diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/viridiancity.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/viridiancity.asm')
-rwxr-xr-x | data/mapObjects/viridiancity.asm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/data/mapObjects/viridiancity.asm b/data/mapObjects/viridiancity.asm index dcc075c1..a2d2815f 100755 --- a/data/mapObjects/viridiancity.asm +++ b/data/mapObjects/viridiancity.asm @@ -18,11 +18,11 @@ ViridianCityObject: ; 0x18384 (size=104) db $7 ; objects object SPRITE_BUG_CATCHER, $d, $14, WALK, $0, $1 ; person - object SPRITE_GAMBLER, $1e, $8, FACE, STAY, $2 ; person + object SPRITE_GAMBLER, $1e, $8, STAY, NONE, $2 ; person object SPRITE_BUG_CATCHER, $1e, $19, WALK, $0, $3 ; person - object SPRITE_GIRL, $11, $9, FACE, LEFT, $4 ; person - object SPRITE_LYING_OLD_MAN, $12, $9, FACE, STAY, $5 ; person - object SPRITE_FISHER2, $6, $17, FACE, DOWN, $6 ; person + object SPRITE_GIRL, $11, $9, STAY, RIGHT, $4 ; person + object SPRITE_LYING_OLD_MAN, $12, $9, STAY, NONE, $5 ; person + object SPRITE_FISHER2, $6, $17, STAY, DOWN, $6 ; person object SPRITE_GAMBLER, $11, $5, WALK, $2, $7 ; person ; warp-to |