $69A4
@@ -787,7 +787,7 @@ ThisIsMyGrandsonText:
YourOwnLegendText:
db $17,$97,$65,$22,$50 ; "Ninten! Your very own legend ..."
-FadeInIntroSprite:
+FadeInIntroPic:
ld hl,IntroFadePalettes
ld b,6
.next\@