diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/rockethideout3.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/rockethideout3.asm')
-rwxr-xr-x | data/mapObjects/rockethideout3.asm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/data/mapObjects/rockethideout3.asm b/data/mapObjects/rockethideout3.asm index 8ffdcdda..3001be76 100755 --- a/data/mapObjects/rockethideout3.asm +++ b/data/mapObjects/rockethideout3.asm @@ -8,10 +8,10 @@ RocketHideout3Object: ; 0x4534d (size=50) db $0 ; signs db $4 ; objects - object SPRITE_ROCKET, $a, $16, FACE, LEFT, $1, ROCKET + $C8, $e - object SPRITE_ROCKET, $1a, $c, FACE, UP, $2, ROCKET + $C8, $f - object SPRITE_BALL, $1a, $11, FACE, STAY, $3, TM_10 - object SPRITE_BALL, $14, $e, FACE, STAY, $4, RARE_CANDY + object SPRITE_ROCKET, $a, $16, STAY, RIGHT, $1, ROCKET + $C8, $e + object SPRITE_ROCKET, $1a, $c, STAY, UP, $2, ROCKET + $C8, $f + object SPRITE_BALL, $1a, $11, STAY, NONE, $3, TM_10 + object SPRITE_BALL, $14, $e, STAY, NONE, $4, RARE_CANDY ; warp-to EVENT_DISP ROCKET_HIDEOUT_3_WIDTH, $6, $19 ; ROCKET_HIDEOUT_2 |