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authorU-Fish-PC\Daniel <corrnondacqb@yahoo.com>2013-08-19 19:04:44 -0400
committerU-Fish-PC\Daniel <corrnondacqb@yahoo.com>2013-08-19 19:04:44 -0400
commit4ed9e7d52624f1084633bb62efebabe91e4c98e5 (patch)
tree44225513592d592d118e1018b641253339ee0c68
parent72838d699d859cc6eabddb62d98e6f3c70ba6a85 (diff)
Added player title screen tiles to gfx
-rwxr-xr-xgfx/player_title.2bppbin0 -> 560 bytes
-rw-r--r--main.asm2
2 files changed, 1 insertions, 1 deletions
diff --git a/gfx/player_title.2bpp b/gfx/player_title.2bpp
new file mode 100755
index 00000000..756cfcd5
--- /dev/null
+++ b/gfx/player_title.2bpp
Binary files differ
diff --git a/main.asm b/main.asm
index a124ba2d..a1f6cedc 100644
--- a/main.asm
+++ b/main.asm
@@ -29040,7 +29040,7 @@ WorldMapTileGraphics: ; 125a8 (4:65a8)
INCBIN "gfx/town_map.2bpp"
PlayerCharacterTitleGraphics: ; 126a8 (4:66a8)
-INCBIN "baserom.gbc",$126a8,$128d8 - $126a8
+INCBIN "gfx/player_title.2bpp"
; known jump sources: 1388d (4:788d)
Func_128d8: ; 128d8 (4:68d8)