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authorYamaArashi <shadow962@live.com>2012-02-01 21:47:44 -0800
committerYamaArashi <shadow962@live.com>2012-02-01 21:47:44 -0800
commit3cf0197493c2e30a109a8aabc171fa62e3891fcc (patch)
tree2908480bda1b9348034350f4faf14fd3920a88db /constants.asm
parent2e67759f9daf0d833d21bac3aea38444d0578974 (diff)
disasm of more battle animation code
hg-commit-id: ddca5fa6dbad
Diffstat (limited to 'constants.asm')
-rw-r--r--constants.asm3
1 files changed, 2 insertions, 1 deletions
diff --git a/constants.asm b/constants.asm
index 32f0b9b4..fa2c6eda 100644
--- a/constants.asm
+++ b/constants.asm
@@ -281,7 +281,7 @@ W_FBTILECOUNTER EQU $D084 ; counts how many tiles of the current frame block hav
W_SUBANIMFRAMEDELAY EQU $D086 ; duration of each frame of the current subanimation in terms of screen refreshes
-W_SUBANIMSIZE EQU $D087 ; number of frame blocks in the current subanimation
+W_SUBANIMCOUNTER EQU $D087 ; counts the number of subentries left in the current subanimation
W_NUMFBTILES EQU $D089 ; number of tiles in current battle animation frame block
@@ -1618,6 +1618,7 @@ SHOWPIC_ANIM EQU $A6 ; redraw monster pic
SLP_ANIM EQU $BD ; sleeping monster
CONF_ANIM EQU $BF ; confused monster
TOSS_ANIM EQU $C1 ; toss Poké Ball
+SHAKE_ANIM EQU $C2 ; shaking Poké Ball when catching monster
POOF_ANIM EQU $C3 ; puff of smoke
BLOCKBALL_ANIM EQU $C4 ; trainer knocks away Poké Ball
GREATTOSS_ANIM EQU $C5 ; toss Great Ball