diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/redshouse1f.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/redshouse1f.asm')
-rwxr-xr-x | data/mapObjects/redshouse1f.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/data/mapObjects/redshouse1f.asm b/data/mapObjects/redshouse1f.asm index 8cae7a4e..4f977b2c 100755 --- a/data/mapObjects/redshouse1f.asm +++ b/data/mapObjects/redshouse1f.asm @@ -10,7 +10,7 @@ RedsHouse1FObject: ; 481e4 (12:41e4) db $1, $3, $2 ; TV db $1 ; objects - object SPRITE_MOM, $5, $4, FACE, RIGHT, $1 ; Mom + object SPRITE_MOM, $5, $4, STAY, LEFT, $1 ; Mom ; warp-to EVENT_DISP REDS_HOUSE_1F_WIDTH, $7, $2 |