diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 16:37:47 -0400 |
---|---|---|
committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 16:37:47 -0400 |
commit | 9878f01e29b1443d6c894c1332cbf381fa12646e (patch) | |
tree | 8e763ca94f2b90faaa470416055c320dbdb89cbf /constants/sprite_data_constants.asm | |
parent | ccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e (diff) |
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'constants/sprite_data_constants.asm')
-rw-r--r-- | constants/sprite_data_constants.asm | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm index d5788cb1..48a34446 100644 --- a/constants/sprite_data_constants.asm +++ b/constants/sprite_data_constants.asm @@ -1,9 +1,3 @@ -; different kinds of people events -ITEM EQU $80 -TRAINER EQU $40 - -BOULDER_MOVEMENT_BYTE_2 EQU $10 - ; sprite facing directions SPRITE_FACING_DOWN EQU $00 SPRITE_FACING_UP EQU $04 |