diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/viridianforest.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/viridianforest.asm')
-rwxr-xr-x | data/mapObjects/viridianforest.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/data/mapObjects/viridianforest.asm b/data/mapObjects/viridianforest.asm index 55daa691..1ae1d1e2 100755 --- a/data/mapObjects/viridianforest.asm +++ b/data/mapObjects/viridianforest.asm @@ -18,14 +18,14 @@ ViridianForestObject: ; 0x611da (size=127) db $1, $2, $e ; ViridianForestText14 db $8 ; objects - object SPRITE_BUG_CATCHER, $10, $2b, FACE, STAY, $1 ; person - object SPRITE_BUG_CATCHER, $1e, $21, FACE, RIGHT, $2, BUG_CATCHER + $C8, $1 - object SPRITE_BUG_CATCHER, $1e, $13, FACE, RIGHT, $3, BUG_CATCHER + $C8, $2 - object SPRITE_BUG_CATCHER, $2, $12, FACE, RIGHT, $4, BUG_CATCHER + $C8, $3 - object SPRITE_BALL, $19, $b, FACE, STAY, $5, ANTIDOTE - object SPRITE_BALL, $c, $1d, FACE, STAY, $6, POTION - object SPRITE_BALL, $1, $1f, FACE, STAY, $7, POKE_BALL - object SPRITE_BUG_CATCHER, $1b, $28, FACE, STAY, $8 ; person + object SPRITE_BUG_CATCHER, $10, $2b, STAY, NONE, $1 ; person + object SPRITE_BUG_CATCHER, $1e, $21, STAY, LEFT, $2, BUG_CATCHER + $C8, $1 + object SPRITE_BUG_CATCHER, $1e, $13, STAY, LEFT, $3, BUG_CATCHER + $C8, $2 + object SPRITE_BUG_CATCHER, $2, $12, STAY, LEFT, $4, BUG_CATCHER + $C8, $3 + object SPRITE_BALL, $19, $b, STAY, NONE, $5, ANTIDOTE + object SPRITE_BALL, $c, $1d, STAY, NONE, $6, POTION + object SPRITE_BALL, $1, $1f, STAY, NONE, $7, POKE_BALL + object SPRITE_BUG_CATCHER, $1b, $28, STAY, NONE, $8 ; person ; warp-to EVENT_DISP VIRIDIAN_FOREST_WIDTH, $0, $1 ; VIRIDIAN_FOREST_EXIT |