diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/mansion2.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/mansion2.asm')
-rwxr-xr-x | data/mapObjects/mansion2.asm | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/data/mapObjects/mansion2.asm b/data/mapObjects/mansion2.asm index d3fdf9fd..b9a7b551 100755 --- a/data/mapObjects/mansion2.asm +++ b/data/mapObjects/mansion2.asm @@ -11,9 +11,9 @@ Mansion2Object: ; 0x520d1 (size=63) db $4 ; objects object SPRITE_BLACK_HAIR_BOY_2, $3, $11, WALK, $2, $1, BURGLAR + $C8, $7 - object SPRITE_BALL, $1c, $7, FACE, STAY, $2, CALCIUM - object SPRITE_BOOK_MAP_DEX, $12, $2, FACE, STAY, $3 ; person - object SPRITE_BOOK_MAP_DEX, $3, $16, FACE, STAY, $4 ; person + object SPRITE_BALL, $1c, $7, STAY, NONE, $2, CALCIUM + object SPRITE_BOOK_MAP_DEX, $12, $2, STAY, NONE, $3 ; person + object SPRITE_BOOK_MAP_DEX, $3, $16, STAY, NONE, $4 ; person ; warp-to EVENT_DISP MANSION_2_WIDTH, $a, $5 ; MANSION_1 |