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author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/lab1.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/lab1.asm')
-rwxr-xr-x | data/mapObjects/lab1.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/data/mapObjects/lab1.asm b/data/mapObjects/lab1.asm index cc4f17a5..a2e05e14 100755 --- a/data/mapObjects/lab1.asm +++ b/data/mapObjects/lab1.asm @@ -15,7 +15,7 @@ Lab1Object: ; 0x75bb3 (size=62) db $4, $11, $5 ; Lab1Text5 db $1 ; objects - object SPRITE_FISHER, $1, $3, FACE, STAY, $1 ; person + object SPRITE_FISHER, $1, $3, STAY, NONE, $1 ; person ; warp-to EVENT_DISP CINNABAR_LAB_1_WIDTH, $7, $2 |