diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/route25.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/route25.asm')
-rwxr-xr-x | data/mapObjects/route25.asm | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/data/mapObjects/route25.asm b/data/mapObjects/route25.asm index dc41df1e..aa9bfe74 100755 --- a/data/mapObjects/route25.asm +++ b/data/mapObjects/route25.asm @@ -8,16 +8,16 @@ Route25Object: ; 0x507b2 (size=94) db $3, $2b, $b ; Route25Text11 db $a ; objects - object SPRITE_BUG_CATCHER, $e, $2, FACE, DOWN, $1, YOUNGSTER + $C8, $5 - object SPRITE_BUG_CATCHER, $12, $5, FACE, UP, $2, YOUNGSTER + $C8, $6 - object SPRITE_BLACK_HAIR_BOY_1, $18, $4, FACE, DOWN, $3, JR__TRAINER_M + $C8, $2 - object SPRITE_LASS, $12, $8, FACE, LEFT, $4, LASS + $C8, $9 - object SPRITE_BUG_CATCHER, $20, $3, FACE, RIGHT, $5, YOUNGSTER + $C8, $7 - object SPRITE_LASS, $25, $4, FACE, DOWN, $6, LASS + $C8, $a - object SPRITE_HIKER, $8, $4, FACE, LEFT, $7, HIKER + $C8, $2 - object SPRITE_HIKER, $17, $9, FACE, UP, $8, HIKER + $C8, $3 - object SPRITE_HIKER, $d, $7, FACE, LEFT, $9, HIKER + $C8, $4 - object SPRITE_BALL, $16, $2, FACE, STAY, $a, TM_19 + object SPRITE_BUG_CATCHER, $e, $2, STAY, DOWN, $1, YOUNGSTER + $C8, $5 + object SPRITE_BUG_CATCHER, $12, $5, STAY, UP, $2, YOUNGSTER + $C8, $6 + object SPRITE_BLACK_HAIR_BOY_1, $18, $4, STAY, DOWN, $3, JR__TRAINER_M + $C8, $2 + object SPRITE_LASS, $12, $8, STAY, RIGHT, $4, LASS + $C8, $9 + object SPRITE_BUG_CATCHER, $20, $3, STAY, LEFT, $5, YOUNGSTER + $C8, $7 + object SPRITE_LASS, $25, $4, STAY, DOWN, $6, LASS + $C8, $a + object SPRITE_HIKER, $8, $4, STAY, RIGHT, $7, HIKER + $C8, $2 + object SPRITE_HIKER, $17, $9, STAY, UP, $8, HIKER + $C8, $3 + object SPRITE_HIKER, $d, $7, STAY, RIGHT, $9, HIKER + $C8, $4 + object SPRITE_BALL, $16, $2, STAY, NONE, $a, TM_19 ; warp-to EVENT_DISP ROUTE_25_WIDTH, $3, $2d ; BILLS_HOUSE |