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author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/celadonprizeroom.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/celadonprizeroom.asm')
-rwxr-xr-x | data/mapObjects/celadonprizeroom.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/data/mapObjects/celadonprizeroom.asm b/data/mapObjects/celadonprizeroom.asm index d5ccac9c..73ca7598 100755 --- a/data/mapObjects/celadonprizeroom.asm +++ b/data/mapObjects/celadonprizeroom.asm @@ -11,7 +11,7 @@ CeladonPrizeRoomObject: ; 0x49108 (size=41) db $2, $6, $5 ; CeladonPrizeRoomText5 db $2 ; objects - object SPRITE_BALDING_GUY, $1, $4, FACE, STAY, $1 ; person + object SPRITE_BALDING_GUY, $1, $4, STAY, NONE, $1 ; person object SPRITE_GAMBLER, $7, $3, WALK, $2, $2 ; person ; warp-to |