diff options
author | dannye <corrnondacqb@yahoo.com> | 2016-01-12 18:45:02 -0600 |
---|---|---|
committer | dannye <corrnondacqb@yahoo.com> | 2016-01-12 18:45:02 -0600 |
commit | 5914540ba780d7936fd6624d6fde2d67a9f7a773 (patch) | |
tree | a1ce27018f39d98f49d89468df426d0291e18560 /constants | |
parent | ccf4fe54a8e444aaf966fac7b38bc9452c494222 (diff) | |
parent | 8a5a7d8e68538b727e0c166488265f395603366e (diff) |
Merge branch 'master' of https://github.com/pret/pokered into rgbgfxrgbgfx
Diffstat (limited to 'constants')
-rwxr-xr-x | constants/connection_constants.asm | 4 | ||||
-rwxr-xr-x | constants/event_macros.asm | 16 | ||||
-rw-r--r-- | constants/hardware_constants.asm | 1 | ||||
-rwxr-xr-x | constants/hide_show_constants.asm | 2 | ||||
-rwxr-xr-x | constants/item_constants.asm | 20 | ||||
-rw-r--r-- | constants/misc_constants.asm | 30 | ||||
-rw-r--r-- | constants/music_constants.asm | 39 | ||||
-rwxr-xr-x | constants/palette_constants.asm | 16 | ||||
-rw-r--r-- | constants/pokedex_constants.asm | 2 | ||||
-rw-r--r-- | constants/pokemon_constants.asm | 2 | ||||
-rwxr-xr-x | constants/trainer_constants.asm | 101 | ||||
-rw-r--r-- | constants/wram_constants.asm | 10 |
12 files changed, 165 insertions, 78 deletions
diff --git a/constants/connection_constants.asm b/constants/connection_constants.asm index 916d6c4f..154c4163 100755 --- a/constants/connection_constants.asm +++ b/constants/connection_constants.asm @@ -1,3 +1,7 @@ +; width of east/west connections +; height of north/south connections +MAP_BORDER EQU 3 + ; connection directions EAST EQU 1 WEST EQU 2 diff --git a/constants/event_macros.asm b/constants/event_macros.asm index cc7c03f5..90a6a59b 100755 --- a/constants/event_macros.asm +++ b/constants/event_macros.asm @@ -163,14 +163,13 @@ event_byte = ((\1) / 8) ;\1 = event index
;\2 = event index
-;\3 = event index (optional)
+;\3, \4, ... = additional (optional) event indices
SetEvents: MACRO
SetEvent \1
+ rept (_NARG + -1)
SetEventReuseHL \2
-
- IF _NARG > 2
- SetEventReuseHL \3
- ENDC
+ shift
+ endr
ENDM
;\1 = event index
@@ -214,11 +213,10 @@ event_byte = ((\1) / 8) ;\3 = event index (optional)
ResetEvents: MACRO
ResetEvent \1
+ rept (_NARG + -1)
ResetEventReuseHL \2
-
- IF _NARG > 2
- ResetEventReuseHL \3
- ENDC
+ shift
+ endr
ENDM
;\1 = event index
diff --git a/constants/hardware_constants.asm b/constants/hardware_constants.asm index f9e3fe19..21a3ad93 100644 --- a/constants/hardware_constants.asm +++ b/constants/hardware_constants.asm @@ -107,4 +107,3 @@ rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write) rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only) rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only) rIE EQU $ffff ; Interrupt Enable (R/W) - diff --git a/constants/hide_show_constants.asm b/constants/hide_show_constants.asm index 5a517afc..1a44b1e7 100755 --- a/constants/hide_show_constants.asm +++ b/constants/hide_show_constants.asm @@ -2,7 +2,7 @@ ; sprites marked with an X are constants that are never used ; because those sprites are not (de)activated in a map's script ; (they are either items or sprites that deactivate after battle -; and are detected in W_MISSABLEOBJECTLIST) +; and are detected in wMissableObjectList) const_value = 0 diff --git a/constants/item_constants.asm b/constants/item_constants.asm index dd321b45..fe6fcb15 100755 --- a/constants/item_constants.asm +++ b/constants/item_constants.asm @@ -56,7 +56,7 @@ SAFARI_ROCK EQU $16 ; overload const FULL_HEAL ; $34 const REVIVE ; $35 const MAX_REVIVE ; $36 - const GUARD_SPEC_ ; $37 + const GUARD_SPEC ; $37 const SUPER_REPEL ; $38 const MAX_REPEL ; $39 const DIRE_HIT ; $3A @@ -64,7 +64,7 @@ SAFARI_ROCK EQU $16 ; overload const FRESH_WATER ; $3C const SODA_POP ; $3D const LEMONADE ; $3E - const S_S__TICKET ; $3F + const S_S_TICKET ; $3F const GOLD_TEETH ; $40 const X_ATTACK ; $41 const X_DEFEND ; $42 @@ -76,7 +76,7 @@ SAFARI_ROCK EQU $16 ; overload const SILPH_SCOPE ; $48 const POKE_FLUTE ; $49 const LIFT_KEY ; $4A - const EXP__ALL ; $4B + const EXP_ALL ; $4B const OLD_ROD ; $4C const GOOD_ROD ; $4D const SUPER_ROD ; $4E @@ -85,6 +85,20 @@ SAFARI_ROCK EQU $16 ; overload const MAX_ETHER ; $51 const ELIXER ; $52 const MAX_ELIXER ; $53 + const FLOOR_B2F ; $54 + const FLOOR_B1F ; $55 + const FLOOR_1F ; $56 + const FLOOR_2F ; $57 + const FLOOR_3F ; $58 + const FLOOR_4F ; $59 + const FLOOR_5F ; $5A + const FLOOR_6F ; $5B + const FLOOR_7F ; $5C + const FLOOR_8F ; $5D + const FLOOR_9F ; $5E + const FLOOR_10F ; $5F + const FLOOR_11F ; $60 + const FLOOR_B4F ; $61 const_value = $C4 diff --git a/constants/misc_constants.asm b/constants/misc_constants.asm index ef9e6ba3..de777c5d 100644 --- a/constants/misc_constants.asm +++ b/constants/misc_constants.asm @@ -10,10 +10,16 @@ PARTY_LENGTH EQU 6 MONS_PER_BOX EQU 20 NUM_BOXES EQU 12 +BAG_ITEM_CAPACITY EQU 20 +PC_ITEM_CAPACITY EQU 50 + HOF_MON EQU $10 HOF_TEAM EQU PARTY_LENGTH * HOF_MON HOF_TEAM_CAPACITY EQU 50 +NAME_LENGTH EQU 11 +ITEM_NAME_LENGTH EQU 13 + A_BUTTON EQU %00000001 B_BUTTON EQU %00000010 SELECT EQU %00000100 @@ -23,13 +29,16 @@ D_LEFT EQU %00100000 D_UP EQU %01000000 D_DOWN EQU %10000000 -PIXELS_PER_TILE EQU 8 - SCREEN_WIDTH EQU 20 SCREEN_HEIGHT EQU 18 -SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * PIXELS_PER_TILE -SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * PIXELS_PER_TILE +SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * 8 +SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * 8 + +BG_MAP_WIDTH EQU 32 +BG_MAP_HEIGHT EQU 32 + +SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile) NPC_MOVEMENT_DOWN EQU $00 NPC_MOVEMENT_UP EQU $40 @@ -157,6 +166,19 @@ BIT_LEADING_ZEROES EQU 7 LEFT_ALIGN EQU (1 << BIT_LEFT_ALIGN) LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES) +; HP bar +HP_BAR_GREEN EQU 0 +HP_BAR_YELLOW EQU 1 +HP_BAR_RED EQU 2 + +; D733 flags +BIT_TEST_BATTLE EQU 0 + +; battle type constants +BATTLE_TYPE_NORMAL EQU 0 +BATTLE_TYPE_OLD_MAN EQU 1 +BATTLE_TYPE_SAFARI EQU 2 + ; serial ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01 diff --git a/constants/music_constants.asm b/constants/music_constants.asm index f239acea..57ad230d 100644 --- a/constants/music_constants.asm +++ b/constants/music_constants.asm @@ -1,3 +1,42 @@ +; HW sound channel register base addresses +HW_CH1_BASE EQU (rNR10 % $100) +HW_CH2_BASE EQU ((rNR21 % $100) - 1) +HW_CH3_BASE EQU (rNR30 % $100) +HW_CH4_BASE EQU ((rNR41 % $100) - 1) + +; HW sound channel enable bit masks +HW_CH1_ENABLE_MASK EQU %00010001 +HW_CH2_ENABLE_MASK EQU %00100010 +HW_CH3_ENABLE_MASK EQU %01000100 +HW_CH4_ENABLE_MASK EQU %10001000 + +; HW sound channel disable bit masks +HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff) +HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff) +HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff) +HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff) + +REG_DUTY_SOUND_LEN EQU 1 +REG_VOLUME_ENVELOPE EQU 2 +REG_FREQUENCY_LO EQU 3 + +MAX_SFX_ID EQU $B9 + +CRY_SFX_START EQU $14 +CRY_SFX_END EQU $86 + +; wChannelFlags1 constants +BIT_PERFECT_PITCH EQU 0 ; controlled by toggleperfectpitch command +BIT_CHANNEL_CALL EQU 1 ; if in channel call +BIT_NOISE_OR_SFX EQU 2 ; if channel is the music noise channel or an SFX channel +BIT_VIBRATO_DIRECTION EQU 3 ; if the pitch is above or below normal (cycles) +BIT_PITCH_BEND_ON EQU 4 ; if pitch bend is active +BIT_PITCH_BEND_DECREASING EQU 5 ; if the pitch bend frequency is decreasing (instead of increasing) +BIT_ROTATE_DUTY EQU 6 ; if rotating duty + +; wChannelFlags2 constant (only has one flag) +BIT_EXECUTE_MUSIC EQU 0 ; if in execute music + ; Song ids are calculated by address to save space. music_const: MACRO diff --git a/constants/palette_constants.asm b/constants/palette_constants.asm index 2a871462..ca2e103a 100755 --- a/constants/palette_constants.asm +++ b/constants/palette_constants.asm @@ -1,3 +1,19 @@ +SET_PAL_BATTLE_BLACK EQU $00 +SET_PAL_BATTLE EQU $01 +SET_PAL_TOWN_MAP EQU $02 +SET_PAL_STATUS_SCREEN EQU $03 +SET_PAL_POKEDEX EQU $04 +SET_PAL_SLOTS EQU $05 +SET_PAL_TITLE_SCREEN EQU $06 +SET_PAL_NIDORINO_INTRO EQU $07 +SET_PAL_GENERIC EQU $08 +SET_PAL_OVERWORLD EQU $09 +SET_PAL_PARTY_MENU EQU $0A +SET_PAL_POKEMON_WHOLE_SCREEN EQU $0B +SET_PAL_GAME_FREAK_INTRO EQU $0C +SET_PAL_TRAINER_CARD EQU $0D +UPDATE_PARTY_MENU_BLK_PACKET EQU $FC + ; super game boy palettes const_value = 0 diff --git a/constants/pokedex_constants.asm b/constants/pokedex_constants.asm index 036426ed..360fbb4c 100644 --- a/constants/pokedex_constants.asm +++ b/constants/pokedex_constants.asm @@ -82,7 +82,7 @@ const_value = 1 const DEX_SLOWBRO ; 80 const DEX_MAGNEMITE ; 81 const DEX_MAGNETON ; 82 - const DEX_FARFETCH_D ; 83 + const DEX_FARFETCHD ; 83 const DEX_DODUO ; 84 const DEX_DODRIO ; 85 const DEX_SEEL ; 86 diff --git a/constants/pokemon_constants.asm b/constants/pokemon_constants.asm index 255d601a..96d44ef5 100644 --- a/constants/pokemon_constants.asm +++ b/constants/pokemon_constants.asm @@ -63,7 +63,7 @@ const_value = 1 const MISSINGNO_3D ; $3D const MISSINGNO_3E ; $3E const MISSINGNO_3F ; $3F - const FARFETCH_D ; $40 + const FARFETCHD ; $40 const VENONAT ; $41 const DRAGONITE ; $42 const MISSINGNO_43 ; $43 diff --git a/constants/trainer_constants.asm b/constants/trainer_constants.asm index 7df95bb5..ee890282 100755 --- a/constants/trainer_constants.asm +++ b/constants/trainer_constants.asm @@ -1,50 +1,55 @@ -; sometimes it's necessary to add $C8 to these values +trainer_const: MACRO +\1 EQU const_value +OPP_\1 EQU const_value + 200 +const_value = const_value + 1 +ENDM + const_value = 1 - const YOUNGSTER ; $01 - const BUG_CATCHER ; $02 - const LASS ; $03 - const SAILOR ; $04 - const JR__TRAINER_M ; $05 - const JR__TRAINER_F ; $06 - const POKEMANIAC ; $07 - const SUPER_NERD ; $08 - const HIKER ; $09 - const BIKER ; $0A - const BURGLAR ; $0B - const ENGINEER ; $0C - const JUGGLER_X ; $0D - const FISHER ; $0E - const SWIMMER ; $0F - const CUE_BALL ; $10 - const GAMBLER ; $11 - const BEAUTY ; $12 - const PSYCHIC_TR ; $13 - const ROCKER ; $14 - const JUGGLER ; $15 - const TAMER ; $16 - const BIRD_KEEPER ; $17 - const BLACKBELT ; $18 - const SONY1 ; $19 - const PROF_OAK ; $1A - const CHIEF ; $1B - const SCIENTIST ; $1C - const GIOVANNI ; $1D - const ROCKET ; $1E - const COOLTRAINER_M ; $1F - const COOLTRAINER_F ; $20 - const BRUNO ; $21 - const BROCK ; $22 - const MISTY ; $23 - const LT__SURGE ; $24 - const ERIKA ; $25 - const KOGA ; $26 - const BLAINE ; $27 - const SABRINA ; $28 - const GENTLEMAN ; $29 - const SONY2 ; $2A - const SONY3 ; $2B - const LORELEI ; $2C - const CHANNELER ; $2D - const AGATHA ; $2E - const LANCE ; $2F + trainer_const YOUNGSTER ; $01 + trainer_const BUG_CATCHER ; $02 + trainer_const LASS ; $03 + trainer_const SAILOR ; $04 + trainer_const JR_TRAINER_M ; $05 + trainer_const JR_TRAINER_F ; $06 + trainer_const POKEMANIAC ; $07 + trainer_const SUPER_NERD ; $08 + trainer_const HIKER ; $09 + trainer_const BIKER ; $0A + trainer_const BURGLAR ; $0B + trainer_const ENGINEER ; $0C + trainer_const JUGGLER_X ; $0D + trainer_const FISHER ; $0E + trainer_const SWIMMER ; $0F + trainer_const CUE_BALL ; $10 + trainer_const GAMBLER ; $11 + trainer_const BEAUTY ; $12 + trainer_const PSYCHIC_TR ; $13 + trainer_const ROCKER ; $14 + trainer_const JUGGLER ; $15 + trainer_const TAMER ; $16 + trainer_const BIRD_KEEPER ; $17 + trainer_const BLACKBELT ; $18 + trainer_const SONY1 ; $19 + trainer_const PROF_OAK ; $1A + trainer_const CHIEF ; $1B + trainer_const SCIENTIST ; $1C + trainer_const GIOVANNI ; $1D + trainer_const ROCKET ; $1E + trainer_const COOLTRAINER_M ; $1F + trainer_const COOLTRAINER_F ; $20 + trainer_const BRUNO ; $21 + trainer_const BROCK ; $22 + trainer_const MISTY ; $23 + trainer_const LT_SURGE ; $24 + trainer_const ERIKA ; $25 + trainer_const KOGA ; $26 + trainer_const BLAINE ; $27 + trainer_const SABRINA ; $28 + trainer_const GENTLEMAN ; $29 + trainer_const SONY2 ; $2A + trainer_const SONY3 ; $2B + trainer_const LORELEI ; $2C + trainer_const CHANNELER ; $2D + trainer_const AGATHA ; $2E + trainer_const LANCE ; $2F diff --git a/constants/wram_constants.asm b/constants/wram_constants.asm deleted file mode 100644 index 067c8707..00000000 --- a/constants/wram_constants.asm +++ /dev/null @@ -1,10 +0,0 @@ - -SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile) - -; Overload W_GRASSMONS -wSerialEnemyDataBlock EQU $d893 ; W_GRASSMONS + 11 - -; Overload enemy party data -W_WATERRATE EQU $d8a4 ; wEnemyMon1Species -W_WATERMONS EQU $d8a5 ; wEnemyMon1Species + 1 - |