diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/route12.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/route12.asm')
-rwxr-xr-x | data/mapObjects/route12.asm | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/data/mapObjects/route12.asm b/data/mapObjects/route12.asm index 5a971490..82c36313 100755 --- a/data/mapObjects/route12.asm +++ b/data/mapObjects/route12.asm @@ -12,16 +12,16 @@ Route12Object: ; 0x5869a (size=118) db $3f, $b, $c ; Route12Text12 db $a ; objects - object SPRITE_SNORLAX, $a, $3e, FACE, DOWN, $1 ; person - object SPRITE_FISHER2, $e, $1f, FACE, RIGHT, $2, FISHER + $C8, $3 - object SPRITE_FISHER2, $5, $27, FACE, UP, $3, FISHER + $C8, $4 - object SPRITE_BLACK_HAIR_BOY_1, $b, $5c, FACE, RIGHT, $4, JR__TRAINER_M + $C8, $9 - object SPRITE_BLACK_HAIR_BOY_2, $e, $4c, FACE, UP, $5, ROCKER + $C8, $2 - object SPRITE_FISHER2, $c, $28, FACE, RIGHT, $6, FISHER + $C8, $5 - object SPRITE_FISHER2, $9, $34, FACE, LEFT, $7, FISHER + $C8, $6 - object SPRITE_FISHER2, $6, $57, FACE, DOWN, $8, FISHER + $C8, $b - object SPRITE_BALL, $e, $23, FACE, STAY, $9, TM_16 - object SPRITE_BALL, $5, $59, FACE, STAY, $a, IRON + object SPRITE_SNORLAX, $a, $3e, STAY, DOWN, $1 ; person + object SPRITE_FISHER2, $e, $1f, STAY, LEFT, $2, FISHER + $C8, $3 + object SPRITE_FISHER2, $5, $27, STAY, UP, $3, FISHER + $C8, $4 + object SPRITE_BLACK_HAIR_BOY_1, $b, $5c, STAY, LEFT, $4, JR__TRAINER_M + $C8, $9 + object SPRITE_BLACK_HAIR_BOY_2, $e, $4c, STAY, UP, $5, ROCKER + $C8, $2 + object SPRITE_FISHER2, $c, $28, STAY, LEFT, $6, FISHER + $C8, $5 + object SPRITE_FISHER2, $9, $34, STAY, RIGHT, $7, FISHER + $C8, $6 + object SPRITE_FISHER2, $6, $57, STAY, DOWN, $8, FISHER + $C8, $b + object SPRITE_BALL, $e, $23, STAY, NONE, $9, TM_16 + object SPRITE_BALL, $5, $59, STAY, NONE, $a, IRON ; warp-to EVENT_DISP ROUTE_12_WIDTH, $f, $a ; ROUTE_12_GATE_1F |