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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
commit9878f01e29b1443d6c894c1332cbf381fa12646e (patch)
tree8e763ca94f2b90faaa470416055c320dbdb89cbf /constants/map_object_constants.asm
parentccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e (diff)
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'constants/map_object_constants.asm')
-rw-r--r--constants/map_object_constants.asm14
1 files changed, 14 insertions, 0 deletions
diff --git a/constants/map_object_constants.asm b/constants/map_object_constants.asm
new file mode 100644
index 00000000..f5fc952b
--- /dev/null
+++ b/constants/map_object_constants.asm
@@ -0,0 +1,14 @@
+; different kinds of people events
+ITEM EQU $80
+TRAINER EQU $40
+
+WALK EQU $FE
+STAY EQU $FF
+
+DOWN EQU $D0
+UP EQU $D1
+LEFT EQU $D2
+RIGHT EQU $D3
+NONE EQU $FF
+
+BOULDER_MOVEMENT_BYTE_2 EQU $10