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author | dannye <33dannye@gmail.com> | 2021-02-21 11:43:38 -0600 |
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committer | dannye <33dannye@gmail.com> | 2021-02-21 11:43:38 -0600 |
commit | 5c9c7bf3625cfa4a4bf68ef27b5671cba5fc5d1d (patch) | |
tree | 90e5a9ab283db6796ad9e274f725ac686f04eefa | |
parent | 95353fdefa95440eba012509722f2058739d45fe (diff) |
Clean up handling of extra effective status effects
-rw-r--r-- | engine/battle/effects.asm | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm index f455a407..d9690f27 100644 --- a/engine/battle/effects.asm +++ b/engine/battle/effects.asm @@ -211,12 +211,13 @@ FreezeBurnParalyzeEffect: cp b ; do target type 2 and move type match? ret z ; return if they match ld a, [wPlayerMoveEffect] - cp PARALYZE_SIDE_EFFECT1 + 1 ; 10% status effects are 04, 05, 06 so 07 will set carry for those - ld b, $1a ; 0x1A/0x100 or 26/256 = 10.2%~ chance - jr c, .next1 ; branch ahead if this is a 10% chance effect.. - ld b, $4d ; else use 0x4D/0x100 or 77/256 = 30.1%~ chance - sub $1e ; subtract $1E to map to equivalent 10% chance effects -.next1 + cp PARALYZE_SIDE_EFFECT1 + 1 + ld b, 10 percent + 1 + jr c, .regular_effectiveness +; extra effectiveness + ld b, 30 percent + 1 + sub BURN_SIDE_EFFECT2 - BURN_SIDE_EFFECT1 ; treat extra effective as regular from now on +.regular_effectiveness push af call BattleRandom ; get random 8bit value for probability test cp b @@ -264,11 +265,12 @@ FreezeBurnParalyzeEffect: ret z ld a, [wEnemyMoveEffect] cp PARALYZE_SIDE_EFFECT1 + 1 - ld b, $1a - jr c, .next2 - ld b, $4d - sub $1e -.next2 + ld b, 10 percent + 1 + jr c, .regular_effectiveness2 +; extra effectiveness + ld b, 30 percent + 1 + sub BURN_SIDE_EFFECT2 - BURN_SIDE_EFFECT1 ; treat extra effective as regular from now on +.regular_effectiveness2 push af call BattleRandom cp b |