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authorU-Fish-PC\Daniel <corrnondacqb@yahoo.com>2014-02-01 08:46:53 -0500
committerU-Fish-PC\Daniel <corrnondacqb@yahoo.com>2014-02-01 08:46:53 -0500
commited4ac6d55156f7dab8e609f4086db270264ce594 (patch)
tree20bf3f15d294c7e95d6f2be94cd913d7d6896cc6 /constants/move_constants.asm
parent71d31fee0ec5c9f58963f20d53e5cf7114370a2f (diff)
parentb48435bb260e87bd27cc954eb5f2473c4f80c8f4 (diff)
Merge branch 'master' of https://github.com/iimarckus/pokered
Conflicts: main.asm
Diffstat (limited to 'constants/move_constants.asm')
-rw-r--r--constants/move_constants.asm2
1 files changed, 2 insertions, 0 deletions
diff --git a/constants/move_constants.asm b/constants/move_constants.asm
index dd287fde..524e7814 100644
--- a/constants/move_constants.asm
+++ b/constants/move_constants.asm
@@ -165,7 +165,9 @@ SUBSTITUTE EQU $A4
STRUGGLE EQU $A5
; these do double duty as animation identifiers
SHOWPIC_ANIM EQU $A6 ; redraw monster pic
+STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment
XSTATITEM_ANIM EQU $AE ; use X Attack/Defense/Speed/Special
+BURN_PSN_ANIM EQU $BA ; Plays when a monster is burned or poisoned
SLP_ANIM EQU $BD ; sleeping monster
CONF_ANIM EQU $BF ; confused monster
TOSS_ANIM EQU $C1 ; toss Poké Ball