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authorYamaArashi <shadow962@live.com>2012-02-05 15:50:55 -0800
committerYamaArashi <shadow962@live.com>2012-02-05 15:50:55 -0800
commitc8b23cfa9ab0491e4e42f0a526b307daeb309fe7 (patch)
treee85e264ef1447ae0eca6b1847636455670e3d205 /constants.asm
parent1440cf9321f07c750c0aba6fccb5dcec057d82f4 (diff)
disasm of code used in item menus and other menus
hg-commit-id: 0b9e11ad6c0f
Diffstat (limited to 'constants.asm')
-rw-r--r--constants.asm9
1 files changed, 9 insertions, 0 deletions
diff --git a/constants.asm b/constants.asm
index 0a271987..f334ca26 100644
--- a/constants.asm
+++ b/constants.asm
@@ -160,6 +160,8 @@ W_ANIMSOUNDID EQU $CF07 ; sound ID during battle animations
W_WHICHPOKEMON EQU $CF92 ; which pokemon you selected
+W_LISTMENUID EQU $CF94 ; ID used by DisplayListMenuID
+
W_WALKCOUNTER EQU $CFC5 ; walk animation counter
W_ENEMYMOVENUM EQU $CFCC
@@ -878,6 +880,13 @@ rIE EQU $FFFF
OAM_HFLIP EQU %00100000 ; horizontal flip
OAM_VFLIP EQU %01000000 ; vertical flip
+; list menu ID's
+PCPOKEMONLISTMENU EQU $00 ; PC pokemon withdraw/deposit lists
+MOVESLISTMENU EQU $01 ; XXX where is this used?
+PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu
+ITEMLISTMENU EQU $03 ; Start menu Item menu / Pokemart sell menu
+FLOORLISTMENU EQU $04 ; floor list in elevators
+
; pokemon name constants
RHYDON EQU $01
KANGASKHAN EQU $02