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author | IIMarckus <iimarckus@gmail.com> | 2011-04-11 23:13:22 -0600 |
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committer | IIMarckus <iimarckus@gmail.com> | 2011-04-11 23:13:22 -0600 |
commit | 3cbe353075e4c3bb54bd0faaaab48ee532211474 (patch) | |
tree | 15e0b1eab75babe7e6df3b644302a47ade71746c /constants.asm | |
parent | 489ce74215e599e293437beb61e0cc33fec03601 (diff) |
Basic attack animation functions.
hg-commit-id: d5377e1bb8b5
Diffstat (limited to 'constants.asm')
-rw-r--r-- | constants.asm | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/constants.asm b/constants.asm index 80215f93..844147aa 100644 --- a/constants.asm +++ b/constants.asm @@ -773,6 +773,11 @@ SUPER_FANG EQU $A2 SLASH EQU $A3 SUBSTITUTE EQU $A4 STRUGGLE EQU $A5 +; these do double duty as animation identifiers +SLP_ANIM EQU $BD ; sleeping monster +CONF_ANIM EQU $BF ; confused monster +TOSS_ANIM EQU $C1 ; try to catch a monster +SEND_ANIM EQU $C3 ; send out a monster ; super game boy palettes PAL_ROUTE EQU $00 |