diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/route23.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/route23.asm')
-rwxr-xr-x | data/mapObjects/route23.asm | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/data/mapObjects/route23.asm b/data/mapObjects/route23.asm index 3e8d41fd..af8c8dab 100755 --- a/data/mapObjects/route23.asm +++ b/data/mapObjects/route23.asm @@ -11,13 +11,13 @@ Route23Object: ; 0x50361 (size=81) db $21, $3, $8 ; Route23Text8 db $7 ; objects - object SPRITE_GUARD, $4, $23, FACE, DOWN, $1 ; person - object SPRITE_GUARD, $a, $38, FACE, DOWN, $2 ; person - object SPRITE_SWIMMER, $8, $55, FACE, DOWN, $3 ; person - object SPRITE_SWIMMER, $b, $60, FACE, DOWN, $4 ; person - object SPRITE_GUARD, $c, $69, FACE, DOWN, $5 ; person - object SPRITE_GUARD, $8, $77, FACE, DOWN, $6 ; person - object SPRITE_GUARD, $8, $88, FACE, DOWN, $7 ; person + object SPRITE_GUARD, $4, $23, STAY, DOWN, $1 ; person + object SPRITE_GUARD, $a, $38, STAY, DOWN, $2 ; person + object SPRITE_SWIMMER, $8, $55, STAY, DOWN, $3 ; person + object SPRITE_SWIMMER, $b, $60, STAY, DOWN, $4 ; person + object SPRITE_GUARD, $c, $69, STAY, DOWN, $5 ; person + object SPRITE_GUARD, $8, $77, STAY, DOWN, $6 ; person + object SPRITE_GUARD, $8, $88, STAY, DOWN, $7 ; person ; warp-to EVENT_DISP ROUTE_23_WIDTH, $8b, $7 ; ROUTE_22_GATE |