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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
commit9878f01e29b1443d6c894c1332cbf381fa12646e (patch)
tree8e763ca94f2b90faaa470416055c320dbdb89cbf /constants/sprite_data_constants.asm
parentccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e (diff)
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'constants/sprite_data_constants.asm')
-rw-r--r--constants/sprite_data_constants.asm6
1 files changed, 0 insertions, 6 deletions
diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm
index d5788cb1..48a34446 100644
--- a/constants/sprite_data_constants.asm
+++ b/constants/sprite_data_constants.asm
@@ -1,9 +1,3 @@
-; different kinds of people events
-ITEM EQU $80
-TRAINER EQU $40
-
-BOULDER_MOVEMENT_BYTE_2 EQU $10
-
; sprite facing directions
SPRITE_FACING_DOWN EQU $00
SPRITE_FACING_UP EQU $04