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authordannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-18 22:36:22 -0500
commit4452acb021873affd95c92f096d0b1b9e8b50e7a (patch)
treee905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/lab1.asm
parent0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff)
Fix object constant names
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/lab1.asm')
-rwxr-xr-xdata/mapObjects/lab1.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/data/mapObjects/lab1.asm b/data/mapObjects/lab1.asm
index cc4f17a5..a2e05e14 100755
--- a/data/mapObjects/lab1.asm
+++ b/data/mapObjects/lab1.asm
@@ -15,7 +15,7 @@ Lab1Object: ; 0x75bb3 (size=62)
db $4, $11, $5 ; Lab1Text5
db $1 ; objects
- object SPRITE_FISHER, $1, $3, FACE, STAY, $1 ; person
+ object SPRITE_FISHER, $1, $3, STAY, NONE, $1 ; person
; warp-to
EVENT_DISP CINNABAR_LAB_1_WIDTH, $7, $2