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authorYamaArashi <devnull@localhost>2012-01-23 18:31:27 -0800
committerYamaArashi <devnull@localhost>2012-01-23 18:31:27 -0800
commit9a3a6c1b53deaae0236aa8ee85d384f2d29032bb (patch)
treec7a1c71c476b12c6af35969359b16bdb62ea833a
parent7b2f040234d2d36d5b1c381eaa3a5abc636057c7 (diff)
fixed typo
hg-commit-id: aade1ab573e4
-rw-r--r--common.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/common.asm b/common.asm
index 84fb9ff1..4d56b420 100644
--- a/common.asm
+++ b/common.asm
@@ -24937,7 +24937,7 @@ ApplyDamageToEnemyPokemon: ; 60DF
ld [W_ENEMYMONCURHP],a
jr nc,.animateHpBar\@
; if more damage was done than the current HP, zero the HP and set the damage
-; equal to how HP the pokemon had before fainting
+; equal to how much HP the pokemon had before fainting
ld a,[$ceec]
ld [hli],a
ld a,[$ceeb]