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authorIIMarckus <iimarckus@gmail.com>2011-04-11 23:13:22 -0600
committerIIMarckus <iimarckus@gmail.com>2011-04-11 23:13:22 -0600
commit3cbe353075e4c3bb54bd0faaaab48ee532211474 (patch)
tree15e0b1eab75babe7e6df3b644302a47ade71746c /constants.asm
parent489ce74215e599e293437beb61e0cc33fec03601 (diff)
Basic attack animation functions.
hg-commit-id: d5377e1bb8b5
Diffstat (limited to 'constants.asm')
-rw-r--r--constants.asm5
1 files changed, 5 insertions, 0 deletions
diff --git a/constants.asm b/constants.asm
index 80215f93..844147aa 100644
--- a/constants.asm
+++ b/constants.asm
@@ -773,6 +773,11 @@ SUPER_FANG EQU $A2
SLASH EQU $A3
SUBSTITUTE EQU $A4
STRUGGLE EQU $A5
+; these do double duty as animation identifiers
+SLP_ANIM EQU $BD ; sleeping monster
+CONF_ANIM EQU $BF ; confused monster
+TOSS_ANIM EQU $C1 ; try to catch a monster
+SEND_ANIM EQU $C3 ; send out a monster
; super game boy palettes
PAL_ROUTE EQU $00