diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/fuchsiagym.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/fuchsiagym.asm')
-rwxr-xr-x | data/mapObjects/fuchsiagym.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/data/mapObjects/fuchsiagym.asm b/data/mapObjects/fuchsiagym.asm index 12834fe4..1d082f62 100755 --- a/data/mapObjects/fuchsiagym.asm +++ b/data/mapObjects/fuchsiagym.asm @@ -8,14 +8,14 @@ FuchsiaGymObject: ; 0x75658 (size=82) db $0 ; signs db $8 ; objects - object SPRITE_BLACKBELT, $4, $a, FACE, DOWN, $1, KOGA + $C8, $1 - object SPRITE_ROCKER, $8, $d, FACE, DOWN, $2, JUGGLER + $C8, $7 - object SPRITE_ROCKER, $7, $8, FACE, LEFT, $3, JUGGLER + $C8, $3 - object SPRITE_ROCKER, $1, $c, FACE, DOWN, $4, JUGGLER + $C8, $8 - object SPRITE_ROCKER, $3, $5, FACE, UP, $5, TAMER + $C8, $1 - object SPRITE_ROCKER, $8, $2, FACE, DOWN, $6, TAMER + $C8, $2 - object SPRITE_ROCKER, $2, $7, FACE, RIGHT, $7, JUGGLER + $C8, $4 - object SPRITE_GYM_HELPER, $7, $f, FACE, DOWN, $8 ; person + object SPRITE_BLACKBELT, $4, $a, STAY, DOWN, $1, KOGA + $C8, $1 + object SPRITE_ROCKER, $8, $d, STAY, DOWN, $2, JUGGLER + $C8, $7 + object SPRITE_ROCKER, $7, $8, STAY, RIGHT, $3, JUGGLER + $C8, $3 + object SPRITE_ROCKER, $1, $c, STAY, DOWN, $4, JUGGLER + $C8, $8 + object SPRITE_ROCKER, $3, $5, STAY, UP, $5, TAMER + $C8, $1 + object SPRITE_ROCKER, $8, $2, STAY, DOWN, $6, TAMER + $C8, $2 + object SPRITE_ROCKER, $2, $7, STAY, LEFT, $7, JUGGLER + $C8, $4 + object SPRITE_GYM_HELPER, $7, $f, STAY, DOWN, $8 ; person ; warp-to EVENT_DISP FUCHSIA_GYM_WIDTH, $11, $4 |