diff options
author | dannye <33dannye@gmail.com> | 2019-07-27 23:21:39 -0500 |
---|---|---|
committer | dannye <33dannye@gmail.com> | 2019-07-27 23:21:39 -0500 |
commit | 20c4116788d4d29b14c85ffce77e65faf89716b7 (patch) | |
tree | 7dcc36a1b3568ebe5b98b3cc7ddb8344a2162cc9 /audio/headers | |
parent | 36597a7917144bbf5d9ae63a0f9d537f6f58eb74 (diff) |
Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
Diffstat (limited to 'audio/headers')
-rwxr-xr-x | audio/headers/musicheaders1.asm | 40 | ||||
-rwxr-xr-x | audio/headers/musicheaders2.asm | 14 | ||||
-rwxr-xr-x | audio/headers/musicheaders3.asm | 36 | ||||
-rw-r--r-- | audio/headers/sfxheaders1.asm | 192 | ||||
-rw-r--r-- | audio/headers/sfxheaders2.asm | 238 | ||||
-rw-r--r-- | audio/headers/sfxheaders3.asm | 206 |
6 files changed, 363 insertions, 363 deletions
diff --git a/audio/headers/musicheaders1.asm b/audio/headers/musicheaders1.asm index 38594d41..ef85eae6 100755 --- a/audio/headers/musicheaders1.asm +++ b/audio/headers/musicheaders1.asm @@ -1,66 +1,66 @@ Music_PalletTown:: - audio Music_PalletTown, Ch0, Ch1, Ch2 + audio_header Music_PalletTown, Ch1, Ch2, Ch3 Music_Pokecenter:: - audio Music_Pokecenter, Ch0, Ch1, Ch2 + audio_header Music_Pokecenter, Ch1, Ch2, Ch3 Music_Gym:: - audio Music_Gym, Ch0, Ch1, Ch2 + audio_header Music_Gym, Ch1, Ch2, Ch3 ; Viridian City, Pewter City, Saffron City Music_Cities1:: - audio Music_Cities1, Ch0, Ch1, Ch2, Ch3 + audio_header Music_Cities1, Ch1, Ch2, Ch3, Ch4 ; Cerulean City, Fuchsia City Music_Cities2:: - audio Music_Cities2, Ch0, Ch1, Ch2 + audio_header Music_Cities2, Ch1, Ch2, Ch3 Music_Celadon:: - audio Music_Celadon, Ch0, Ch1, Ch2 + audio_header Music_Celadon, Ch1, Ch2, Ch3 Music_Cinnabar:: - audio Music_Cinnabar, Ch0, Ch1, Ch2 + audio_header Music_Cinnabar, Ch1, Ch2, Ch3 Music_Vermilion:: - audio Music_Vermilion, Ch0, Ch1, Ch2, Ch3 + audio_header Music_Vermilion, Ch1, Ch2, Ch3, Ch4 Music_Lavender:: - audio Music_Lavender, Ch0, Ch1, Ch2, Ch3 + audio_header Music_Lavender, Ch1, Ch2, Ch3, Ch4 Music_SSAnne:: - audio Music_SSAnne, Ch0, Ch1, Ch2 + audio_header Music_SSAnne, Ch1, Ch2, Ch3 Music_MeetProfOak:: - audio Music_MeetProfOak, Ch0, Ch1, Ch2 + audio_header Music_MeetProfOak, Ch1, Ch2, Ch3 Music_MeetRival:: - audio Music_MeetRival, Ch0, Ch1, Ch2 + audio_header Music_MeetRival, Ch1, Ch2, Ch3 Music_MuseumGuy:: - audio Music_MuseumGuy, Ch0, Ch1, Ch2, Ch3 + audio_header Music_MuseumGuy, Ch1, Ch2, Ch3, Ch4 Music_SafariZone:: - audio Music_SafariZone, Ch0, Ch1, Ch2 + audio_header Music_SafariZone, Ch1, Ch2, Ch3 Music_PkmnHealed:: - audio Music_PkmnHealed, Ch0, Ch1, Ch2 + audio_header Music_PkmnHealed, Ch1, Ch2, Ch3 ; Routes 1 and 2 Music_Routes1:: - audio Music_Routes1, Ch0, Ch1, Ch2, Ch3 + audio_header Music_Routes1, Ch1, Ch2, Ch3, Ch4 ; Routes 24 and 25 Music_Routes2:: - audio Music_Routes2, Ch0, Ch1, Ch2, Ch3 + audio_header Music_Routes2, Ch1, Ch2, Ch3, Ch4 ; Routes 3, 4, 5, 6, 7, 8, 9, 10, 16, 17, 18, 19, 20, 21, 22 Music_Routes3:: - audio Music_Routes3, Ch0, Ch1, Ch2, Ch3 + audio_header Music_Routes3, Ch1, Ch2, Ch3, Ch4 ; Routes 11, 12, 13, 14, 15 Music_Routes4:: - audio Music_Routes4, Ch0, Ch1, Ch2, Ch3 + audio_header Music_Routes4, Ch1, Ch2, Ch3, Ch4 ; Route 23, Indigo Plateau Music_IndigoPlateau:: - audio Music_IndigoPlateau, Ch0, Ch1, Ch2, Ch3 + audio_header Music_IndigoPlateau, Ch1, Ch2, Ch3, Ch4 diff --git a/audio/headers/musicheaders2.asm b/audio/headers/musicheaders2.asm index 45557420..d6cca9a9 100755 --- a/audio/headers/musicheaders2.asm +++ b/audio/headers/musicheaders2.asm @@ -1,20 +1,20 @@ Music_GymLeaderBattle:: - audio Music_GymLeaderBattle, Ch0, Ch1, Ch2 + audio_header Music_GymLeaderBattle, Ch1, Ch2, Ch3 Music_TrainerBattle:: - audio Music_TrainerBattle, Ch0, Ch1, Ch2 + audio_header Music_TrainerBattle, Ch1, Ch2, Ch3 Music_WildBattle:: - audio Music_WildBattle, Ch0, Ch1, Ch2 + audio_header Music_WildBattle, Ch1, Ch2, Ch3 Music_FinalBattle:: - audio Music_FinalBattle, Ch0, Ch1, Ch2 + audio_header Music_FinalBattle, Ch1, Ch2, Ch3 Music_DefeatedTrainer:: - audio Music_DefeatedTrainer, Ch0, Ch1, Ch2 + audio_header Music_DefeatedTrainer, Ch1, Ch2, Ch3 Music_DefeatedWildMon:: - audio Music_DefeatedWildMon, Ch0, Ch1, Ch2 + audio_header Music_DefeatedWildMon, Ch1, Ch2, Ch3 Music_DefeatedGymLeader:: - audio Music_DefeatedGymLeader, Ch0, Ch1, Ch2 + audio_header Music_DefeatedGymLeader, Ch1, Ch2, Ch3 diff --git a/audio/headers/musicheaders3.asm b/audio/headers/musicheaders3.asm index 03dd7777..ca21b419 100755 --- a/audio/headers/musicheaders3.asm +++ b/audio/headers/musicheaders3.asm @@ -1,56 +1,56 @@ Music_TitleScreen:: - audio Music_TitleScreen, Ch0, Ch1, Ch2, Ch3 + audio_header Music_TitleScreen, Ch1, Ch2, Ch3, Ch4 Music_Credits:: - audio Music_Credits, Ch0, Ch1, Ch2 + audio_header Music_Credits, Ch1, Ch2, Ch3 Music_HallOfFame:: - audio Music_HallOfFame, Ch0, Ch1, Ch2 + audio_header Music_HallOfFame, Ch1, Ch2, Ch3 Music_OaksLab:: - audio Music_OaksLab, Ch0, Ch1, Ch2 + audio_header Music_OaksLab, Ch1, Ch2, Ch3 Music_JigglypuffSong:: - audio Music_JigglypuffSong, Ch0, Ch1 + audio_header Music_JigglypuffSong, Ch1, Ch2 Music_BikeRiding:: - audio Music_BikeRiding, Ch0, Ch1, Ch2, Ch3 + audio_header Music_BikeRiding, Ch1, Ch2, Ch3, Ch4 Music_Surfing:: - audio Music_Surfing, Ch0, Ch1, Ch2 + audio_header Music_Surfing, Ch1, Ch2, Ch3 Music_GameCorner:: - audio Music_GameCorner, Ch0, Ch1, Ch2 + audio_header Music_GameCorner, Ch1, Ch2, Ch3 Music_IntroBattle:: - audio Music_IntroBattle, Ch0, Ch1, Ch2, Ch3 + audio_header Music_IntroBattle, Ch1, Ch2, Ch3, Ch4 ; Power Plant, Cerulean Cave, Rocket HQ Music_Dungeon1:: - audio Music_Dungeon1, Ch0, Ch1, Ch2, Ch3 + audio_header Music_Dungeon1, Ch1, Ch2, Ch3, Ch4 ; Viridian Forest, Seafoam Islands Music_Dungeon2:: - audio Music_Dungeon2, Ch0, Ch1, Ch2, Ch3 + audio_header Music_Dungeon2, Ch1, Ch2, Ch3, Ch4 ; Mt. Moon, Rock Tunnel, Victory Road Music_Dungeon3:: - audio Music_Dungeon3, Ch0, Ch1, Ch2, Ch3 + audio_header Music_Dungeon3, Ch1, Ch2, Ch3, Ch4 Music_CinnabarMansion:: - audio Music_CinnabarMansion, Ch0, Ch1, Ch2, Ch3 + audio_header Music_CinnabarMansion, Ch1, Ch2, Ch3, Ch4 Music_PokemonTower:: - audio Music_PokemonTower, Ch0, Ch1, Ch2 + audio_header Music_PokemonTower, Ch1, Ch2, Ch3 Music_SilphCo:: - audio Music_SilphCo, Ch0, Ch1, Ch2 + audio_header Music_SilphCo, Ch1, Ch2, Ch3 Music_MeetEvilTrainer:: - audio Music_MeetEvilTrainer, Ch0, Ch1, Ch2 + audio_header Music_MeetEvilTrainer, Ch1, Ch2, Ch3 Music_MeetFemaleTrainer:: - audio Music_MeetFemaleTrainer, Ch0, Ch1, Ch2 + audio_header Music_MeetFemaleTrainer, Ch1, Ch2, Ch3 Music_MeetMaleTrainer:: - audio Music_MeetMaleTrainer, Ch0, Ch1, Ch2 + audio_header Music_MeetMaleTrainer, Ch1, Ch2, Ch3 diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm index 72a69646..cc50dddd 100644 --- a/audio/headers/sfxheaders1.asm +++ b/audio/headers/sfxheaders1.asm @@ -2,287 +2,287 @@ SFX_Headers_1:: db $ff, $ff, $ff ; padding SFX_Snare1_1:: - audio SFX_Snare1_1, Ch7 + audio_header SFX_Snare1_1, Ch8 SFX_Snare2_1:: - audio SFX_Snare2_1, Ch7 + audio_header SFX_Snare2_1, Ch8 SFX_Snare3_1:: - audio SFX_Snare3_1, Ch7 + audio_header SFX_Snare3_1, Ch8 SFX_Snare4_1:: - audio SFX_Snare4_1, Ch7 + audio_header SFX_Snare4_1, Ch8 SFX_Snare5_1:: - audio SFX_Snare5_1, Ch7 + audio_header SFX_Snare5_1, Ch8 SFX_Triangle1_1:: - audio SFX_Triangle1_1, Ch7 + audio_header SFX_Triangle1_1, Ch8 SFX_Triangle2_1:: - audio SFX_Triangle2_1, Ch7 + audio_header SFX_Triangle2_1, Ch8 SFX_Snare6_1:: - audio SFX_Snare6_1, Ch7 + audio_header SFX_Snare6_1, Ch8 SFX_Snare7_1:: - audio SFX_Snare7_1, Ch7 + audio_header SFX_Snare7_1, Ch8 SFX_Snare8_1:: - audio SFX_Snare8_1, Ch7 + audio_header SFX_Snare8_1, Ch8 SFX_Snare9_1:: - audio SFX_Snare9_1, Ch7 + audio_header SFX_Snare9_1, Ch8 SFX_Cymbal1_1:: - audio SFX_Cymbal1_1, Ch7 + audio_header SFX_Cymbal1_1, Ch8 SFX_Cymbal2_1:: - audio SFX_Cymbal2_1, Ch7 + audio_header SFX_Cymbal2_1, Ch8 SFX_Cymbal3_1:: - audio SFX_Cymbal3_1, Ch7 + audio_header SFX_Cymbal3_1, Ch8 SFX_Muted_Snare1_1:: - audio SFX_Muted_Snare1_1, Ch7 + audio_header SFX_Muted_Snare1_1, Ch8 SFX_Triangle3_1:: - audio SFX_Triangle3_1, Ch7 + audio_header SFX_Triangle3_1, Ch8 SFX_Muted_Snare2_1:: - audio SFX_Muted_Snare2_1, Ch7 + audio_header SFX_Muted_Snare2_1, Ch8 SFX_Muted_Snare3_1:: - audio SFX_Muted_Snare3_1, Ch7 + audio_header SFX_Muted_Snare3_1, Ch8 SFX_Muted_Snare4_1:: - audio SFX_Muted_Snare4_1, Ch7 + audio_header SFX_Muted_Snare4_1, Ch8 SFX_Cry00_1:: - audio SFX_Cry00_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry00_1, Ch5, Ch6, Ch8 SFX_Cry01_1:: - audio SFX_Cry01_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry01_1, Ch5, Ch6, Ch8 SFX_Cry02_1:: - audio SFX_Cry02_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry02_1, Ch5, Ch6, Ch8 SFX_Cry03_1:: - audio SFX_Cry03_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry03_1, Ch5, Ch6, Ch8 SFX_Cry04_1:: - audio SFX_Cry04_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry04_1, Ch5, Ch6, Ch8 SFX_Cry05_1:: - audio SFX_Cry05_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry05_1, Ch5, Ch6, Ch8 SFX_Cry06_1:: - audio SFX_Cry06_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry06_1, Ch5, Ch6, Ch8 SFX_Cry07_1:: - audio SFX_Cry07_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry07_1, Ch5, Ch6, Ch8 SFX_Cry08_1:: - audio SFX_Cry08_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry08_1, Ch5, Ch6, Ch8 SFX_Cry09_1:: - audio SFX_Cry09_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry09_1, Ch5, Ch6, Ch8 SFX_Cry0A_1:: - audio SFX_Cry0A_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0A_1, Ch5, Ch6, Ch8 SFX_Cry0B_1:: - audio SFX_Cry0B_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0B_1, Ch5, Ch6, Ch8 SFX_Cry0C_1:: - audio SFX_Cry0C_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0C_1, Ch5, Ch6, Ch8 SFX_Cry0D_1:: - audio SFX_Cry0D_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0D_1, Ch5, Ch6, Ch8 SFX_Cry0E_1:: - audio SFX_Cry0E_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0E_1, Ch5, Ch6, Ch8 SFX_Cry0F_1:: - audio SFX_Cry0F_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0F_1, Ch5, Ch6, Ch8 SFX_Cry10_1:: - audio SFX_Cry10_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry10_1, Ch5, Ch6, Ch8 SFX_Cry11_1:: - audio SFX_Cry11_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry11_1, Ch5, Ch6, Ch8 SFX_Cry12_1:: - audio SFX_Cry12_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry12_1, Ch5, Ch6, Ch8 SFX_Cry13_1:: - audio SFX_Cry13_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry13_1, Ch5, Ch6, Ch8 SFX_Cry14_1:: - audio SFX_Cry14_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry14_1, Ch5, Ch6, Ch8 SFX_Cry15_1:: - audio SFX_Cry15_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry15_1, Ch5, Ch6, Ch8 SFX_Cry16_1:: - audio SFX_Cry16_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry16_1, Ch5, Ch6, Ch8 SFX_Cry17_1:: - audio SFX_Cry17_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry17_1, Ch5, Ch6, Ch8 SFX_Cry18_1:: - audio SFX_Cry18_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry18_1, Ch5, Ch6, Ch8 SFX_Cry19_1:: - audio SFX_Cry19_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry19_1, Ch5, Ch6, Ch8 SFX_Cry1A_1:: - audio SFX_Cry1A_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1A_1, Ch5, Ch6, Ch8 SFX_Cry1B_1:: - audio SFX_Cry1B_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1B_1, Ch5, Ch6, Ch8 SFX_Cry1C_1:: - audio SFX_Cry1C_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1C_1, Ch5, Ch6, Ch8 SFX_Cry1D_1:: - audio SFX_Cry1D_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1D_1, Ch5, Ch6, Ch8 SFX_Cry1E_1:: - audio SFX_Cry1E_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1E_1, Ch5, Ch6, Ch8 SFX_Cry1F_1:: - audio SFX_Cry1F_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1F_1, Ch5, Ch6, Ch8 SFX_Cry20_1:: - audio SFX_Cry20_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry20_1, Ch5, Ch6, Ch8 SFX_Cry21_1:: - audio SFX_Cry21_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry21_1, Ch5, Ch6, Ch8 SFX_Cry22_1:: - audio SFX_Cry22_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry22_1, Ch5, Ch6, Ch8 SFX_Cry23_1:: - audio SFX_Cry23_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry23_1, Ch5, Ch6, Ch8 SFX_Cry24_1:: - audio SFX_Cry24_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry24_1, Ch5, Ch6, Ch8 SFX_Cry25_1:: - audio SFX_Cry25_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry25_1, Ch5, Ch6, Ch8 SFX_Get_Item1_1:: - audio SFX_Get_Item1_1, Ch4, Ch5, Ch6 + audio_header SFX_Get_Item1_1, Ch5, Ch6, Ch7 SFX_Get_Item2_1:: - audio SFX_Get_Item2_1, Ch4, Ch5, Ch6 + audio_header SFX_Get_Item2_1, Ch5, Ch6, Ch7 SFX_Tink_1:: - audio SFX_Tink_1, Ch4 + audio_header SFX_Tink_1, Ch5 SFX_Heal_HP_1:: - audio SFX_Heal_HP_1, Ch4 + audio_header SFX_Heal_HP_1, Ch5 SFX_Heal_Ailment_1:: - audio SFX_Heal_Ailment_1, Ch4 + audio_header SFX_Heal_Ailment_1, Ch5 SFX_Start_Menu_1:: - audio SFX_Start_Menu_1, Ch7 + audio_header SFX_Start_Menu_1, Ch8 SFX_Press_AB_1:: - audio SFX_Press_AB_1, Ch4 + audio_header SFX_Press_AB_1, Ch5 SFX_Pokedex_Rating_1:: - audio SFX_Pokedex_Rating_1, Ch4, Ch5, Ch6 + audio_header SFX_Pokedex_Rating_1, Ch5, Ch6, Ch7 SFX_Get_Key_Item_1:: - audio SFX_Get_Key_Item_1, Ch4, Ch5, Ch6 + audio_header SFX_Get_Key_Item_1, Ch5, Ch6, Ch7 SFX_Poisoned_1:: - audio SFX_Poisoned_1, Ch4 + audio_header SFX_Poisoned_1, Ch5 SFX_Trade_Machine_1:: - audio SFX_Trade_Machine_1, Ch4 + audio_header SFX_Trade_Machine_1, Ch5 SFX_Turn_On_PC_1:: - audio SFX_Turn_On_PC_1, Ch4 + audio_header SFX_Turn_On_PC_1, Ch5 SFX_Turn_Off_PC_1:: - audio SFX_Turn_Off_PC_1, Ch4 + audio_header SFX_Turn_Off_PC_1, Ch5 SFX_Enter_PC_1:: - audio SFX_Enter_PC_1, Ch4 + audio_header SFX_Enter_PC_1, Ch5 SFX_Shrink_1:: - audio SFX_Shrink_1, Ch4 + audio_header SFX_Shrink_1, Ch5 SFX_Switch_1:: - audio SFX_Switch_1, Ch4 + audio_header SFX_Switch_1, Ch5 SFX_Healing_Machine_1:: - audio SFX_Healing_Machine_1, Ch4 + audio_header SFX_Healing_Machine_1, Ch5 SFX_Teleport_Exit1_1:: - audio SFX_Teleport_Exit1_1, Ch4 + audio_header SFX_Teleport_Exit1_1, Ch5 SFX_Teleport_Enter1_1:: - audio SFX_Teleport_Enter1_1, Ch4 + audio_header SFX_Teleport_Enter1_1, Ch5 SFX_Teleport_Exit2_1:: - audio SFX_Teleport_Exit2_1, Ch4 + audio_header SFX_Teleport_Exit2_1, Ch5 SFX_Ledge_1:: - audio SFX_Ledge_1, Ch4 + audio_header SFX_Ledge_1, Ch5 SFX_Teleport_Enter2_1:: - audio SFX_Teleport_Enter2_1, Ch7 + audio_header SFX_Teleport_Enter2_1, Ch8 SFX_Fly_1:: - audio SFX_Fly_1, Ch7 + audio_header SFX_Fly_1, Ch8 SFX_Denied_1:: - audio SFX_Denied_1, Ch4, Ch5 + audio_header SFX_Denied_1, Ch5, Ch6 SFX_Arrow_Tiles_1:: - audio SFX_Arrow_Tiles_1, Ch4 + audio_header SFX_Arrow_Tiles_1, Ch5 SFX_Push_Boulder_1:: - audio SFX_Push_Boulder_1, Ch7 + audio_header SFX_Push_Boulder_1, Ch8 SFX_SS_Anne_Horn_1:: - audio SFX_SS_Anne_Horn_1, Ch4, Ch5 + audio_header SFX_SS_Anne_Horn_1, Ch5, Ch6 SFX_Withdraw_Deposit_1:: - audio SFX_Withdraw_Deposit_1, Ch4 + audio_header SFX_Withdraw_Deposit_1, Ch5 SFX_Cut_1:: - audio SFX_Cut_1, Ch7 + audio_header SFX_Cut_1, Ch8 SFX_Go_Inside_1:: - audio SFX_Go_Inside_1, Ch7 + audio_header SFX_Go_Inside_1, Ch8 SFX_Swap_1:: - audio SFX_Swap_1, Ch4, Ch5 + audio_header SFX_Swap_1, Ch5, Ch6 SFX_59_1:: - audio SFX_59_1, Ch4, Ch5 + audio_header SFX_59_1, Ch5, Ch6 SFX_Purchase_1:: - audio SFX_Purchase_1, Ch4, Ch5 + audio_header SFX_Purchase_1, Ch5, Ch6 SFX_Collision_1:: - audio SFX_Collision_1, Ch4 + audio_header SFX_Collision_1, Ch5 SFX_Go_Outside_1:: - audio SFX_Go_Outside_1, Ch7 + audio_header SFX_Go_Outside_1, Ch8 SFX_Save_1:: - audio SFX_Save_1, Ch4, Ch5 + audio_header SFX_Save_1, Ch5, Ch6 -; the Pokeflute sound effect directly hijacks channel 2 +; the Pokeflute sound effect directly hijacks channel 3 SFX_Pokeflute:: - audio SFX_Pokeflute, Ch2 + audio_header SFX_Pokeflute, Ch3 SFX_Safari_Zone_PA:: - audio SFX_Safari_Zone_PA, Ch4 + audio_header SFX_Safari_Zone_PA, Ch5 diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm index b96a764f..7e76325d 100644 --- a/audio/headers/sfxheaders2.asm +++ b/audio/headers/sfxheaders2.asm @@ -2,358 +2,358 @@ SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Snare1_2:: - audio SFX_Snare1_2, Ch7 + audio_header SFX_Snare1_2, Ch8 SFX_Snare2_2:: - audio SFX_Snare2_2, Ch7 + audio_header SFX_Snare2_2, Ch8 SFX_Snare3_2:: - audio SFX_Snare3_2, Ch7 + audio_header SFX_Snare3_2, Ch8 SFX_Snare4_2:: - audio SFX_Snare4_2, Ch7 + audio_header SFX_Snare4_2, Ch8 SFX_Snare5_2:: - audio SFX_Snare5_2, Ch7 + audio_header SFX_Snare5_2, Ch8 SFX_Triangle1_2:: - audio SFX_Triangle1_2, Ch7 + audio_header SFX_Triangle1_2, Ch8 SFX_Triangle2_2:: - audio SFX_Triangle2_2, Ch7 + audio_header SFX_Triangle2_2, Ch8 SFX_Snare6_2:: - audio SFX_Snare6_2, Ch7 + audio_header SFX_Snare6_2, Ch8 SFX_Snare7_2:: - audio SFX_Snare7_2, Ch7 + audio_header SFX_Snare7_2, Ch8 SFX_Snare8_2:: - audio SFX_Snare8_2, Ch7 + audio_header SFX_Snare8_2, Ch8 SFX_Snare9_2:: - audio SFX_Snare9_2, Ch7 + audio_header SFX_Snare9_2, Ch8 SFX_Cymbal1_2:: - audio SFX_Cymbal1_2, Ch7 + audio_header SFX_Cymbal1_2, Ch8 SFX_Cymbal2_2:: - audio SFX_Cymbal2_2, Ch7 + audio_header SFX_Cymbal2_2, Ch8 SFX_Cymbal3_2:: - audio SFX_Cymbal3_2, Ch7 + audio_header SFX_Cymbal3_2, Ch8 SFX_Muted_Snare1_2:: - audio SFX_Muted_Snare1_2, Ch7 + audio_header SFX_Muted_Snare1_2, Ch8 SFX_Triangle3_2:: - audio SFX_Triangle3_2, Ch7 + audio_header SFX_Triangle3_2, Ch8 SFX_Muted_Snare2_2:: - audio SFX_Muted_Snare2_2, Ch7 + audio_header SFX_Muted_Snare2_2, Ch8 SFX_Muted_Snare3_2:: - audio SFX_Muted_Snare3_2, Ch7 + audio_header SFX_Muted_Snare3_2, Ch8 SFX_Muted_Snare4_2:: - audio SFX_Muted_Snare4_2, Ch7 + audio_header SFX_Muted_Snare4_2, Ch8 SFX_Cry00_2:: - audio SFX_Cry00_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry00_2, Ch5, Ch6, Ch8 SFX_Cry01_2:: - audio SFX_Cry01_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry01_2, Ch5, Ch6, Ch8 SFX_Cry02_2:: - audio SFX_Cry02_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry02_2, Ch5, Ch6, Ch8 SFX_Cry03_2:: - audio SFX_Cry03_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry03_2, Ch5, Ch6, Ch8 SFX_Cry04_2:: - audio SFX_Cry04_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry04_2, Ch5, Ch6, Ch8 SFX_Cry05_2:: - audio SFX_Cry05_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry05_2, Ch5, Ch6, Ch8 SFX_Cry06_2:: - audio SFX_Cry06_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry06_2, Ch5, Ch6, Ch8 SFX_Cry07_2:: - audio SFX_Cry07_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry07_2, Ch5, Ch6, Ch8 SFX_Cry08_2:: - audio SFX_Cry08_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry08_2, Ch5, Ch6, Ch8 SFX_Cry09_2:: - audio SFX_Cry09_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry09_2, Ch5, Ch6, Ch8 SFX_Cry0A_2:: - audio SFX_Cry0A_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0A_2, Ch5, Ch6, Ch8 SFX_Cry0B_2:: - audio SFX_Cry0B_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0B_2, Ch5, Ch6, Ch8 SFX_Cry0C_2:: - audio SFX_Cry0C_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0C_2, Ch5, Ch6, Ch8 SFX_Cry0D_2:: - audio SFX_Cry0D_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0D_2, Ch5, Ch6, Ch8 SFX_Cry0E_2:: - audio SFX_Cry0E_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0E_2, Ch5, Ch6, Ch8 SFX_Cry0F_2:: - audio SFX_Cry0F_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0F_2, Ch5, Ch6, Ch8 SFX_Cry10_2:: - audio SFX_Cry10_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry10_2, Ch5, Ch6, Ch8 SFX_Cry11_2:: - audio SFX_Cry11_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry11_2, Ch5, Ch6, Ch8 SFX_Cry12_2:: - audio SFX_Cry12_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry12_2, Ch5, Ch6, Ch8 SFX_Cry13_2:: - audio SFX_Cry13_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry13_2, Ch5, Ch6, Ch8 SFX_Cry14_2:: - audio SFX_Cry14_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry14_2, Ch5, Ch6, Ch8 SFX_Cry15_2:: - audio SFX_Cry15_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry15_2, Ch5, Ch6, Ch8 SFX_Cry16_2:: - audio SFX_Cry16_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry16_2, Ch5, Ch6, Ch8 SFX_Cry17_2:: - audio SFX_Cry17_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry17_2, Ch5, Ch6, Ch8 SFX_Cry18_2:: - audio SFX_Cry18_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry18_2, Ch5, Ch6, Ch8 SFX_Cry19_2:: - audio SFX_Cry19_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry19_2, Ch5, Ch6, Ch8 SFX_Cry1A_2:: - audio SFX_Cry1A_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1A_2, Ch5, Ch6, Ch8 SFX_Cry1B_2:: - audio SFX_Cry1B_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1B_2, Ch5, Ch6, Ch8 SFX_Cry1C_2:: - audio SFX_Cry1C_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1C_2, Ch5, Ch6, Ch8 SFX_Cry1D_2:: - audio SFX_Cry1D_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1D_2, Ch5, Ch6, Ch8 SFX_Cry1E_2:: - audio SFX_Cry1E_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1E_2, Ch5, Ch6, Ch8 SFX_Cry1F_2:: - audio SFX_Cry1F_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1F_2, Ch5, Ch6, Ch8 SFX_Cry20_2:: - audio SFX_Cry20_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry20_2, Ch5, Ch6, Ch8 SFX_Cry21_2:: - audio SFX_Cry21_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry21_2, Ch5, Ch6, Ch8 SFX_Cry22_2:: - audio SFX_Cry22_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry22_2, Ch5, Ch6, Ch8 SFX_Cry23_2:: - audio SFX_Cry23_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry23_2, Ch5, Ch6, Ch8 SFX_Cry24_2:: - audio SFX_Cry24_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry24_2, Ch5, Ch6, Ch8 SFX_Cry25_2:: - audio SFX_Cry25_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry25_2, Ch5, Ch6, Ch8 SFX_Level_Up:: - audio SFX_Level_Up, Ch4, Ch5, Ch6 + audio_header SFX_Level_Up, Ch5, Ch6, Ch7 SFX_Get_Item2_2:: - audio SFX_Get_Item2_2, Ch4, Ch5, Ch6 + audio_header SFX_Get_Item2_2, Ch5, Ch6, Ch7 SFX_Tink_2:: - audio SFX_Tink_2, Ch4 + audio_header SFX_Tink_2, Ch5 SFX_Heal_HP_2:: - audio SFX_Heal_HP_2, Ch4 + audio_header SFX_Heal_HP_2, Ch5 SFX_Heal_Ailment_2:: - audio SFX_Heal_Ailment_2, Ch4 + audio_header SFX_Heal_Ailment_2, Ch5 SFX_Start_Menu_2:: - audio SFX_Start_Menu_2, Ch7 + audio_header SFX_Start_Menu_2, Ch8 SFX_Press_AB_2:: - audio SFX_Press_AB_2, Ch4 + audio_header SFX_Press_AB_2, Ch5 SFX_Ball_Toss:: - audio SFX_Ball_Toss, Ch4, Ch5 + audio_header SFX_Ball_Toss, Ch5, Ch6 SFX_Ball_Poof:: - audio SFX_Ball_Poof, Ch4, Ch7 + audio_header SFX_Ball_Poof, Ch5, Ch8 SFX_Faint_Thud:: - audio SFX_Faint_Thud, Ch4, Ch7 + audio_header SFX_Faint_Thud, Ch5, Ch8 SFX_Run:: - audio SFX_Run, Ch7 + audio_header SFX_Run, Ch8 SFX_Dex_Page_Added:: - audio SFX_Dex_Page_Added, Ch4, Ch5 + audio_header SFX_Dex_Page_Added, Ch5, Ch6 SFX_Caught_Mon:: - audio SFX_Caught_Mon, Ch4, Ch5, Ch6 + audio_header SFX_Caught_Mon, Ch5, Ch6, Ch7 SFX_Peck:: - audio SFX_Peck, Ch7 + audio_header SFX_Peck, Ch8 SFX_Faint_Fall:: - audio SFX_Faint_Fall, Ch4 + audio_header SFX_Faint_Fall, Ch5 SFX_Battle_09:: - audio SFX_Battle_09, Ch4 + audio_header SFX_Battle_09, Ch5 SFX_Pound:: - audio SFX_Pound, Ch7 + audio_header SFX_Pound, Ch8 SFX_Battle_0B:: - audio SFX_Battle_0B, Ch7 + audio_header SFX_Battle_0B, Ch8 SFX_Battle_0C:: - audio SFX_Battle_0C, Ch7 + audio_header SFX_Battle_0C, Ch8 SFX_Battle_0D:: - audio SFX_Battle_0D, Ch7 + audio_header SFX_Battle_0D, Ch8 SFX_Battle_0E:: - audio SFX_Battle_0E, Ch7 + audio_header SFX_Battle_0E, Ch8 SFX_Battle_0F:: - audio SFX_Battle_0F, Ch7 + audio_header SFX_Battle_0F, Ch8 SFX_Damage:: - audio SFX_Damage, Ch7 + audio_header SFX_Damage, Ch8 SFX_Not_Very_Effective:: - audio SFX_Not_Very_Effective, Ch7 + audio_header SFX_Not_Very_Effective, Ch8 SFX_Battle_12:: - audio SFX_Battle_12, Ch7 + audio_header SFX_Battle_12, Ch8 SFX_Battle_13:: - audio SFX_Battle_13, Ch7 + audio_header SFX_Battle_13, Ch8 SFX_Battle_14:: - audio SFX_Battle_14, Ch7 + audio_header SFX_Battle_14, Ch8 SFX_Vine_Whip:: - audio SFX_Vine_Whip, Ch7 + audio_header SFX_Vine_Whip, Ch8 SFX_Battle_16:: - audio SFX_Battle_16, Ch7 + audio_header SFX_Battle_16, Ch8 SFX_Battle_17:: - audio SFX_Battle_17, Ch7 + audio_header SFX_Battle_17, Ch8 SFX_Battle_18:: - audio SFX_Battle_18, Ch7 + audio_header SFX_Battle_18, Ch8 SFX_Battle_19:: - audio SFX_Battle_19, Ch7 + audio_header SFX_Battle_19, Ch8 SFX_Super_Effective:: - audio SFX_Super_Effective, Ch7 + audio_header SFX_Super_Effective, Ch8 SFX_Battle_1B:: - audio SFX_Battle_1B, Ch7 + audio_header SFX_Battle_1B, Ch8 SFX_Battle_1C:: - audio SFX_Battle_1C, Ch7 + audio_header SFX_Battle_1C, Ch8 SFX_Doubleslap:: - audio SFX_Doubleslap, Ch7 + audio_header SFX_Doubleslap, Ch8 SFX_Battle_1E:: - audio SFX_Battle_1E, Ch4, Ch7 + audio_header SFX_Battle_1E, Ch5, Ch8 SFX_Horn_Drill:: - audio SFX_Horn_Drill, Ch7 + audio_header SFX_Horn_Drill, Ch8 SFX_Battle_20:: - audio SFX_Battle_20, Ch7 + audio_header SFX_Battle_20, Ch8 SFX_Battle_21:: - audio SFX_Battle_21, Ch7 + audio_header SFX_Battle_21, Ch8 SFX_Battle_22:: - audio SFX_Battle_22, Ch7 + audio_header SFX_Battle_22, Ch8 SFX_Battle_23:: - audio SFX_Battle_23, Ch7 + audio_header SFX_Battle_23, Ch8 SFX_Battle_24:: - audio SFX_Battle_24, Ch4, Ch7 + audio_header SFX_Battle_24, Ch5, Ch8 SFX_Battle_25:: - audio SFX_Battle_25, Ch7 + audio_header SFX_Battle_25, Ch8 SFX_Battle_26:: - audio SFX_Battle_26, Ch7 + audio_header SFX_Battle_26, Ch8 SFX_Battle_27:: - audio SFX_Battle_27, Ch4, Ch5, Ch7 + audio_header SFX_Battle_27, Ch5, Ch6, Ch8 SFX_Battle_28:: - audio SFX_Battle_28, Ch4, Ch5, Ch7 + audio_header SFX_Battle_28, Ch5, Ch6, Ch8 SFX_Battle_29:: - audio SFX_Battle_29, Ch4, Ch7 + audio_header SFX_Battle_29, Ch5, Ch8 SFX_Battle_2A:: - audio SFX_Battle_2A, Ch4, Ch5, Ch7 + audio_header SFX_Battle_2A, Ch5, Ch6, Ch8 SFX_Battle_2B:: - audio SFX_Battle_2B, Ch4, Ch7 + audio_header SFX_Battle_2B, Ch5, Ch8 SFX_Battle_2C:: - audio SFX_Battle_2C, Ch4, Ch5, Ch7 + audio_header SFX_Battle_2C, Ch5, Ch6, Ch8 SFX_Psybeam:: - audio SFX_Psybeam, Ch4, Ch5, Ch7 + audio_header SFX_Psybeam, Ch5, Ch6, Ch8 SFX_Battle_2E:: - audio SFX_Battle_2E, Ch4, Ch5, Ch7 + audio_header SFX_Battle_2E, Ch5, Ch6, Ch8 SFX_Battle_2F:: - audio SFX_Battle_2F, Ch4, Ch5, Ch7 + audio_header SFX_Battle_2F, Ch5, Ch6, Ch8 SFX_Psychic_M:: - audio SFX_Psychic_M, Ch4, Ch5, Ch7 + audio_header SFX_Psychic_M, Ch5, Ch6, Ch8 SFX_Battle_31:: - audio SFX_Battle_31, Ch4, Ch5 + audio_header SFX_Battle_31, Ch5, Ch6 SFX_Battle_32:: - audio SFX_Battle_32, Ch4, Ch5 + audio_header SFX_Battle_32, Ch5, Ch6 SFX_Battle_33:: - audio SFX_Battle_33, Ch4, Ch5 + audio_header SFX_Battle_33, Ch5, Ch6 SFX_Battle_34:: - audio SFX_Battle_34, Ch4, Ch5, Ch7 + audio_header SFX_Battle_34, Ch5, Ch6, Ch8 SFX_Battle_35:: - audio SFX_Battle_35, Ch4, Ch5 + audio_header SFX_Battle_35, Ch5, Ch6 SFX_Battle_36:: - audio SFX_Battle_36, Ch4, Ch5, Ch7 + audio_header SFX_Battle_36, Ch5, Ch6, Ch8 SFX_Silph_Scope:: - audio SFX_Silph_Scope, Ch4 + audio_header SFX_Silph_Scope, Ch5 diff --git a/audio/headers/sfxheaders3.asm b/audio/headers/sfxheaders3.asm index 19a19272..6fb67546 100644 --- a/audio/headers/sfxheaders3.asm +++ b/audio/headers/sfxheaders3.asm @@ -2,310 +2,310 @@ SFX_Headers_3:: db $ff, $ff, $ff ; padding SFX_Snare1_3:: - audio SFX_Snare1_3, Ch7 + audio_header SFX_Snare1_3, Ch8 SFX_Snare2_3:: - audio SFX_Snare2_3, Ch7 + audio_header SFX_Snare2_3, Ch8 SFX_Snare3_3:: - audio SFX_Snare3_3, Ch7 + audio_header SFX_Snare3_3, Ch8 SFX_Snare4_3:: - audio SFX_Snare4_3, Ch7 + audio_header SFX_Snare4_3, Ch8 SFX_Snare5_3:: - audio SFX_Snare5_3, Ch7 + audio_header SFX_Snare5_3, Ch8 SFX_Triangle1_3:: - audio SFX_Triangle1_3, Ch7 + audio_header SFX_Triangle1_3, Ch8 SFX_Triangle2_3:: - audio SFX_Triangle2_3, Ch7 + audio_header SFX_Triangle2_3, Ch8 SFX_Snare6_3:: - audio SFX_Snare6_3, Ch7 + audio_header SFX_Snare6_3, Ch8 SFX_Snare7_3:: - audio SFX_Snare7_3, Ch7 + audio_header SFX_Snare7_3, Ch8 SFX_Snare8_3:: - audio SFX_Snare8_3, Ch7 + audio_header SFX_Snare8_3, Ch8 SFX_Snare9_3:: - audio SFX_Snare9_3, Ch7 + audio_header SFX_Snare9_3, Ch8 SFX_Cymbal1_3:: - audio SFX_Cymbal1_3, Ch7 + audio_header SFX_Cymbal1_3, Ch8 SFX_Cymbal2_3:: - audio SFX_Cymbal2_3, Ch7 + audio_header SFX_Cymbal2_3, Ch8 SFX_Cymbal3_3:: - audio SFX_Cymbal3_3, Ch7 + audio_header SFX_Cymbal3_3, Ch8 SFX_Muted_Snare1_3:: - audio SFX_Muted_Snare1_3, Ch7 + audio_header SFX_Muted_Snare1_3, Ch8 SFX_Triangle3_3:: - audio SFX_Triangle3_3, Ch7 + audio_header SFX_Triangle3_3, Ch8 SFX_Muted_Snare2_3:: - audio SFX_Muted_Snare2_3, Ch7 + audio_header SFX_Muted_Snare2_3, Ch8 SFX_Muted_Snare3_3:: - audio SFX_Muted_Snare3_3, Ch7 + audio_header SFX_Muted_Snare3_3, Ch8 SFX_Muted_Snare4_3:: - audio SFX_Muted_Snare4_3, Ch7 + audio_header SFX_Muted_Snare4_3, Ch8 SFX_Cry00_3:: - audio SFX_Cry00_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry00_3, Ch5, Ch6, Ch8 SFX_Cry01_3:: - audio SFX_Cry01_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry01_3, Ch5, Ch6, Ch8 SFX_Cry02_3:: - audio SFX_Cry02_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry02_3, Ch5, Ch6, Ch8 SFX_Cry03_3:: - audio SFX_Cry03_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry03_3, Ch5, Ch6, Ch8 SFX_Cry04_3:: - audio SFX_Cry04_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry04_3, Ch5, Ch6, Ch8 SFX_Cry05_3:: - audio SFX_Cry05_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry05_3, Ch5, Ch6, Ch8 SFX_Cry06_3:: - audio SFX_Cry06_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry06_3, Ch5, Ch6, Ch8 SFX_Cry07_3:: - audio SFX_Cry07_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry07_3, Ch5, Ch6, Ch8 SFX_Cry08_3:: - audio SFX_Cry08_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry08_3, Ch5, Ch6, Ch8 SFX_Cry09_3:: - audio SFX_Cry09_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry09_3, Ch5, Ch6, Ch8 SFX_Cry0A_3:: - audio SFX_Cry0A_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0A_3, Ch5, Ch6, Ch8 SFX_Cry0B_3:: - audio SFX_Cry0B_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0B_3, Ch5, Ch6, Ch8 SFX_Cry0C_3:: - audio SFX_Cry0C_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0C_3, Ch5, Ch6, Ch8 SFX_Cry0D_3:: - audio SFX_Cry0D_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0D_3, Ch5, Ch6, Ch8 SFX_Cry0E_3:: - audio SFX_Cry0E_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0E_3, Ch5, Ch6, Ch8 SFX_Cry0F_3:: - audio SFX_Cry0F_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0F_3, Ch5, Ch6, Ch8 SFX_Cry10_3:: - audio SFX_Cry10_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry10_3, Ch5, Ch6, Ch8 SFX_Cry11_3:: - audio SFX_Cry11_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry11_3, Ch5, Ch6, Ch8 SFX_Cry12_3:: - audio SFX_Cry12_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry12_3, Ch5, Ch6, Ch8 SFX_Cry13_3:: - audio SFX_Cry13_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry13_3, Ch5, Ch6, Ch8 SFX_Cry14_3:: - audio SFX_Cry14_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry14_3, Ch5, Ch6, Ch8 SFX_Cry15_3:: - audio SFX_Cry15_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry15_3, Ch5, Ch6, Ch8 SFX_Cry16_3:: - audio SFX_Cry16_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry16_3, Ch5, Ch6, Ch8 SFX_Cry17_3:: - audio SFX_Cry17_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry17_3, Ch5, Ch6, Ch8 SFX_Cry18_3:: - audio SFX_Cry18_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry18_3, Ch5, Ch6, Ch8 SFX_Cry19_3:: - audio SFX_Cry19_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry19_3, Ch5, Ch6, Ch8 SFX_Cry1A_3:: - audio SFX_Cry1A_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1A_3, Ch5, Ch6, Ch8 SFX_Cry1B_3:: - audio SFX_Cry1B_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1B_3, Ch5, Ch6, Ch8 SFX_Cry1C_3:: - audio SFX_Cry1C_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1C_3, Ch5, Ch6, Ch8 SFX_Cry1D_3:: - audio SFX_Cry1D_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1D_3, Ch5, Ch6, Ch8 SFX_Cry1E_3:: - audio SFX_Cry1E_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1E_3, Ch5, Ch6, Ch8 SFX_Cry1F_3:: - audio SFX_Cry1F_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1F_3, Ch5, Ch6, Ch8 SFX_Cry20_3:: - audio SFX_Cry20_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry20_3, Ch5, Ch6, Ch8 SFX_Cry21_3:: - audio SFX_Cry21_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry21_3, Ch5, Ch6, Ch8 SFX_Cry22_3:: - audio SFX_Cry22_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry22_3, Ch5, Ch6, Ch8 SFX_Cry23_3:: - audio SFX_Cry23_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry23_3, Ch5, Ch6, Ch8 SFX_Cry24_3:: - audio SFX_Cry24_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry24_3, Ch5, Ch6, Ch8 SFX_Cry25_3:: - audio SFX_Cry25_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry25_3, Ch5, Ch6, Ch8 SFX_Get_Item1_3:: - audio SFX_Get_Item1_3, Ch4, Ch5, Ch6 + audio_header SFX_Get_Item1_3, Ch5, Ch6, Ch7 SFX_Get_Item2_3:: - audio SFX_Get_Item2_3, Ch4, Ch5, Ch6 + audio_header SFX_Get_Item2_3, Ch5, Ch6, Ch7 SFX_Tink_3:: - audio SFX_Tink_3, Ch4 + audio_header SFX_Tink_3, Ch5 SFX_Heal_HP_3:: - audio SFX_Heal_HP_3, Ch4 + audio_header SFX_Heal_HP_3, Ch5 SFX_Heal_Ailment_3:: - audio SFX_Heal_Ailment_3, Ch4 + audio_header SFX_Heal_Ailment_3, Ch5 SFX_Start_Menu_3:: - audio SFX_Start_Menu_3, Ch7 + audio_header SFX_Start_Menu_3, Ch8 SFX_Press_AB_3:: - audio SFX_Press_AB_3, Ch4 + audio_header SFX_Press_AB_3, Ch5 SFX_Pokedex_Rating_3:: - audio SFX_Pokedex_Rating_3, Ch4, Ch5, Ch6 + audio_header SFX_Pokedex_Rating_3, Ch5, Ch6, Ch7 SFX_Get_Key_Item_3:: - audio SFX_Get_Key_Item_3, Ch4, Ch5, Ch6 + audio_header SFX_Get_Key_Item_3, Ch5, Ch6, Ch7 SFX_Poisoned_3:: - audio SFX_Poisoned_3, Ch4 + audio_header SFX_Poisoned_3, Ch5 SFX_Trade_Machine_3:: - audio SFX_Trade_Machine_3, Ch4 + audio_header SFX_Trade_Machine_3, Ch5 SFX_Turn_On_PC_3:: - audio SFX_Turn_On_PC_3, Ch4 + audio_header SFX_Turn_On_PC_3, Ch5 SFX_Turn_Off_PC_3:: - audio SFX_Turn_Off_PC_3, Ch4 + audio_header SFX_Turn_Off_PC_3, Ch5 SFX_Enter_PC_3:: - audio SFX_Enter_PC_3, Ch4 + audio_header SFX_Enter_PC_3, Ch5 SFX_Shrink_3:: - audio SFX_Shrink_3, Ch4 + audio_header SFX_Shrink_3, Ch5 SFX_Switch_3:: - audio SFX_Switch_3, Ch4 + audio_header SFX_Switch_3, Ch5 SFX_Healing_Machine_3:: - audio SFX_Healing_Machine_3, Ch4 + audio_header SFX_Healing_Machine_3, Ch5 SFX_Teleport_Exit1_3:: - audio SFX_Teleport_Exit1_3, Ch4 + audio_header SFX_Teleport_Exit1_3, Ch5 SFX_Teleport_Enter1_3:: - audio SFX_Teleport_Enter1_3, Ch4 + audio_header SFX_Teleport_Enter1_3, Ch5 SFX_Teleport_Exit2_3:: - audio SFX_Teleport_Exit2_3, Ch4 + audio_header SFX_Teleport_Exit2_3, Ch5 SFX_Ledge_3:: - audio SFX_Ledge_3, Ch4 + audio_header SFX_Ledge_3, Ch5 SFX_Teleport_Enter2_3:: - audio SFX_Teleport_Enter2_3, Ch7 + audio_header SFX_Teleport_Enter2_3, Ch8 SFX_Fly_3:: - audio SFX_Fly_3, Ch7 + audio_header SFX_Fly_3, Ch8 SFX_Denied_3:: - audio SFX_Denied_3, Ch4, Ch5 + audio_header SFX_Denied_3, Ch5, Ch6 SFX_Arrow_Tiles_3:: - audio SFX_Arrow_Tiles_3, Ch4 + audio_header SFX_Arrow_Tiles_3, Ch5 SFX_Push_Boulder_3:: - audio SFX_Push_Boulder_3, Ch7 + audio_header SFX_Push_Boulder_3, Ch8 SFX_SS_Anne_Horn_3:: - audio SFX_SS_Anne_Horn_3, Ch4, Ch5 + audio_header SFX_SS_Anne_Horn_3, Ch5, Ch6 SFX_Withdraw_Deposit_3:: - audio SFX_Withdraw_Deposit_3, Ch4 + audio_header SFX_Withdraw_Deposit_3, Ch5 SFX_Cut_3:: - audio SFX_Cut_3, Ch7 + audio_header SFX_Cut_3, Ch8 SFX_Go_Inside_3:: - audio SFX_Go_Inside_3, Ch7 + audio_header SFX_Go_Inside_3, Ch8 SFX_Swap_3:: - audio SFX_Swap_3, Ch4, Ch5 + audio_header SFX_Swap_3, Ch5, Ch6 SFX_59_3:: - audio SFX_59_3, Ch4, Ch5 + audio_header SFX_59_3, Ch5, Ch6 SFX_Purchase_3:: - audio SFX_Purchase_3, Ch4, Ch5 + audio_header SFX_Purchase_3, Ch5, Ch6 SFX_Collision_3:: - audio SFX_Collision_3, Ch4 + audio_header SFX_Collision_3, Ch5 SFX_Go_Outside_3:: - audio SFX_Go_Outside_3, Ch7 + audio_header SFX_Go_Outside_3, Ch8 SFX_Save_3:: - audio SFX_Save_3, Ch4, Ch5 + audio_header SFX_Save_3, Ch5, Ch6 SFX_Intro_Lunge:: - audio SFX_Intro_Lunge, Ch7 + audio_header SFX_Intro_Lunge, Ch8 SFX_Intro_Hip:: - audio SFX_Intro_Hip, Ch4 + audio_header SFX_Intro_Hip, Ch5 SFX_Intro_Hop:: - audio SFX_Intro_Hop, Ch4 + audio_header SFX_Intro_Hop, Ch5 SFX_Intro_Raise:: - audio SFX_Intro_Raise, Ch7 + audio_header SFX_Intro_Raise, Ch8 SFX_Intro_Crash:: - audio SFX_Intro_Crash, Ch7 + audio_header SFX_Intro_Crash, Ch8 SFX_Intro_Whoosh:: - audio SFX_Intro_Whoosh, Ch7 + audio_header SFX_Intro_Whoosh, Ch8 SFX_Slots_Stop_Wheel:: - audio SFX_Slots_Stop_Wheel, Ch4 + audio_header SFX_Slots_Stop_Wheel, Ch5 SFX_Slots_Reward:: - audio SFX_Slots_Reward, Ch4 + audio_header SFX_Slots_Reward, Ch5 SFX_Slots_New_Spin:: - audio SFX_Slots_New_Spin, Ch4, Ch5 + audio_header SFX_Slots_New_Spin, Ch5, Ch6 SFX_Shooting_Star:: - audio SFX_Shooting_Star, Ch4 + audio_header SFX_Shooting_Star, Ch5 |