diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 12:44:47 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 12:44:47 -0400 |
commit | c9c59dc34323a5e0b1886db5f845c8d41620826e (patch) | |
tree | 0d07de202a4437e02cc8c66178b1dfec5c2a1673 /constants/misc_constants.asm | |
parent | 91dc3c9f9c8fd529bb6e8307b58b96efa0bec67e (diff) |
Reorganize constants/
To do: add comments associating constants with data and code
Diffstat (limited to 'constants/misc_constants.asm')
-rw-r--r-- | constants/misc_constants.asm | 206 |
1 files changed, 3 insertions, 203 deletions
diff --git a/constants/misc_constants.asm b/constants/misc_constants.asm index d6a935f8..6e4c5f93 100644 --- a/constants/misc_constants.asm +++ b/constants/misc_constants.asm @@ -1,208 +1,8 @@ -MAX_LEVEL EQU 100 - -NUM_MOVES EQU 4 -NUM_STATS EQU 5 -NUM_STAT_MODS EQU 8 -NUM_DVS EQU 2 - -PARTY_LENGTH EQU 6 - -MONS_PER_BOX EQU 20 -NUM_BOXES EQU 12 - -BAG_ITEM_CAPACITY EQU 20 -PC_ITEM_CAPACITY EQU 50 - -HOF_MON EQU $10 -HOF_TEAM EQU PARTY_LENGTH * HOF_MON -HOF_TEAM_CAPACITY EQU 50 - -NAME_LENGTH EQU 11 -ITEM_NAME_LENGTH EQU 13 - -A_BUTTON EQU %00000001 -B_BUTTON EQU %00000010 -SELECT EQU %00000100 -START EQU %00001000 -D_RIGHT EQU %00010000 -D_LEFT EQU %00100000 -D_UP EQU %01000000 -D_DOWN EQU %10000000 - -const_value set 0 - const BIT_A_BUTTON - const BIT_B_BUTTON - const BIT_SELECT - const BIT_START - const BIT_D_RIGHT - const BIT_D_LEFT - const BIT_D_UP - const BIT_D_DOWN - -SCREEN_WIDTH EQU 20 -SCREEN_HEIGHT EQU 18 - -SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * 8 -SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * 8 - -BYTES_PER_TILE EQU 16 - -BG_MAP_WIDTH EQU 32 -BG_MAP_HEIGHT EQU 32 - -SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile) - -NPC_MOVEMENT_DOWN EQU $00 -NPC_MOVEMENT_UP EQU $40 -NPC_MOVEMENT_LEFT EQU $80 -NPC_MOVEMENT_RIGHT EQU $C0 - -; text box IDs -MESSAGE_BOX EQU $01 -FIELD_MOVE_MON_MENU EQU $04 -JP_MOCHIMONO_MENU_TEMPLATE EQU $05 -USE_TOSS_MENU_TEMPLATE EQU $06 -JP_SAVE_MESSAGE_MENU_TEMPLATE EQU $08 -JP_SPEED_OPTIONS_MENU_TEMPLATE EQU $09 -BATTLE_MENU_TEMPLATE EQU $0b -SWITCH_STATS_CANCEL_MENU_TEMPLATE EQU $0c -LIST_MENU_BOX EQU $0d -BUY_SELL_QUIT_MENU_TEMPLATE EQU $0e -MONEY_BOX_TEMPLATE EQU $0f -MON_SPRITE_POPUP EQU $11 -JP_AH_MENU_TEMPLATE EQU $12 -MONEY_BOX EQU $13 -TWO_OPTION_MENU EQU $14 -BUY_SELL_QUIT_MENU EQU $15 -JP_POKEDEX_MENU_TEMPLATE EQU $1a -SAFARI_BATTLE_MENU_TEMPLATE EQU $1b - -; two option menu constants -YES_NO_MENU EQU 0 -NORTH_WEST_MENU EQU 1 -SOUTH_EAST_MENU EQU 2 -WIDE_YES_NO_MENU EQU 3 -NORTH_EAST_MENU EQU 4 -TRADE_CANCEL_MENU EQU 5 -HEAL_CANCEL_MENU EQU 6 -NO_YES_MENU EQU 7 - -; menu exit method constants for list menus and the buy/sell/quit menu -CHOSE_MENU_ITEM EQU 1 ; pressed A -CANCELLED_MENU EQU 2 ; pressed B - -; menu exit method constants for two-option menus -CHOSE_FIRST_ITEM EQU 1 -CHOSE_SECOND_ITEM EQU 2 - -; move mon constants -BOX_TO_PARTY EQU 0 -PARTY_TO_BOX EQU 1 -DAYCARE_TO_PARTY EQU 2 -PARTY_TO_DAYCARE EQU 3 - -; emotion bubbles -EXCLAMATION_BUBBLE EQU 0 -QUESTION_BUBBLE EQU 1 -SMILE_BUBBLE EQU 2 - -; slot symbols -SLOTS7 EQU $0200 -SLOTSBAR EQU $0604 -SLOTSCHERRY EQU $0A08 -SLOTSFISH EQU $0E0C -SLOTSBIRD EQU $1210 -SLOTSMOUSE EQU $1614 - -; party menu types -NORMAL_PARTY_MENU EQU 0 -USE_ITEM_PARTY_MENU EQU 1 -BATTLE_PARTY_MENU EQU 2 -TMHM_PARTY_MENU EQU 3 -SWAP_MONS_PARTY_MENU EQU 4 -EVO_STONE_PARTY_MENU EQU 5 - -; party menu message IDs -ANTIDOTE_MSG EQU $F0 -BURN_HEAL_MSG EQU $F1 -ICE_HEAL_MSG EQU $F2 -AWAKENING_MSG EQU $F3 -PARALYZ_HEAL_MSG EQU $F4 -POTION_MSG EQU $F5 -FULL_HEAL_MSG EQU $F6 -REVIVE_MSG EQU $F7 -RARE_CANDY_MSG EQU $F8 - -; naming screen types -NAME_PLAYER_SCREEN EQU 0 -NAME_RIVAL_SCREEN EQU 1 -NAME_MON_SCREEN EQU 2 - -; mon data locations -; Note that some values are not supported by all functions that use these values. -PLAYER_PARTY_DATA EQU 0 -ENEMY_PARTY_DATA EQU 1 -BOX_DATA EQU 2 -DAYCARE_DATA EQU 3 -BATTLE_MON_DATA EQU 4 - -; player direction constants - -PLAYER_DIR_BIT_RIGHT EQU 0 -PLAYER_DIR_BIT_LEFT EQU 1 -PLAYER_DIR_BIT_DOWN EQU 2 -PLAYER_DIR_BIT_UP EQU 3 - -PLAYER_DIR_RIGHT EQU (1 << PLAYER_DIR_BIT_RIGHT) -PLAYER_DIR_LEFT EQU (1 << PLAYER_DIR_BIT_LEFT) -PLAYER_DIR_DOWN EQU (1 << PLAYER_DIR_BIT_DOWN) -PLAYER_DIR_UP EQU (1 << PLAYER_DIR_BIT_UP) +; Boolean checks +FALSE EQU 0 +TRUE EQU 1 ; flag operations - FLAG_RESET EQU 0 FLAG_SET EQU 1 FLAG_TEST EQU 2 - -; HP bar -HP_BAR_GREEN EQU 0 -HP_BAR_YELLOW EQU 1 -HP_BAR_RED EQU 2 - -; D733 flags -BIT_TEST_BATTLE EQU 0 - -; battle type constants -BATTLE_TYPE_NORMAL EQU 0 -BATTLE_TYPE_OLD_MAN EQU 1 -BATTLE_TYPE_SAFARI EQU 2 - -; serial - -ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01 -ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02 - -USING_EXTERNAL_CLOCK EQU $01 -USING_INTERNAL_CLOCK EQU $02 -CONNECTION_NOT_ESTABLISHED EQU $ff - -; signals the start of an array of bytes transferred over the link cable -SERIAL_PREAMBLE_BYTE EQU $FD - -; this byte is used when there is no data to send -SERIAL_NO_DATA_BYTE EQU $FE - -; signals the end of one part of a patch list (there are two parts) for player/enemy party data -SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF - -LINK_STATE_NONE EQU $00 ; not using link -LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre) -LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation -LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation -LINK_STATE_BATTLING EQU $04 ; in a link battle -LINK_STATE_RESET EQU $05 ; reset game (unused) -LINK_STATE_TRADING EQU $32 ; in a link trade - -LINKBATTLE_RUN EQU $F -LINKBATTLE_STRUGGLE EQU $E -LINKBATTLE_NO_ACTION EQU $D |