diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/route11.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/route11.asm')
-rwxr-xr-x | data/mapObjects/route11.asm | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/data/mapObjects/route11.asm b/data/mapObjects/route11.asm index cb8f9c35..ccbd1af2 100755 --- a/data/mapObjects/route11.asm +++ b/data/mapObjects/route11.asm @@ -12,16 +12,16 @@ Route11Object: ; 0x584e0 (size=127) db $5, $1, $b ; Route11Text11 db $a ; objects - object SPRITE_GAMBLER, $a, $e, FACE, DOWN, $1, GAMBLER + $C8, $1 - object SPRITE_GAMBLER, $1a, $9, FACE, DOWN, $2, GAMBLER + $C8, $2 - object SPRITE_BUG_CATCHER, $d, $5, FACE, RIGHT, $3, YOUNGSTER + $C8, $9 - object SPRITE_BLACK_HAIR_BOY_2, $24, $b, FACE, DOWN, $4, ENGINEER + $C8, $2 - object SPRITE_BUG_CATCHER, $16, $4, FACE, UP, $5, YOUNGSTER + $C8, $a - object SPRITE_GAMBLER, $2d, $7, FACE, DOWN, $6, GAMBLER + $C8, $3 - object SPRITE_GAMBLER, $21, $3, FACE, UP, $7, GAMBLER + $C8, $4 - object SPRITE_BUG_CATCHER, $2b, $5, FACE, LEFT, $8, YOUNGSTER + $C8, $b - object SPRITE_BLACK_HAIR_BOY_2, $2d, $10, FACE, RIGHT, $9, ENGINEER + $C8, $3 - object SPRITE_BUG_CATCHER, $16, $c, FACE, UP, $a, YOUNGSTER + $C8, $c + object SPRITE_GAMBLER, $a, $e, STAY, DOWN, $1, GAMBLER + $C8, $1 + object SPRITE_GAMBLER, $1a, $9, STAY, DOWN, $2, GAMBLER + $C8, $2 + object SPRITE_BUG_CATCHER, $d, $5, STAY, LEFT, $3, YOUNGSTER + $C8, $9 + object SPRITE_BLACK_HAIR_BOY_2, $24, $b, STAY, DOWN, $4, ENGINEER + $C8, $2 + object SPRITE_BUG_CATCHER, $16, $4, STAY, UP, $5, YOUNGSTER + $C8, $a + object SPRITE_GAMBLER, $2d, $7, STAY, DOWN, $6, GAMBLER + $C8, $3 + object SPRITE_GAMBLER, $21, $3, STAY, UP, $7, GAMBLER + $C8, $4 + object SPRITE_BUG_CATCHER, $2b, $5, STAY, RIGHT, $8, YOUNGSTER + $C8, $b + object SPRITE_BLACK_HAIR_BOY_2, $2d, $10, STAY, LEFT, $9, ENGINEER + $C8, $3 + object SPRITE_BUG_CATCHER, $16, $c, STAY, UP, $a, YOUNGSTER + $C8, $c ; warp-to EVENT_DISP ROUTE_11_WIDTH, $8, $31 ; ROUTE_11_GATE_1F |