diff options
author | YamaArashi <shadow962@live.com> | 2015-07-13 00:32:03 -0700 |
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committer | YamaArashi <shadow962@live.com> | 2015-07-13 00:32:03 -0700 |
commit | 95b1660e59283b6f76dca638985c76a7d81d026f (patch) | |
tree | 3317ff2cfbde1d2e357500816a741c7d2e9a9b39 | |
parent | bcfca2e267a6ee023271d90e27e4a7fde06f66fc (diff) |
menu wram variable names
-rwxr-xr-x | engine/battle/core.asm | 2 | ||||
-rwxr-xr-x | engine/cable_club.asm | 8 | ||||
-rwxr-xr-x | engine/menu/pokedex.asm | 6 | ||||
-rwxr-xr-x | engine/save.asm | 2 | ||||
-rwxr-xr-x | engine/slot_machine.asm | 2 | ||||
-rw-r--r-- | home.asm | 22 | ||||
-rwxr-xr-x | main.asm | 10 | ||||
-rwxr-xr-x | wram.asm | 11 |
8 files changed, 35 insertions, 28 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 95242f5d..f37da950 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -2305,7 +2305,7 @@ DisplayBagMenu: ld a, [wCurrentMenuItem] ld [wcc2c], a ld a, $0 - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a ld [wMenuItemToSwap], a jp c, DisplayBattleMenu ; go back to battle menu if an item was not selected diff --git a/engine/cable_club.asm b/engine/cable_club.asm index c115ed4a..13a95ed5 100755 --- a/engine/cable_club.asm +++ b/engine/cable_club.asm @@ -317,7 +317,7 @@ TradeCenter_SelectMon: ld [hli], a ld [hli], a ld [hl], a - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a ld [wCurrentMenuItem], a ld [wLastMenuItem], a ld [wMenuJoypadPollCount], a @@ -326,7 +326,7 @@ TradeCenter_SelectMon: jp .playerMonMenu .enemyMonMenu xor a - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a inc a ld [wWhichTradeMonSelectionMenu], a ld a, D_DOWN | D_LEFT | A_BUTTON @@ -390,7 +390,7 @@ TradeCenter_SelectMon: .playerMonMenu xor a ; player mon menu ld [wWhichTradeMonSelectionMenu], a - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a ld a, D_DOWN | D_RIGHT | A_BUTTON ld [wMenuWatchedKeys], a ld a, [wPartyCount] @@ -682,7 +682,7 @@ TradeCenter_Trade: xor a ld [wSerialExchangeNybbleSendData + 1], a ; unnecessary ld [wSerialExchangeNybbleReceiveData], a - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a ld [wMenuJoypadPollCount], a hlCoord 0, 12 ld b, 4 diff --git a/engine/menu/pokedex.asm b/engine/menu/pokedex.asm index e2e53d45..b8686a07 100755 --- a/engine/menu/pokedex.asm +++ b/engine/menu/pokedex.asm @@ -22,7 +22,7 @@ ShowPokedexMenu: ; 40000 (10:4000) xor a ld [hli],a ; top menu item X inc a - ld [wcc37],a + ld [wMenuWatchMovingOutOfBounds],a inc hl inc hl ld a,6 @@ -32,7 +32,7 @@ ShowPokedexMenu: ; 40000 (10:4000) jr c,.goToSideMenu ; if the player chose a pokemon from the list .exitPokedex xor a - ld [wcc37],a + ld [wMenuWatchMovingOutOfBounds],a ld [wCurrentMenuItem],a ld [wLastMenuItem],a ld [hJoy7],a @@ -91,7 +91,7 @@ HandlePokedexSideMenu: ; 4006d (10:406d) ld [hli],a ; menu watched keys (A button and B button) xor a ld [hli],a ; old menu item ID - ld [wcc37],a + ld [wMenuWatchMovingOutOfBounds],a .handleMenuInput call HandleMenuInput bit 1,a ; was the B button pressed? diff --git a/engine/save.asm b/engine/save.asm index cc5e6c4a..2ef59263 100755 --- a/engine/save.asm +++ b/engine/save.asm @@ -421,7 +421,7 @@ Func_7393f: ; 7393f (1c:793f) ld a, $c ld [wTopMenuItemX], a xor a - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a ld a, [wd5a0] and $7f ld [wCurrentMenuItem], a diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm index 0b9f8bc9..6dae7293 100755 --- a/engine/slot_machine.asm +++ b/engine/slot_machine.asm @@ -78,7 +78,7 @@ MainSlotMachineLoop: ; 37395 (d:7395) xor a ld [wCurrentMenuItem], a ld [wLastMenuItem], a - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a ld hl, wTileMap + $ea ld b, $5 ld c, $4 @@ -378,7 +378,7 @@ PartyMenuInit:: ; 1420 (0:1420) set 6, [hl] ; turn off letter printing delay xor a ld [wcc49], a - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a ld hl, wTopMenuItemY inc a ld [hli], a ; top menu item Y @@ -1391,13 +1391,13 @@ DisplayListMenuID:: ; 2be6 (0:2be6) set 6,[hl] ; turn off letter printing delay xor a ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped - ld [wd12a],a + ld [wListCount],a ld a,[wList] ld l,a ld a,[wList + 1] ld h,a ; hl = address of the list - ld a,[hl] - ld [wd12a],a ; [wd12a] = number of list entries + ld a,[hl] ; the first byte is the number of entries in the list + ld [wListCount],a ld a,LIST_MENU_BOX ld [wTextBoxID],a call DisplayTextBoxID ; draw the menu text box @@ -1411,8 +1411,8 @@ DisplayListMenuID:: ; 2be6 (0:2be6) call UpdateSprites .skipMovingSprites ld a,1 ; max menu item ID is 1 if the list has less than 2 entries - ld [wcc37],a - ld a,[wd12a] + ld [wMenuWatchMovingOutOfBounds],a + ld a,[wListCount] cp a,2 ; does the list have less than 2 entries? jr c,.setMenuVariables ld a,2 ; max menu item ID is 2 if the list has at least 2 entries @@ -1468,13 +1468,13 @@ DisplayListMenuIDLoop:: ; 2c53 (0:2c53) ld [wChosenMenuItem],a xor a - ld [wcc37],a + ld [wMenuWatchMovingOutOfBounds],a ld a,[wCurrentMenuItem] ld c,a ld a,[wListScrollOffset] add c ld c,a - ld a,[wd12a] ; number of list entries + ld a,[wListCount] and a ; is the list empty? jp z,ExitListMenu ; if so, exit the menu dec a @@ -1552,7 +1552,7 @@ DisplayListMenuIDLoop:: ; 2c53 (0:2c53) ld a,[hl] add a,3 ld b,a - ld a,[wd12a] ; number of list entries + ld a,[wListCount] cp b ; will going down scroll past the Cancel button? jp c,DisplayListMenuIDLoop inc [hl] ; if not, go down @@ -1694,7 +1694,7 @@ ExitListMenu:: ; 2e3b (0:2e3b) ld [wChosenMenuItem],a ld a,CANCELLED_MENU ld [wMenuExitMethod],a - ld [wcc37],a + ld [wMenuWatchMovingOutOfBounds],a xor a ld [hJoy7],a ld hl,wd730 @@ -4026,7 +4026,7 @@ HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2) ld a,[hJoy5] ret .noWrappingAround - ld a,[wcc37] + ld a,[wMenuWatchMovingOutOfBounds] and a ; should we return if the user tried to go past the top or bottom? jr z,.checkOtherKeys jr .checkIfAButtonOrBButtonPressed @@ -922,7 +922,7 @@ HandleItemListSwapping: ; 6b44 (1:6b44) ld l,a dec [hl] ; decrease the number of items ld a,[hl] - ld [wd12a],a ; update number of items variable + ld [wListCount],a ; update number of items variable cp a,1 jr nz,.skipSettingMaxMenuItemID ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID @@ -1094,7 +1094,7 @@ DrawStartMenu: ; 710b (1:710b) ld [wCurrentMenuItem],a ld [wLastMenuItem],a xor a - ld [wcc37],a + ld [wMenuWatchMovingOutOfBounds],a ld hl,wd730 set 6,[hl] ; no pauses between printing each letter hlCoord 12, 2 @@ -1472,7 +1472,7 @@ DoBuySellQuitMenu: ; 74ea (1:74ea) xor a ld [wCurrentMenuItem], a ld [wLastMenuItem], a - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a ld a, [wd730] res 6, a ; turn on the printing delay ld [wd730], a @@ -1528,7 +1528,7 @@ DisplayTwoOptionMenu: ; 7559 (1:7559) ld [wTopMenuItemX], a xor a ld [wLastMenuItem], a - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a push hl ld hl, wTwoOptionMenuID bit 7, [hl] ; select second menu item by default? @@ -2917,7 +2917,7 @@ RemoveItemFromInventory_: ; ce74 (3:4e74) ld a,[hl] ; a = number of items in inventory dec a ; decrement the number of items ld [hl],a ; store new number of items - ld [wd12a],a + ld [wListCount],a cp a,2 jr c,.done ld [wMaxMenuItem],a @@ -266,7 +266,12 @@ wListScrollOffset:: ; cc36 ; keeps track of what section of the list is on screen ds 1 -wcc37:: ds 1 ; menu related thing, used in pokedex and dialog boxes +wMenuWatchMovingOutOfBounds:: ; cc37 +; If non-zero, then when wrapping is disabled and the player tries to go past +; the top or bottom of the menu, return from HandleMenuInput. This is useful for +; menus that have too many items to display at once on the screen because it +; allows the caller to scroll the entire menu up or down when this happens. + ds 1 wTradeCenterPointerTableIndex:: ; cc38 ds 1 @@ -1409,7 +1414,9 @@ wItemListPointer:: ; d128 ; pointer to list of items terminated by $FF ds 2 -wd12a:: ds 1 ; Number of list entries for displaying a list +wListCount:: +; number of entries in a list + ds 1 wLinkState:: ; d12b ds 1 |