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authordannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
commit4452acb021873affd95c92f096d0b1b9e8b50e7a (patch)
treee905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/ceruleancity.asm
parent0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff)
Fix object constant names
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/ceruleancity.asm')
-rwxr-xr-xdata/mapObjects/ceruleancity.asm16
1 files changed, 8 insertions, 8 deletions
diff --git a/data/mapObjects/ceruleancity.asm b/data/mapObjects/ceruleancity.asm
index 5dc51512..0be79c17 100755
--- a/data/mapObjects/ceruleancity.asm
+++ b/data/mapObjects/ceruleancity.asm
@@ -22,17 +22,17 @@ CeruleanCityObject: ; 0x18786 (size=170)
db $15, $1b, $11 ; CeruleanCityText17
db $b ; objects
- object SPRITE_BLUE, $14, $2, FACE, DOWN, $1 ; person
- object SPRITE_ROCKET, $1e, $8, FACE, STAY, $2, ROCKET + $C8, $5
- object SPRITE_BLACK_HAIR_BOY_1, $1f, $14, FACE, DOWN, $3 ; person
+ object SPRITE_BLUE, $14, $2, STAY, DOWN, $1 ; person
+ object SPRITE_ROCKET, $1e, $8, STAY, NONE, $2, ROCKET + $C8, $5
+ object SPRITE_BLACK_HAIR_BOY_1, $1f, $14, STAY, DOWN, $3 ; person
object SPRITE_BLACK_HAIR_BOY_2, $f, $12, WALK, $1, $4 ; person
object SPRITE_BLACK_HAIR_BOY_2, $9, $15, WALK, $2, $5 ; person
- object SPRITE_GUARD, $1c, $c, FACE, DOWN, $6 ; person
- object SPRITE_LASS, $1d, $1a, FACE, RIGHT, $7 ; person
- object SPRITE_SLOWBRO, $1c, $1a, FACE, DOWN, $8 ; person
+ object SPRITE_GUARD, $1c, $c, STAY, DOWN, $6 ; person
+ object SPRITE_LASS, $1d, $1a, STAY, LEFT, $7 ; person
+ object SPRITE_SLOWBRO, $1c, $1a, STAY, DOWN, $8 ; person
object SPRITE_LASS, $9, $1b, WALK, $2, $9 ; person
- object SPRITE_BLACK_HAIR_BOY_2, $4, $c, FACE, DOWN, $a ; person
- object SPRITE_GUARD, $1b, $c, FACE, DOWN, $b ; person
+ object SPRITE_BLACK_HAIR_BOY_2, $4, $c, STAY, DOWN, $a ; person
+ object SPRITE_GUARD, $1b, $c, STAY, DOWN, $b ; person
; warp-to
EVENT_DISP CERULEAN_CITY_WIDTH, $b, $1b ; TRASHED_HOUSE