diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/lab4.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/lab4.asm')
-rwxr-xr-x | data/mapObjects/lab4.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/data/mapObjects/lab4.asm b/data/mapObjects/lab4.asm index 7f7be1fd..47f301c9 100755 --- a/data/mapObjects/lab4.asm +++ b/data/mapObjects/lab4.asm @@ -9,7 +9,7 @@ Lab4Object: ; 0x75df0 (size=32) db $2 ; objects object SPRITE_OAK_AIDE, $5, $2, WALK, $2, $1 ; person - object SPRITE_OAK_AIDE, $7, $6, FACE, UP, $2 ; person + object SPRITE_OAK_AIDE, $7, $6, STAY, UP, $2 ; person ; warp-to EVENT_DISP CINNABAR_LAB_4_WIDTH, $7, $2 ; CINNABAR_LAB_1 |