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author | dannye <corrnondacqb@yahoo.com> | 2017-06-24 15:01:43 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2017-06-24 15:01:43 -0500 |
commit | 7a9a1b1e55f4a7f6c339a86d8cdb7fbf1bee7838 (patch) | |
tree | e4717c7da2905505fb10c93d86f1dac8c2a998b1 /audio.asm | |
parent | e9f33ce19c3f573cc7fb312d6869e711d5d9de4f (diff) |
Fix typos in comments
Diffstat (limited to 'audio.asm')
-rw-r--r-- | audio.asm | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -541,7 +541,7 @@ Music_PokeFluteInBattle:: ; begin playing the "caught mon" sound effect ld a, SFX_CAUGHT_MON call PlaySoundWaitForCurrent - ; then immediately overwrtie the channel pointers + ; then immediately overwrite the channel pointers ld hl, wChannelCommandPointers + Ch4 * 2 ld de, SFX_08_PokeFlute_Ch4 call Audio2_OverwriteChannelPointer |