diff options
author | Akihiro Otomo <37920078+Akatsuki-py@users.noreply.github.com> | 2020-08-02 13:31:10 +0900 |
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committer | GitHub <noreply@github.com> | 2020-08-02 00:31:10 -0400 |
commit | b48bbbb047afc05a1215c2b119957e7b6bb91447 (patch) | |
tree | bc2e6eb2103e349cc29b32e3e7cdc4f5384fec5e | |
parent | 2b54583c8be4aa28f4c6a70c65baeb2e3c84fdfc (diff) |
fix OAMFLAG_VFLIPPED (#283)
Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
-rwxr-xr-x | constants/oam_constants.asm | 2 | ||||
-rw-r--r-- | data/sprites/facings.asm | 8 |
2 files changed, 4 insertions, 6 deletions
diff --git a/constants/oam_constants.asm b/constants/oam_constants.asm index f0f06025..be63dc24 100755 --- a/constants/oam_constants.asm +++ b/constants/oam_constants.asm @@ -1,8 +1,6 @@ ; OAM flags used by this game OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic -OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically. -; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down ; OAM attribute flags OAM_PALETTE EQU %111 diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm index d76ddbcc..eb583d53 100644 --- a/data/sprites/facings.asm +++ b/data/sprites/facings.asm @@ -53,7 +53,7 @@ SpriteFacingAndAnimationTable: .FlippedOAM: ; y, x, attributes - db 0, 8, OAMFLAG_VFLIPPED ; top left - db 0, 0, OAMFLAG_VFLIPPED ; top right - db 8, 8, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left - db 8, 0, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + db 0, 8, OAM_HFLIP ; top left + db 0, 0, OAM_HFLIP ; top right + db 8, 8, OAM_HFLIP | OAMFLAG_CANBEMASKED ; bottom left + db 8, 0, OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right |