diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-14 10:21:18 -0400 |
---|---|---|
committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-14 13:32:09 -0400 |
commit | f37cf959c930ae9595f9f71ce0d9b17dcf5421d0 (patch) | |
tree | 33cc0d34fec73e972f4fb040b8b31f59b7e69805 /data/moves | |
parent | aa97e196dd5b37e89db5ddf154dc7aea9b02a045 (diff) |
Clean up some data, using macros for multiline list entries
Diffstat (limited to 'data/moves')
-rw-r--r-- | data/moves/animation_special_effect_pointers.asm | 126 | ||||
-rw-r--r-- | data/moves/animation_special_effects.asm | 105 | ||||
-rwxr-xr-x | data/moves/animations.asm | 3534 | ||||
-rw-r--r-- | data/moves/effects_pointers.asm | 8 | ||||
-rw-r--r-- | data/moves/grammar.asm | 84 | ||||
-rw-r--r-- | data/moves/names.asm | 1 | ||||
-rw-r--r-- | data/moves/sfx.asm | 332 |
7 files changed, 2085 insertions, 2105 deletions
diff --git a/data/moves/animation_special_effect_pointers.asm b/data/moves/animation_special_effect_pointers.asm index ba607141..dc75cfee 100644 --- a/data/moves/animation_special_effect_pointers.asm +++ b/data/moves/animation_special_effect_pointers.asm @@ -1,81 +1,47 @@ -; Format: Special Effect ID (1 byte), Address (2 bytes) +special_effect: MACRO + db \1 + dw \2 +ENDM + SpecialEffectPointers: - db SE_DARK_SCREEN_FLASH ; $FE - dw AnimationFlashScreen - db SE_DARK_SCREEN_PALETTE ; $FD - dw AnimationDarkScreenPalette - db SE_RESET_SCREEN_PALETTE ; $FC - dw AnimationResetScreenPalette - db SE_SHAKE_SCREEN ; $FB - dw AnimationShakeScreen - db SE_WATER_DROPLETS_EVERYWHERE ; $FA - dw AnimationWaterDropletsEverywhere - db SE_DARKEN_MON_PALETTE ; $F9 - dw AnimationDarkenMonPalette - db SE_FLASH_SCREEN_LONG ; $F8 - dw AnimationFlashScreenLong - db SE_SLIDE_MON_UP ; $F7 - dw AnimationSlideMonUp - db SE_SLIDE_MON_DOWN ; $F6 - dw AnimationSlideMonDown - db SE_FLASH_MON_PIC ; $F5 - dw AnimationFlashMonPic - db SE_SLIDE_MON_OFF ; $F4 - dw AnimationSlideMonOff - db SE_BLINK_MON ; $F3 - dw AnimationBlinkMon - db SE_MOVE_MON_HORIZONTALLY ; $F2 - dw AnimationMoveMonHorizontally - db SE_RESET_MON_POSITION ; $F1 - dw AnimationResetMonPosition - db SE_LIGHT_SCREEN_PALETTE ; $F0 - dw AnimationLightScreenPalette - db SE_HIDE_MON_PIC ; $EF - dw AnimationHideMonPic - db SE_SQUISH_MON_PIC ; $EE - dw AnimationSquishMonPic - db SE_SHOOT_BALLS_UPWARD ; $ED - dw AnimationShootBallsUpward - db SE_SHOOT_MANY_BALLS_UPWARD ; $EC - dw AnimationShootManyBallsUpward - db SE_BOUNCE_UP_AND_DOWN ; $EB - dw AnimationBoundUpAndDown - db SE_MINIMIZE_MON ; $EA - dw AnimationMinimizeMon - db SE_SLIDE_MON_DOWN_AND_HIDE ; $E9 - dw AnimationSlideMonDownAndHide - db SE_TRANSFORM_MON ; $E8 - dw AnimationTransformMon - db SE_LEAVES_FALLING ; $E7 - dw AnimationLeavesFalling - db SE_PETALS_FALLING ; $E6 - dw AnimationPetalsFalling - db SE_SLIDE_MON_HALF_OFF ; $E5 - dw AnimationSlideMonHalfOff - db SE_SHAKE_ENEMY_HUD ; $E4 - dw AnimationShakeEnemyHUD - db SE_SHAKE_ENEMY_HUD_2 ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4) - dw AnimationShakeEnemyHUD - db SE_SPIRAL_BALLS_INWARD ; $E2 - dw AnimationSpiralBallsInward - db SE_DELAY_ANIMATION_10 ; $E1 - dw AnimationDelay10 - db SE_FLASH_ENEMY_MON_PIC ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon - dw AnimationFlashEnemyMonPic - db SE_HIDE_ENEMY_MON_PIC ; $DF - dw AnimationHideEnemyMonPic - db SE_BLINK_ENEMY_MON ; $DE - dw AnimationBlinkEnemyMon - db SE_SHOW_MON_PIC ; $DD - dw AnimationShowMonPic - db SE_SHOW_ENEMY_MON_PIC ; $DC - dw AnimationShowEnemyMonPic - db SE_SLIDE_ENEMY_MON_OFF ; $DB - dw AnimationSlideEnemyMonOff - db SE_SHAKE_BACK_AND_FORTH ; $DA - dw AnimationShakeBackAndForth - db SE_SUBSTITUTE_MON ; $D9 - dw AnimationSubstitute - db SE_WAVY_SCREEN ; $D8 - dw AnimationWavyScreen - db $FF +; special effect id, effect routine address + special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE + special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD + special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC + special_effect SE_SHAKE_SCREEN, AnimationShakeScreen ; $FB + special_effect SE_WATER_DROPLETS_EVERYWHERE, AnimationWaterDropletsEverywhere ; $FA + special_effect SE_DARKEN_MON_PALETTE, AnimationDarkenMonPalette ; $F9 + special_effect SE_FLASH_SCREEN_LONG, AnimationFlashScreenLong ; $F8 + special_effect SE_SLIDE_MON_UP, AnimationSlideMonUp ; $F7 + special_effect SE_SLIDE_MON_DOWN, AnimationSlideMonDown ; $F6 + special_effect SE_FLASH_MON_PIC, AnimationFlashMonPic ; $F5 + special_effect SE_SLIDE_MON_OFF, AnimationSlideMonOff ; $F4 + special_effect SE_BLINK_MON, AnimationBlinkMon ; $F3 + special_effect SE_MOVE_MON_HORIZONTALLY, AnimationMoveMonHorizontally ; $F2 + special_effect SE_RESET_MON_POSITION, AnimationResetMonPosition ; $F1 + special_effect SE_LIGHT_SCREEN_PALETTE, AnimationLightScreenPalette ; $F0 + special_effect SE_HIDE_MON_PIC, AnimationHideMonPic ; $EF + special_effect SE_SQUISH_MON_PIC, AnimationSquishMonPic ; $EE + special_effect SE_SHOOT_BALLS_UPWARD, AnimationShootBallsUpward ; $ED + special_effect SE_SHOOT_MANY_BALLS_UPWARD, AnimationShootManyBallsUpward ; $EC + special_effect SE_BOUNCE_UP_AND_DOWN, AnimationBoundUpAndDown ; $EB + special_effect SE_MINIMIZE_MON, AnimationMinimizeMon ; $EA + special_effect SE_SLIDE_MON_DOWN_AND_HIDE, AnimationSlideMonDownAndHide ; $E9 + special_effect SE_TRANSFORM_MON, AnimationTransformMon ; $E8 + special_effect SE_LEAVES_FALLING, AnimationLeavesFalling ; $E7 + special_effect SE_PETALS_FALLING, AnimationPetalsFalling ; $E6 + special_effect SE_SLIDE_MON_HALF_OFF, AnimationSlideMonHalfOff ; $E5 + special_effect SE_SHAKE_ENEMY_HUD, AnimationShakeEnemyHUD ; $E4 + special_effect SE_SHAKE_ENEMY_HUD_2, AnimationShakeEnemyHUD ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4) + special_effect SE_SPIRAL_BALLS_INWARD, AnimationSpiralBallsInward ; $E2 + special_effect SE_DELAY_ANIMATION_10, AnimationDelay10 ; $E1 + special_effect SE_FLASH_ENEMY_MON_PIC, AnimationFlashEnemyMonPic ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon + special_effect SE_HIDE_ENEMY_MON_PIC, AnimationHideEnemyMonPic ; $DF + special_effect SE_BLINK_ENEMY_MON, AnimationBlinkEnemyMon ; $DE + special_effect SE_SHOW_MON_PIC, AnimationShowMonPic ; $DD + special_effect SE_SHOW_ENEMY_MON_PIC, AnimationShowEnemyMonPic ; $DC + special_effect SE_SLIDE_ENEMY_MON_OFF, AnimationSlideEnemyMonOff ; $DB + special_effect SE_SHAKE_BACK_AND_FORTH, AnimationShakeBackAndForth ; $DA + special_effect SE_SUBSTITUTE_MON, AnimationSubstitute ; $D9 + special_effect SE_WAVY_SCREEN, AnimationWavyScreen ; $D8 + db -1 ; end diff --git a/data/moves/animation_special_effects.asm b/data/moves/animation_special_effects.asm index 9dfb5645..da8a3fda 100644 --- a/data/moves/animation_special_effects.asm +++ b/data/moves/animation_special_effects.asm @@ -1,75 +1,32 @@ -; Format: Animation ID (1 byte), Address (2 bytes) -AnimationIdSpecialEffects: - db MEGA_PUNCH - dw AnimationFlashScreen - - db GUILLOTINE - dw AnimationFlashScreen - - db MEGA_KICK - dw AnimationFlashScreen - - db HEADBUTT - dw AnimationFlashScreen - - db TAIL_WHIP - dw TailWhipAnimationUnused - - db GROWL - dw DoGrowlSpecialEffects - - db DISABLE - dw AnimationFlashScreen - - db BLIZZARD - dw DoBlizzardSpecialEffects - - db BUBBLEBEAM - dw AnimationFlashScreen - - db HYPER_BEAM - dw FlashScreenEveryFourFrameBlocks - - db THUNDERBOLT - dw FlashScreenEveryEightFrameBlocks - - db REFLECT - dw AnimationFlashScreen - - db SELFDESTRUCT - dw DoExplodeSpecialEffects +anim_special_effect: MACRO + db \1 + dw \2 +ENDM - db SPORE - dw AnimationFlashScreen - - db EXPLOSION - dw DoExplodeSpecialEffects - - db ROCK_SLIDE - dw DoRockSlideSpecialEffects - - db TRADE_BALL_DROP_ANIM - dw TradeHidePokemon - - db TRADE_BALL_SHAKE_ANIM - dw TradeShakePokeball - - db TRADE_BALL_TILT_ANIM - dw TradeJumpPokeball - - db TOSS_ANIM - dw DoBallTossSpecialEffects - - db SHAKE_ANIM - dw DoBallShakeSpecialEffects - - db POOF_ANIM - dw DoPoofSpecialEffects - - db GREATTOSS_ANIM - dw DoBallTossSpecialEffects - - db ULTRATOSS_ANIM - dw DoBallTossSpecialEffects - - db $FF ; terminator +AnimationIdSpecialEffects: +; animation id, effect routine address + anim_special_effect MEGA_PUNCH, AnimationFlashScreen + anim_special_effect GUILLOTINE, AnimationFlashScreen + anim_special_effect MEGA_KICK, AnimationFlashScreen + anim_special_effect HEADBUTT, AnimationFlashScreen + anim_special_effect TAIL_WHIP, TailWhipAnimationUnused + anim_special_effect GROWL, DoGrowlSpecialEffects + anim_special_effect DISABLE, AnimationFlashScreen + anim_special_effect BLIZZARD, DoBlizzardSpecialEffects + anim_special_effect BUBBLEBEAM, AnimationFlashScreen + anim_special_effect HYPER_BEAM, FlashScreenEveryFourFrameBlocks + anim_special_effect THUNDERBOLT, FlashScreenEveryEightFrameBlocks + anim_special_effect REFLECT, AnimationFlashScreen + anim_special_effect SELFDESTRUCT, DoExplodeSpecialEffects + anim_special_effect SPORE, AnimationFlashScreen + anim_special_effect EXPLOSION, DoExplodeSpecialEffects + anim_special_effect ROCK_SLIDE, DoRockSlideSpecialEffects + anim_special_effect TRADE_BALL_DROP_ANIM, TradeHidePokemon + anim_special_effect TRADE_BALL_SHAKE_ANIM, TradeShakePokeball + anim_special_effect TRADE_BALL_TILT_ANIM, TradeJumpPokeball + anim_special_effect TOSS_ANIM, DoBallTossSpecialEffects + anim_special_effect SHAKE_ANIM, DoBallShakeSpecialEffects + anim_special_effect POOF_ANIM, DoPoofSpecialEffects + anim_special_effect GREATTOSS_ANIM, DoBallTossSpecialEffects + anim_special_effect ULTRATOSS_ANIM, DoBallTossSpecialEffects + db -1 ; end diff --git a/data/moves/animations.asm b/data/moves/animations.asm index 8c388afd..6f262952 100755 --- a/data/moves/animations.asm +++ b/data/moves/animations.asm @@ -215,155 +215,155 @@ ZigZagScreenAnim: PoundAnim: StruggleAnim: - db $08,$00,$01 + db $08, $00, $01 db $FF KarateChopAnim: - db $08,$01,$03 + db $08, $01, $03 db $FF DoubleSlapAnim: - db $05,$02,$01 - db $05,$02,$01 + db $05, $02, $01 + db $05, $02, $01 db $FF CometPunchAnim: - db $04,$03,$02 - db $04,$03,$02 + db $04, $03, $02 + db $04, $03, $02 db $FF MegaPunchAnim: - db $46,$04,$04 + db $46, $04, $04 db $FF PayDayAnim: - db $08,$00,$01 - db $04,$05,$52 + db $08, $00, $01 + db $04, $05, $52 db $FF FirePunchAnim: - db $06,$06,$02 - db $46,$FF,$11 + db $06, $06, $02 + db $46, $FF, $11 db $FF IcePunchAnim: - db $06,$07,$02 - db $10,$FF,$2F + db $06, $07, $02 + db $10, $FF, $2F db $FF ThunderPunchAnim: - db $06,$08,$02 + db $06, $08, $02 db SE_DARK_SCREEN_PALETTE, $FF - db $46,$FF,$2B + db $46, $FF, $2B db SE_RESET_SCREEN_PALETTE, $FF db $FF ScratchAnim: - db $06,$09,$0F + db $06, $09, $0F db $FF VicegripAnim: - db $08,$0A,$2A + db $08, $0A, $2A db $FF GuillotineAnim: - db $06,$0B,$2A + db $06, $0B, $2A db $FF RazorWindAnim: - db $04,$0C,$16 + db $04, $0C, $16 db $FF SwordsDanceAnim: - db $46,$0D,$18 - db $46,$0D,$18 - db $46,$0D,$18 + db $46, $0D, $18 + db $46, $0D, $18 + db $46, $0D, $18 db $FF CutAnim: db SE_DARK_SCREEN_FLASH, $0E - db $04,$FF,$16 + db $04, $FF, $16 db $FF GustAnim: - db $46,$0F,$10 - db $06,$FF,$02 + db $46, $0F, $10 + db $06, $FF, $02 db $FF WingAttackAnim: - db $46,$10,$04 + db $46, $10, $04 db $FF WhirlwindAnim: - db $46,$11,$10 + db $46, $11, $10 db SE_SLIDE_ENEMY_MON_OFF, $FF db $FF FlyAnim: - db $46,$12,$04 + db $46, $12, $04 db SE_SHOW_MON_PIC, $FF db $FF BindAnim: - db $04,$13,$23 - db $04,$13,$23 + db $04, $13, $23 + db $04, $13, $23 db $FF SlamAnim: - db $06,$14,$02 + db $06, $14, $02 db $FF VineWhipAnim: - db $01,$15,$16 - db $08,$FF,$01 + db $01, $15, $16 + db $08, $FF, $01 db $FF StompAnim: - db $48,$16,$05 + db $48, $16, $05 db $FF DoubleKickAnim: - db $08,$17,$01 - db $08,$17,$01 + db $08, $17, $01 + db $08, $17, $01 db $FF MegaKickAnim: - db $46,$18,$04 + db $46, $18, $04 db $FF JumpKickAnim: - db $46,$19,$04 + db $46, $19, $04 db $FF RollingKickAnim: db SE_DARK_SCREEN_FLASH, $1A - db $46,$FF,$04 + db $46, $FF, $04 db $FF SandAttackAnim: - db $46,$1B,$28 + db $46, $1B, $28 db $FF HeatButtAnim: - db $46,$1C,$05 + db $46, $1C, $05 db $FF HornAttackAnim: - db $06,$1D,$45 - db $46,$FF,$05 + db $06, $1D, $45 + db $46, $FF, $05 db $FF FuryAttackAnim: - db $02,$1E,$46 - db $02,$FF,$46 + db $02, $1E, $46 + db $02, $FF, $46 db $FF HornDrillAnim: - db $42,$1F,$05 - db $42,$FF,$05 - db $42,$FF,$05 - db $42,$FF,$05 - db $42,$FF,$05 + db $42, $1F, $05 + db $42, $FF, $05 + db $42, $FF, $05 + db $42, $FF, $05 + db $42, $FF, $05 db $FF TackleAnim: @@ -379,9 +379,9 @@ BodySlamAnim: db $FF WrapAnim: - db $04,$22,$23 - db $04,$22,$23 - db $04,$22,$23 + db $04, $22, $23 + db $04, $22, $23 + db $04, $22, $23 db $FF TakeDownAnim: @@ -391,12 +391,12 @@ TakeDownAnim: db $FF ThrashAnim: - db $46,$24,$04 + db $46, $24, $04 db $FF DoubleEdgeAnim: db SE_LIGHT_SCREEN_PALETTE, $48 - db $06,$FF,$2D + db $06, $FF, $2D db SE_RESET_SCREEN_PALETTE, $FF db SE_MOVE_MON_HORIZONTALLY, $FF db SE_DARK_SCREEN_FLASH, $25 @@ -414,16 +414,16 @@ TailWhipAnim: db $FF PoisonStingAnim: - db $06,$27,$00 + db $06, $27, $00 db $FF TwineedleAnim: - db $05,$28,$01 - db $05,$28,$01 + db $05, $28, $01 + db $05, $28, $01 db $FF PinMissileAnim: - db $03,$29,$01 + db $03, $29, $01 db $FF LeerAnim: @@ -434,34 +434,34 @@ LeerAnim: db $FF BiteAnim: - db $08,$2B,$02 + db $08, $2B, $02 db $FF GrowlAnim: - db $46,$2C,$12 + db $46, $2C, $12 db $FF RoarAnim: - db $46,$2D,$15 - db $46,$2D,$15 - db $46,$2D,$15 + db $46, $2D, $15 + db $46, $2D, $15 + db $46, $2D, $15 db $FF SingAnim: - db $46,$2E,$12 - db $50,$FF,$40 - db $50,$FF,$40 + db $46, $2E, $12 + db $50, $FF, $40 + db $50, $FF, $40 db $FF SupersonicAnim: - db $06,$2F,$31 + db $06, $2F, $31 db $FF SonicBoomAnim: - db $46,$2D,$15 - db $46,$2D,$15 - db $46,$0F,$10 - db $46,$FF,$05 + db $46, $2D, $15 + db $46, $2D, $15 + db $46, $0F, $10 + db $46, $FF, $05 db $FF DisableAnim: @@ -472,18 +472,18 @@ DisableAnim: db $FF AcidAnim: - db $46,$32,$13 - db $46,$32,$14 + db $46, $32, $13 + db $46, $32, $14 db $FF EmberAnim: - db $46,$33,$11 + db $46, $33, $11 db $FF FlamethrowerAnim: - db $46,$34,$1F - db $46,$34,$0C - db $46,$34,$0D + db $46, $34, $1F + db $46, $34, $0C + db $46, $34, $0D db $FF MistAnim: @@ -493,40 +493,40 @@ MistAnim: db $FF WaterGunAnim: - db $06,$36,$2C + db $06, $36, $2C db $FF HydroPumpAnim: - db $06,$37,$1A - db $06,$37,$1A + db $06, $37, $1A + db $06, $37, $1A db $FF SurfAnim: db SE_WATER_DROPLETS_EVERYWHERE, $38 - db $06,$37,$1A + db $06, $37, $1A db $FF IceBeamAnim: - db $03,$39,$2E - db $10,$FF,$2F + db $03, $39, $2E + db $10, $FF, $2F db $FF BlizzardAnim: - db $04,$3A,$38 - db $04,$37,$38 + db $04, $3A, $38 + db $04, $37, $38 db $FF PsyBeamAnim: - db $03,$3B,$2E + db $03, $3B, $2E db SE_FLASH_SCREEN_LONG, $FF db $FF BubbleBeamAnim: - db $12,$3C,$35 + db $12, $3C, $35 db $FF AuroraBeamAnim: - db $03,$3D,$2E + db $03, $3D, $2E db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db $FF @@ -534,49 +534,49 @@ AuroraBeamAnim: HyperBeamAnim: db SE_DARK_SCREEN_PALETTE, $48 db SE_SPIRAL_BALLS_INWARD, $FF - db $02,$3E,$2E + db $02, $3E, $2E db SE_DARK_SCREEN_FLASH, $FF db SE_DARK_SCREEN_FLASH, $FF - db $46,$04,$04 + db $46, $04, $04 db SE_RESET_SCREEN_PALETTE, $FF db $FF PeckAnim: - db $08,$3F,$01 + db $08, $3F, $01 db $FF DrillPeckAnim: - db $46,$40,$04 + db $46, $40, $04 db $FF SubmissionAnim: db SE_SLIDE_MON_OFF, $41 - db $06,$FF,$01 + db $06, $FF, $01 db SE_SHOW_MON_PIC, $FF db $FF LowKickAnim: db SE_SLIDE_MON_OFF, $42 - db $46,$FF,$04 + db $46, $FF, $04 db SE_SHOW_MON_PIC, $FF db $FF CounterAnim: db SE_SLIDE_MON_OFF, $43 - db $46,$FF,$04 + db $46, $FF, $04 db SE_SHOW_MON_PIC, $FF db $FF SeismicTossAnim: db SE_BLINK_ENEMY_MON, $FF - db $41,$8B,$4E + db $41, $8B, $4E db SE_HIDE_ENEMY_MON_PIC, $FF db SE_SLIDE_MON_OFF, $FF - db $42,$44,$4F + db $42, $44, $4F db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db SE_SHOW_MON_PIC, $FF - db $41,$44,$50 + db $41, $44, $50 db SE_SHOW_ENEMY_MON_PIC, $FF db SE_SHAKE_SCREEN, $FF db $FF @@ -584,28 +584,28 @@ SeismicTossAnim: StrengthAnim: db SE_MOVE_MON_HORIZONTALLY, $48 db SE_RESET_MON_POSITION, $FF - db $46,$06,$04 + db $46, $06, $04 db $FF AbsorbAnim: db SE_LIGHT_SCREEN_PALETTE, $46 - db $06,$FF,$21 - db $06,$FF,$22 + db $06, $FF, $21 + db $06, $FF, $22 db SE_RESET_SCREEN_PALETTE, $FF db $FF MegaDrainAnim: db SE_LIGHT_SCREEN_PALETTE, $47 db SE_DARK_SCREEN_FLASH, $FF - db $06,$FF,$21 - db $06,$FF,$22 + db $06, $FF, $21 + db $06, $FF, $22 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF LeechSeedAnim: - db $46,$48,$1B - db $55,$4D,$1C + db $46, $48, $1B + db $55, $4D, $1C db $FF GrowthAnim: @@ -616,25 +616,25 @@ GrowthAnim: RazorLeafAnim: db SE_LEAVES_FALLING, $4A - db $41,$80,$44 - db $01,$0C,$16 + db $41, $80, $44 + db $01, $0C, $16 db $FF SolarBeamAnim: - db $06,$4B,$2E - db $06,$FF,$01 + db $06, $4B, $2E + db $06, $FF, $01 db $FF PoisonPowderAnim: - db $06,$4C,$36 + db $06, $4C, $36 db $FF StunSporeAnim: - db $06,$4D,$36 + db $06, $4D, $36 db $FF SleepPowderAnim: - db $06,$4E,$36 + db $06, $4E, $36 db $FF PedalDanceAnim: @@ -644,48 +644,48 @@ PedalDanceAnim: db $FF StringShotAnim: - db $08,$50,$37 + db $08, $50, $37 db $FF DragonRageAnim: - db $46,$51,$1F - db $46,$FF,$0C - db $46,$FF,$0D - db $46,$FF,$0E + db $46, $51, $1F + db $46, $FF, $0C + db $46, $FF, $0D + db $46, $FF, $0E db $FF FireSpinAnim: - db $46,$52,$0C - db $46,$FF,$0D - db $46,$FF,$0E + db $46, $52, $0C + db $46, $FF, $0D + db $46, $FF, $0E db $FF ThunderShockAnim: - db $42,$53,$29 + db $42, $53, $29 db $FF ThunderBoltAnim: - db $41,$54,$29 - db $41,$54,$29 + db $41, $54, $29 + db $41, $54, $29 db $FF ThunderWaveAnim: - db $42,$55,$29 - db $02,$FF,$23 - db $04,$FF,$23 + db $42, $55, $29 + db $02, $FF, $23 + db $04, $FF, $23 db $FF ThunderAnim: db SE_DARK_SCREEN_PALETTE, $56 db SE_DARK_SCREEN_FLASH, $FF - db $46,$FF,$2B + db $46, $FF, $2B db SE_DARK_SCREEN_FLASH, $FF - db $42,$54,$29 + db $42, $54, $29 db SE_RESET_SCREEN_PALETTE, $FF db $FF RockThrowAnim: - db $04,$57,$30 + db $04, $57, $30 db $FF EarthquakeAnim: @@ -701,13 +701,13 @@ FissureAnim: db $FF DigAnim: - db $46,$5A,$04 + db $46, $5A, $04 db SE_SLIDE_MON_UP, $FF db $FF ToxicAnim: db SE_WATER_DROPLETS_EVERYWHERE, $38 - db $46,$5B,$14 + db $46, $5B, $14 db $FF ConfusionAnim: @@ -725,7 +725,7 @@ HypnosisAnim: MeditateAnim: db SE_LIGHT_SCREEN_PALETTE, $5F - db $46,$FF,$43 + db $46, $FF, $43 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF @@ -737,12 +737,12 @@ AgilityAnim: QuickAttackAnim: db SE_SLIDE_MON_OFF, $61 - db $46,$FF,$04 + db $46, $FF, $04 db SE_SHOW_MON_PIC, $FF db $FF RageAnim: - db $06,$62,$01 + db $06, $62, $01 db $FF TeleportAnim: @@ -756,12 +756,12 @@ NightShadeAnim: db $FF MimicAnim: - db $46,$65,$21 - db $46,$65,$22 + db $46, $65, $21 + db $46, $65, $22 db $FF ScreechAnim: - db $46,$66,$12 + db $46, $66, $12 db $FF DoubleTeamAnim: @@ -773,7 +773,7 @@ DoubleTeamAnim: db SE_RESET_SCREEN_PALETTE, $FF db SE_SHAKE_BACK_AND_FORTH, $67 db SE_SHOW_MON_PIC, $FF - db $46,$6F,$33 + db $46, $6F, $33 db $FF RecoverAnim: @@ -785,7 +785,7 @@ RecoverAnim: HardenAnim: db SE_LIGHT_SCREEN_PALETTE, $69 - db $46,$FF,$43 + db $46, $FF, $43 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF @@ -798,8 +798,8 @@ MinimizeAnim: db $FF SmokeScreenAnim: - db $46,$6B,$28 - db $04,$FF,$0A + db $46, $6B, $28 + db $04, $FF, $0A db SE_DARKEN_MON_PALETTE, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF @@ -817,34 +817,34 @@ SmokeScreenAnim: ConfuseRayAnim: db SE_DARK_SCREEN_PALETTE, $6C - db $46,$FF,$3E + db $46, $FF, $3E db SE_RESET_SCREEN_PALETTE, $FF db $FF WithdrawAnim: db SE_LIGHT_SCREEN_PALETTE, $6E db SE_SLIDE_MON_DOWN, $FF - db $06,$FF,$51 + db $06, $FF, $51 db SE_RESET_SCREEN_PALETTE, $FF db SE_SHOW_MON_PIC, $FF db $FF DefenseCurlAnim: db SE_LIGHT_SCREEN_PALETTE, $6E - db $06,$FF,$43 + db $06, $FF, $43 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF BarrierAnim: - db $46,$6F,$33 - db $46,$6F,$33 + db $46, $6F, $33 + db $46, $6F, $33 db $FF LightScreenAnim: db SE_LIGHT_SCREEN_PALETTE, $FF - db $46,$70,$33 - db $46,$70,$33 + db $46, $70, $33 + db $46, $70, $33 db SE_RESET_SCREEN_PALETTE, $FF db $FF @@ -856,8 +856,8 @@ HazeAnim: ReflectAnim: db SE_DARK_SCREEN_PALETTE, $FF - db $46,$72,$33 - db $46,$72,$33 + db $46, $72, $33 + db $46, $72, $33 db SE_RESET_SCREEN_PALETTE, $FF db $FF @@ -866,7 +866,7 @@ FocusEnergyAnim: db $FF BideAnim: - db $46,$74,$04 + db $46, $74, $04 db $FF MetronomeAnim: @@ -880,88 +880,88 @@ MetronomeAnim: db $FF MirrorMoveAnim: - db $08,$76,$01 + db $08, $76, $01 db $FF SelfdestructAnim: - db $43,$77,$34 + db $43, $77, $34 db $FF EggBombAnim: - db $44,$78,$41 - db $44,$78,$42 + db $44, $78, $41 + db $44, $78, $42 db $FF LickAnim: - db $46,$7B,$14 + db $46, $7B, $14 db $FF SmogAnim: db SE_DARKEN_MON_PALETTE, $48 - db $46,$7A,$19 + db $46, $7A, $19 db SE_RESET_SCREEN_PALETTE, $FF db $FF SludgeAnim: - db $46,$7B,$13 - db $46,$7B,$14 + db $46, $7B, $13 + db $46, $7B, $14 db $FF BoneClubAnim: - db $08,$7C,$02 + db $08, $7C, $02 db $FF FireBlastAnim: - db $46,$7D,$1F - db $46,$FF,$20 - db $46,$FF,$20 - db $46,$FF,$0C - db $46,$FF,$0D + db $46, $7D, $1F + db $46, $FF, $20 + db $46, $FF, $20 + db $46, $FF, $0C + db $46, $FF, $0D db $FF WaterfallAnim: db SE_SLIDE_MON_DOWN, $48 - db $06,$37,$1A - db $08,$FF,$02 + db $06, $37, $1A + db $08, $FF, $02 db SE_SLIDE_MON_UP, $FF db $FF ClampAnim: - db $08,$7F,$2A - db $06,$83,$23 - db $06,$83,$23 + db $08, $7F, $2A + db $06, $83, $23 + db $06, $83, $23 db $FF SwiftAnim: - db $43,$80,$3F + db $43, $80, $3F db $FF SkullBashAnim: - db $46,$81,$05 + db $46, $81, $05 db $FF SpikeCannonAnim: - db $44,$82,$04 + db $44, $82, $04 db $FF ConstrictAnim: - db $06,$83,$23 - db $06,$83,$23 - db $06,$83,$23 + db $06, $83, $23 + db $06, $83, $23 + db $06, $83, $23 db $FF AmnesiaAnim: - db $08,$84,$25 - db $08,$84,$25 + db $08, $84, $25 + db $08, $84, $25 db $FF KinesisAnim: - db $08,$85,$01 + db $08, $85, $01 db $FF SoftboiledAnim: db SE_SLIDE_MON_HALF_OFF, $48 - db $08,$86,$4C + db $08, $86, $4C db SE_LIGHT_SCREEN_PALETTE, $FF db SE_SPIRAL_BALLS_INWARD, $FF db SE_RESET_SCREEN_PALETTE, $FF @@ -969,7 +969,7 @@ SoftboiledAnim: db $FF HiJumpKickAnim: - db $46,$87,$04 + db $46, $87, $04 db $FF GlareAnim: @@ -982,58 +982,58 @@ GlareAnim: DreamEaterAnim: db SE_FLASH_SCREEN_LONG, $89 db SE_DARK_SCREEN_PALETTE, $89 - db $08,$89,$02 + db $08, $89, $02 db SE_RESET_SCREEN_PALETTE, $FF db $FF PoisonGasAnim: - db $46,$8A,$19 + db $46, $8A, $19 db $FF BarrageAnim: - db $43,$8B,$41 - db $05,$FF,$55 + db $43, $8B, $41 + db $05, $FF, $55 db $FF LeechLifeAnim: - db $08,$8C,$02 + db $08, $8C, $02 db SE_DARK_SCREEN_FLASH, $FF - db $06,$FF,$21 - db $06,$FF,$22 + db $06, $FF, $21 + db $06, $FF, $22 db SE_DARK_SCREEN_FLASH, $FF db $FF LovelyKissAnim: - db $06,$8D,$12 + db $06, $8D, $12 db $FF SkyAttackAnim: db SE_SQUISH_MON_PIC, $8E db SE_SHOOT_BALLS_UPWARD, $FF - db $46,$87,$04 + db $46, $87, $04 db SE_SHOW_MON_PIC, $FF db $FF TransformAnim: - db $46,$8F,$21 - db $44,$8F,$22 - db $08,$FF,$47 + db $46, $8F, $21 + db $44, $8F, $22 + db $08, $FF, $47 db SE_TRANSFORM_MON, $FF db $FF BubbleAnim: - db $16,$90,$35 + db $16, $90, $35 db $FF DizzyPunchAnim: - db $06,$91,$17 - db $06,$91,$17 - db $06,$91,$17 - db $06,$02,$02 + db $06, $91, $17 + db $06, $91, $17 + db $06, $91, $17 + db $06, $02, $02 db $FF SporeAnim: - db $06,$92,$36 + db $06, $92, $36 db $FF FlashAnim: @@ -1044,7 +1044,7 @@ FlashAnim: db $FF PsywaveAnim: - db $06,$2F,$31 + db $06, $2F, $31 db SE_WAVY_SCREEN, $5C db $FF @@ -1057,91 +1057,91 @@ AcidArmorAnim: db $FF CrabHammerAnim: - db $46,$97,$05 - db $06,$FF,$2A + db $46, $97, $05 + db $06, $FF, $2A db $FF ExplosionAnim: - db $43,$98,$34 + db $43, $98, $34 db $FF FurySwipesAnim: - db $04,$99,$0F + db $04, $99, $0F db $FF BonemerangAnim: - db $06,$9A,$02 + db $06, $9A, $02 db $FF RestAnim: - db $10,$9B,$3A - db $10,$9B,$3A + db $10, $9B, $3A + db $10, $9B, $3A db $FF RockSlideAnim: - db $04,$9C,$1D - db $03,$9C,$1E - db $46,$9D,$04 + db $04, $9C, $1D + db $03, $9C, $1E + db $46, $9D, $04 db $FF HyperFangAnim: - db $06,$9D,$02 + db $06, $9D, $02 db $FF SharpenAnim: db SE_LIGHT_SCREEN_PALETTE, $9E - db $46,$FF,$43 + db $46, $FF, $43 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF ConversionAnim: db SE_DARK_SCREEN_FLASH, $9F - db $46,$FF,$21 - db $46,$FF,$22 + db $46, $FF, $21 + db $46, $FF, $22 db SE_DARK_SCREEN_FLASH, $FF db $FF TriAttackAnim: db SE_DARK_SCREEN_FLASH, $A0 - db $46,$FF,$4D + db $46, $FF, $4D db SE_DARK_SCREEN_FLASH, $FF db $FF SuperFangAnim: db SE_DARK_SCREEN_PALETTE, $48 - db $46,$A1,$04 + db $46, $A1, $04 db SE_RESET_SCREEN_PALETTE, $FF db $FF SlashAnim: - db $06,$A2,$0F + db $06, $A2, $0F db $FF SubstituteAnim: db SE_SLIDE_MON_OFF, $A3 - db $08,$FF,$47 + db $08, $FF, $47 db SE_SUBSTITUTE_MON, $FF db $FF BallTossAnim: - db $03,$FF,$06 + db $03, $FF, $06 db $FF GreatTossAnim: - db $03,$FF,$07 + db $03, $FF, $07 db $FF UltraTossAnim: - db $02,$FF,$08 + db $02, $FF, $08 db $FF BallShakeAnim: - db $04,$FF,$09 + db $04, $FF, $09 db $FF BallPoofAnim: - db $04,$FF,$0A + db $04, $FF, $0A db $FF ShowPicAnim: @@ -1165,19 +1165,19 @@ EnemyHUDShakeAnim: db $FF TradeBallDropAnim: - db $86,$FF,$48 + db $86, $FF, $48 db $FF TradeBallAppear1Anim: - db $84,$FF,$49 + db $84, $FF, $49 db $FF TradeBallAppear2Anim: - db $86,$FF,$4A + db $86, $FF, $4A db $FF TradeBallPoofAnim: - db $86,$FF,$4B + db $86, $FF, $4B db $FF XStatItemAnim: @@ -1188,7 +1188,7 @@ XStatItemAnim: ShrinkingSquareAnim: db SE_LIGHT_SCREEN_PALETTE, $FF - db $46,$FF,$43 + db $46, $FF, $43 db SE_RESET_SCREEN_PALETTE, $FF db $FF @@ -1200,7 +1200,7 @@ XStatItemBlackAnim: ShrinkingSquareBlackAnim: db SE_DARKEN_MON_PALETTE, $FF - db $46,$FF,$43 + db $46, $FF, $43 db SE_RESET_SCREEN_PALETTE, $FF db $FF @@ -1211,37 +1211,37 @@ UnusedAnim: db $FF ParalyzeAnim: - db $04,$13,$24 - db $04,$13,$24 + db $04, $13, $24 + db $04, $13, $24 db $FF PoisonAnim: - db $08,$13,$27 - db $08,$13,$27 + db $08, $13, $27 + db $08, $13, $27 db $FF SleepPlayerAnim: - db $10,$9B,$3A - db $10,$9B,$3A + db $10, $9B, $3A + db $10, $9B, $3A db $FF SleepEnemyAnim: - db $10,$9B,$3B - db $10,$9B,$3B + db $10, $9B, $3B + db $10, $9B, $3B db $FF ConfusedPlayerAnim: - db $08,$84,$25 - db $08,$84,$25 + db $08, $84, $25 + db $08, $84, $25 db $FF ConfusedEnemyAnim: - db $08,$84,$26 - db $08,$84,$26 + db $08, $84, $26 + db $08, $84, $26 db $FF BallBlockAnim: - db $03,$FF,$0B + db $03, $FF, $0B db $FF FaintAnim: @@ -1253,11 +1253,11 @@ ShakeScreenAnim: db $FF ThrowRockAnim: - db $03,$8B,$53 + db $03, $8B, $53 db $FF ThrowBaitAnim: - db $03,$8B,$54 + db $03, $8B, $54 db $FF SubanimationPointers: @@ -1350,860 +1350,860 @@ SubanimationPointers: Subanimation04: db $43 - db $02,$1a,$00 - db $02,$10,$00 - db $02,$03,$00 + db $02, $1a, $00 + db $02, $10, $00 + db $02, $03, $00 Subanimation05: db $41 - db $02,$10,$00 + db $02, $10, $00 Subanimation08: db $0b - db $03,$30,$00 - db $03,$44,$00 - db $03,$94,$00 - db $03,$60,$00 - db $03,$76,$00 - db $03,$9f,$00 - db $03,$8d,$00 - db $03,$a0,$00 - db $03,$1a,$00 - db $03,$a1,$00 - db $03,$34,$00 + db $03, $30, $00 + db $03, $44, $00 + db $03, $94, $00 + db $03, $60, $00 + db $03, $76, $00 + db $03, $9f, $00 + db $03, $8d, $00 + db $03, $a0, $00 + db $03, $1a, $00 + db $03, $a1, $00 + db $03, $34, $00 Subanimation07: db $0b - db $03,$30,$00 - db $03,$a2,$00 - db $03,$31,$00 - db $03,$a3,$00 - db $03,$32,$00 - db $03,$a4,$00 - db $03,$92,$00 - db $03,$a5,$00 - db $03,$15,$00 - db $03,$a6,$00 - db $03,$34,$00 + db $03, $30, $00 + db $03, $a2, $00 + db $03, $31, $00 + db $03, $a3, $00 + db $03, $32, $00 + db $03, $a4, $00 + db $03, $92, $00 + db $03, $a5, $00 + db $03, $15, $00 + db $03, $a6, $00 + db $03, $34, $00 Subanimation06: db $0b - db $03,$30,$00 - db $03,$a2,$00 - db $03,$93,$00 - db $03,$61,$00 - db $03,$73,$00 - db $03,$a7,$00 - db $03,$33,$00 - db $03,$a8,$00 - db $03,$0e,$00 - db $03,$a9,$00 - db $03,$34,$00 + db $03, $30, $00 + db $03, $a2, $00 + db $03, $93, $00 + db $03, $61, $00 + db $03, $73, $00 + db $03, $a7, $00 + db $03, $33, $00 + db $03, $a8, $00 + db $03, $0e, $00 + db $03, $a9, $00 + db $03, $34, $00 Subanimation09: db $04 - db $03,$21,$04 - db $04,$21,$04 - db $03,$21,$04 - db $05,$21,$04 + db $03, $21, $04 + db $04, $21, $04 + db $03, $21, $04 + db $05, $21, $04 Subanimation0a: db $46 - db $06,$1b,$00 - db $07,$1b,$00 - db $08,$36,$00 - db $09,$36,$00 - db $0a,$15,$00 - db $0a,$15,$00 + db $06, $1b, $00 + db $07, $1b, $00 + db $08, $36, $00 + db $09, $36, $00 + db $0a, $15, $00 + db $0a, $15, $00 Subanimation0b: db $04 - db $01,$2d,$00 - db $03,$2f,$00 - db $03,$35,$00 - db $03,$4d,$00 + db $01, $2d, $00 + db $03, $2f, $00 + db $03, $35, $00 + db $03, $4d, $00 Subanimation55: db $41 - db $01,$9d,$00 + db $01, $9d, $00 Subanimation11: db $4c - db $0b,$26,$00 - db $0c,$26,$00 - db $0b,$26,$00 - db $0c,$26,$00 - db $0b,$28,$00 - db $0c,$28,$00 - db $0b,$28,$00 - db $0c,$28,$00 - db $0b,$27,$00 - db $0c,$27,$00 - db $0b,$27,$00 - db $0c,$27,$00 + db $0b, $26, $00 + db $0c, $26, $00 + db $0b, $26, $00 + db $0c, $26, $00 + db $0b, $28, $00 + db $0c, $28, $00 + db $0b, $28, $00 + db $0c, $28, $00 + db $0b, $27, $00 + db $0c, $27, $00 + db $0b, $27, $00 + db $0c, $27, $00 Subanimation2b: db $4b - db $0d,$03,$03 - db $0e,$03,$03 - db $0f,$03,$00 - db $0d,$11,$00 - db $0d,$11,$00 - db $0d,$37,$00 - db $0d,$37,$00 - db $10,$21,$00 - db $10,$21,$00 - db $11,$1b,$00 - db $11,$1b,$00 + db $0d, $03, $03 + db $0e, $03, $03 + db $0f, $03, $00 + db $0d, $11, $00 + db $0d, $11, $00 + db $0d, $37, $00 + db $0d, $37, $00 + db $10, $21, $00 + db $10, $21, $00 + db $11, $1b, $00 + db $11, $1b, $00 Subanimation2c: db $4c - db $12,$01,$00 - db $12,$0f,$00 - db $12,$1b,$00 - db $12,$25,$00 - db $13,$38,$00 - db $13,$38,$02 - db $14,$38,$00 - db $14,$38,$02 - db $15,$38,$00 - db $15,$38,$00 - db $16,$38,$00 - db $16,$38,$00 + db $12, $01, $00 + db $12, $0f, $00 + db $12, $1b, $00 + db $12, $25, $00 + db $13, $38, $00 + db $13, $38, $02 + db $14, $38, $00 + db $14, $38, $02 + db $15, $38, $00 + db $15, $38, $00 + db $16, $38, $00 + db $16, $38, $00 Subanimation12: db $69 - db $17,$30,$00 - db $17,$39,$00 - db $17,$3a,$00 - db $17,$3b,$00 - db $17,$3c,$00 - db $17,$3d,$00 - db $17,$3e,$00 - db $17,$3f,$00 - db $17,$1f,$00 + db $17, $30, $00 + db $17, $39, $00 + db $17, $3a, $00 + db $17, $3b, $00 + db $17, $3c, $00 + db $17, $3d, $00 + db $17, $3e, $00 + db $17, $3f, $00 + db $17, $1f, $00 Subanimation00: db $41 - db $01,$17,$00 + db $01, $17, $00 Subanimation01: db $42 - db $01,$0f,$00 - db $01,$1d,$00 + db $01, $0f, $00 + db $01, $1d, $00 Subanimation02: db $43 - db $01,$12,$00 - db $01,$15,$00 - db $01,$1c,$00 + db $01, $12, $00 + db $01, $15, $00 + db $01, $1c, $00 Subanimation03: db $44 - db $01,$0b,$00 - db $01,$11,$00 - db $01,$18,$00 - db $01,$1d,$00 + db $01, $0b, $00 + db $01, $11, $00 + db $01, $18, $00 + db $01, $1d, $00 Subanimation0c: db $43 - db $0c,$20,$00 - db $0c,$21,$00 - db $0c,$23,$00 + db $0c, $20, $00 + db $0c, $21, $00 + db $0c, $23, $00 Subanimation0d: db $46 - db $0c,$20,$02 - db $0c,$15,$00 - db $0c,$21,$02 - db $0c,$17,$00 - db $0c,$23,$02 - db $0c,$19,$00 + db $0c, $20, $02 + db $0c, $15, $00 + db $0c, $21, $02 + db $0c, $17, $00 + db $0c, $23, $02 + db $0c, $19, $00 Subanimation0e: db $49 - db $0c,$20,$02 - db $0c,$15,$02 - db $0c,$07,$00 - db $0c,$21,$02 - db $0c,$17,$02 - db $0c,$09,$00 - db $0c,$23,$02 - db $0c,$19,$02 - db $0c,$0c,$00 + db $0c, $20, $02 + db $0c, $15, $02 + db $0c, $07, $00 + db $0c, $21, $02 + db $0c, $17, $02 + db $0c, $09, $00 + db $0c, $23, $02 + db $0c, $19, $02 + db $0c, $0c, $00 Subanimation1f: db $85 - db $0c,$30,$03 - db $0c,$40,$03 - db $0c,$41,$03 - db $0c,$42,$03 - db $0c,$21,$00 + db $0c, $30, $03 + db $0c, $40, $03 + db $0c, $41, $03 + db $0c, $42, $03 + db $0c, $21, $00 Subanimation2e: db $2e - db $18,$43,$02 - db $75,$52,$04 - db $19,$43,$02 - db $75,$63,$04 - db $1a,$43,$02 - db $75,$4d,$04 - db $1b,$43,$02 - db $75,$97,$04 - db $1c,$43,$02 - db $75,$98,$04 - db $1d,$43,$02 - db $75,$58,$04 - db $1e,$43,$02 - db $75,$1b,$00 + db $18, $43, $02 + db $75, $52, $04 + db $19, $43, $02 + db $75, $63, $04 + db $1a, $43, $02 + db $75, $4d, $04 + db $1b, $43, $02 + db $75, $97, $04 + db $1c, $43, $02 + db $75, $98, $04 + db $1d, $43, $02 + db $75, $58, $04 + db $1e, $43, $02 + db $75, $1b, $00 Subanimation2f: db $44 - db $1f,$24,$00 - db $20,$20,$00 - db $21,$1a,$00 - db $22,$15,$00 + db $1f, $24, $00 + db $20, $20, $00 + db $21, $1a, $00 + db $22, $15, $00 Subanimation30: db $52 - db $23,$00,$02 - db $23,$02,$02 - db $23,$04,$00 - db $23,$07,$02 - db $23,$02,$02 - db $23,$04,$00 - db $23,$0e,$02 - db $23,$02,$02 - db $23,$0c,$00 - db $25,$07,$00 - db $25,$0e,$00 - db $25,$15,$00 - db $24,$24,$02 - db $23,$1c,$02 - db $23,$23,$00 - db $23,$21,$02 - db $24,$28,$00 - db $24,$28,$00 + db $23, $00, $02 + db $23, $02, $02 + db $23, $04, $00 + db $23, $07, $02 + db $23, $02, $02 + db $23, $04, $00 + db $23, $0e, $02 + db $23, $02, $02 + db $23, $0c, $00 + db $25, $07, $00 + db $25, $0e, $00 + db $25, $15, $00 + db $24, $24, $02 + db $23, $1c, $02 + db $23, $23, $00 + db $23, $21, $02 + db $24, $28, $00 + db $24, $28, $00 Subanimation0f: db $4c - db $26,$0e,$02 - db $26,$16,$02 - db $26,$1c,$00 - db $27,$0e,$02 - db $27,$16,$02 - db $27,$1c,$00 - db $28,$0e,$02 - db $28,$16,$02 - db $28,$1c,$00 - db $29,$0e,$02 - db $29,$16,$02 - db $29,$1c,$00 + db $26, $0e, $02 + db $26, $16, $02 + db $26, $1c, $00 + db $27, $0e, $02 + db $27, $16, $02 + db $27, $1c, $00 + db $28, $0e, $02 + db $28, $16, $02 + db $28, $1c, $00 + db $29, $0e, $02 + db $29, $16, $02 + db $29, $1c, $00 Subanimation16: db $4c - db $2a,$05,$00 - db $2b,$05,$02 - db $2b,$0c,$02 - db $2a,$11,$04 - db $2b,$11,$02 - db $2b,$17,$02 - db $2a,$1b,$04 - db $2b,$1b,$02 - db $2b,$20,$02 - db $2a,$2f,$04 - db $2c,$00,$02 - db $2c,$00,$00 + db $2a, $05, $00 + db $2b, $05, $02 + db $2b, $0c, $02 + db $2a, $11, $04 + db $2b, $11, $02 + db $2b, $17, $02 + db $2a, $1b, $04 + db $2b, $1b, $02 + db $2b, $20, $02 + db $2a, $2f, $04 + db $2c, $00, $02 + db $2c, $00, $00 Subanimation10: db $88 - db $2d,$44,$00 - db $2e,$45,$00 - db $2d,$46,$00 - db $2e,$47,$00 - db $2d,$48,$00 - db $2e,$49,$00 - db $2d,$2f,$00 - db $2e,$1a,$00 + db $2d, $44, $00 + db $2e, $45, $00 + db $2d, $46, $00 + db $2e, $47, $00 + db $2d, $48, $00 + db $2e, $49, $00 + db $2d, $2f, $00 + db $2e, $1a, $00 Subanimation31: db $2a - db $2f,$46,$00 - db $2f,$4a,$00 - db $2f,$4b,$00 - db $2f,$4c,$00 - db $2f,$4d,$00 - db $2f,$4e,$00 - db $2f,$4f,$00 - db $2f,$50,$00 - db $2f,$2e,$00 - db $2f,$51,$00 + db $2f, $46, $00 + db $2f, $4a, $00 + db $2f, $4b, $00 + db $2f, $4c, $00 + db $2f, $4d, $00 + db $2f, $4e, $00 + db $2f, $4f, $00 + db $2f, $50, $00 + db $2f, $2e, $00 + db $2f, $51, $00 Subanimation13: db $86 - db $30,$31,$00 - db $30,$32,$00 - db $30,$92,$00 - db $30,$0e,$00 - db $30,$0f,$00 - db $30,$10,$00 + db $30, $31, $00 + db $30, $32, $00 + db $30, $92, $00 + db $30, $0e, $00 + db $30, $0f, $00 + db $30, $10, $00 Subanimation14: db $49 - db $30,$10,$00 - db $30,$10,$03 - db $31,$1c,$04 - db $31,$21,$04 - db $31,$26,$00 - db $30,$10,$02 - db $31,$1d,$04 - db $31,$22,$04 - db $31,$27,$00 + db $30, $10, $00 + db $30, $10, $03 + db $31, $1c, $04 + db $31, $21, $04 + db $31, $26, $00 + db $30, $10, $02 + db $31, $1d, $04 + db $31, $22, $04 + db $31, $27, $00 Subanimation41: db $85 - db $03,$31,$00 - db $03,$32,$00 - db $03,$92,$00 - db $03,$0e,$00 - db $03,$10,$00 + db $03, $31, $00 + db $03, $32, $00 + db $03, $92, $00 + db $03, $0e, $00 + db $03, $10, $00 Subanimation42: db $43 - db $48,$08,$00 - db $49,$08,$00 - db $5a,$08,$00 + db $48, $08, $00 + db $49, $08, $00 + db $5a, $08, $00 Subanimation15: db $22 - db $35,$52,$00 - db $35,$53,$00 + db $35, $52, $00 + db $35, $53, $00 Subanimation17: db $44 - db $36,$54,$00 - db $36,$55,$00 - db $37,$56,$00 - db $37,$57,$00 + db $36, $54, $00 + db $36, $55, $00 + db $37, $56, $00 + db $37, $57, $00 Subanimation18: db $a4 - db $36,$54,$00 - db $36,$55,$00 - db $37,$56,$00 - db $37,$57,$00 + db $36, $54, $00 + db $36, $55, $00 + db $37, $56, $00 + db $37, $57, $00 Subanimation40: db $46 - db $17,$54,$00 - db $17,$55,$00 - db $17,$0e,$00 - db $17,$56,$00 - db $17,$57,$00 - db $17,$13,$00 + db $17, $54, $00 + db $17, $55, $00 + db $17, $0e, $00 + db $17, $56, $00 + db $17, $57, $00 + db $17, $13, $00 Subanimation19: db $8c - db $38,$31,$00 - db $39,$31,$00 - db $38,$32,$00 - db $39,$32,$00 - db $38,$92,$00 - db $39,$92,$00 - db $38,$0e,$00 - db $39,$0e,$00 - db $38,$0f,$00 - db $39,$0f,$00 - db $38,$10,$00 - db $39,$10,$00 + db $38, $31, $00 + db $39, $31, $00 + db $38, $32, $00 + db $39, $32, $00 + db $38, $92, $00 + db $39, $92, $00 + db $38, $0e, $00 + db $39, $0e, $00 + db $38, $0f, $00 + db $39, $0f, $00 + db $38, $10, $00 + db $39, $10, $00 Subanimation1a: db $50 - db $3a,$08,$00 - db $3b,$08,$00 - db $3c,$08,$00 - db $3d,$08,$00 - db $3e,$08,$00 - db $3f,$08,$00 - db $3e,$08,$00 - db $3f,$08,$00 - db $3a,$0b,$00 - db $3b,$0b,$00 - db $3c,$0b,$00 - db $3d,$0b,$00 - db $3e,$0b,$00 - db $3f,$0b,$00 - db $3e,$0b,$00 - db $3f,$0b,$00 + db $3a, $08, $00 + db $3b, $08, $00 + db $3c, $08, $00 + db $3d, $08, $00 + db $3e, $08, $00 + db $3f, $08, $00 + db $3e, $08, $00 + db $3f, $08, $00 + db $3a, $0b, $00 + db $3b, $0b, $00 + db $3c, $0b, $00 + db $3d, $0b, $00 + db $3e, $0b, $00 + db $3f, $0b, $00 + db $3e, $0b, $00 + db $3f, $0b, $00 Subanimation1b: db $84 - db $40,$31,$00 - db $40,$32,$00 - db $40,$92,$00 - db $40,$15,$00 + db $40, $31, $00 + db $40, $32, $00 + db $40, $92, $00 + db $40, $15, $00 Subanimation1c: db $43 - db $41,$58,$00 - db $41,$59,$00 - db $41,$21,$00 + db $41, $58, $00 + db $41, $59, $00 + db $41, $21, $00 Subanimation1d: db $af - db $24,$9a,$00 - db $23,$1b,$02 - db $24,$22,$00 - db $23,$16,$02 - db $23,$1d,$02 - db $24,$98,$00 - db $25,$2c,$04 - db $25,$2a,$04 - db $25,$99,$04 - db $25,$62,$04 - db $25,$99,$04 - db $25,$62,$04 - db $25,$99,$04 - db $25,$62,$04 - db $25,$99,$03 + db $24, $9a, $00 + db $23, $1b, $02 + db $24, $22, $00 + db $23, $16, $02 + db $23, $1d, $02 + db $24, $98, $00 + db $25, $2c, $04 + db $25, $2a, $04 + db $25, $99, $04 + db $25, $62, $04 + db $25, $99, $04 + db $25, $62, $04 + db $25, $99, $04 + db $25, $62, $04 + db $25, $99, $03 Subanimation1e: db $01 - db $25,$75,$00 + db $25, $75, $00 Subanimation20: db $42 - db $42,$07,$00 - db $43,$07,$00 + db $42, $07, $00 + db $43, $07, $00 Subanimation21: db $43 - db $44,$00,$00 - db $45,$08,$00 - db $46,$10,$02 + db $44, $00, $00 + db $45, $08, $00 + db $46, $10, $02 Subanimation22: db $8b - db $47,$10,$00 - db $47,$56,$00 - db $47,$07,$00 - db $47,$aa,$00 - db $47,$ab,$00 - db $47,$ac,$00 - db $47,$ad,$00 - db $47,$ae,$00 - db $47,$af,$00 - db $47,$89,$00 - db $47,$b0,$00 + db $47, $10, $00 + db $47, $56, $00 + db $47, $07, $00 + db $47, $aa, $00 + db $47, $ab, $00 + db $47, $ac, $00 + db $47, $ad, $00 + db $47, $ae, $00 + db $47, $af, $00 + db $47, $89, $00 + db $47, $b0, $00 Subanimation2d: db $66 - db $44,$64,$00 - db $45,$65,$00 - db $46,$66,$00 - db $47,$66,$00 - db $47,$66,$00 - db $47,$66,$00 + db $44, $64, $00 + db $45, $65, $00 + db $46, $66, $00 + db $47, $66, $00 + db $47, $66, $00 + db $47, $66, $00 Subanimation39: db $61 - db $47,$67,$00 + db $47, $67, $00 Subanimation4e: db $41 - db $71,$0f,$03 + db $71, $0f, $03 Subanimation4f: db $47 - db $71,$0f,$00 - db $71,$08,$00 - db $71,$01,$00 - db $71,$95,$00 - db $72,$95,$00 - db $73,$95,$00 - db $74,$95,$00 + db $71, $0f, $00 + db $71, $08, $00 + db $71, $01, $00 + db $71, $95, $00 + db $72, $95, $00 + db $73, $95, $00 + db $74, $95, $00 Subanimation50: db $48 - db $74,$95,$00 - db $73,$95,$00 - db $72,$95,$00 - db $71,$95,$00 - db $71,$01,$00 - db $71,$08,$00 - db $71,$0f,$00 - db $71,$16,$00 + db $74, $95, $00 + db $73, $95, $00 + db $72, $95, $00 + db $71, $95, $00 + db $71, $01, $00 + db $71, $08, $00 + db $71, $0f, $00 + db $71, $16, $00 Subanimation29: db $5d - db $48,$0f,$00 - db $4a,$68,$03 - db $4b,$2a,$03 - db $49,$0f,$00 - db $4a,$68,$03 - db $4b,$2a,$00 - db $4c,$6a,$03 - db $4d,$69,$03 - db $49,$6b,$00 - db $4c,$6a,$03 - db $4d,$69,$00 - db $4a,$68,$03 - db $4b,$2a,$03 - db $49,$6c,$00 - db $4a,$68,$03 - db $4b,$2a,$00 - db $4c,$6a,$03 - db $4d,$69,$03 - db $49,$6d,$00 - db $4c,$6a,$03 - db $4d,$2a,$00 - db $4a,$68,$03 - db $4b,$2a,$03 - db $49,$0f,$00 - db $4a,$68,$03 - db $4b,$2a,$00 - db $4c,$6a,$03 - db $4d,$2a,$03 - db $49,$6b,$00 + db $48, $0f, $00 + db $4a, $68, $03 + db $4b, $2a, $03 + db $49, $0f, $00 + db $4a, $68, $03 + db $4b, $2a, $00 + db $4c, $6a, $03 + db $4d, $69, $03 + db $49, $6b, $00 + db $4c, $6a, $03 + db $4d, $69, $00 + db $4a, $68, $03 + db $4b, $2a, $03 + db $49, $6c, $00 + db $4a, $68, $03 + db $4b, $2a, $00 + db $4c, $6a, $03 + db $4d, $69, $03 + db $49, $6d, $00 + db $4c, $6a, $03 + db $4d, $2a, $00 + db $4a, $68, $03 + db $4b, $2a, $03 + db $49, $0f, $00 + db $4a, $68, $03 + db $4b, $2a, $00 + db $4c, $6a, $03 + db $4d, $2a, $03 + db $49, $6b, $00 Subanimation2a: db $44 - db $4e,$2b,$00 - db $4f,$2b,$00 - db $50,$2b,$00 - db $50,$2b,$00 + db $4e, $2b, $00 + db $4f, $2b, $00 + db $50, $2b, $00 + db $50, $2b, $00 Subanimation23: db $42 - db $51,$2d,$00 - db $51,$6e,$00 + db $51, $2d, $00 + db $51, $6e, $00 Subanimation24: db $a2 - db $51,$2d,$00 - db $51,$6e,$00 + db $51, $2d, $00 + db $51, $6e, $00 Subanimation25: db $62 - db $52,$71,$00 - db $52,$72,$00 + db $52, $71, $00 + db $52, $72, $00 Subanimation26: db $02 - db $52,$01,$00 - db $52,$2c,$00 + db $52, $01, $00 + db $52, $2c, $00 Subanimation3a: db $63 - db $53,$71,$00 - db $53,$7f,$00 - db $53,$81,$00 + db $53, $71, $00 + db $53, $7f, $00 + db $53, $81, $00 Subanimation3b: db $03 - db $53,$01,$00 - db $53,$15,$00 - db $53,$2c,$00 + db $53, $01, $00 + db $53, $15, $00 + db $53, $2c, $00 Subanimation27: db $a2 - db $54,$01,$00 - db $54,$2c,$00 + db $54, $01, $00 + db $54, $2c, $00 Subanimation28: db $23 - db $55,$73,$03 - db $56,$73,$03 - db $57,$73,$00 + db $55, $73, $03 + db $56, $73, $03 + db $57, $73, $00 Subanimation32: db $63 - db $47,$74,$00 - db $47,$43,$00 - db $47,$75,$00 + db $47, $74, $00 + db $47, $43, $00 + db $47, $75, $00 Subanimation33: db $26 - db $58,$76,$00 - db $34,$76,$00 - db $58,$76,$00 - db $34,$76,$00 - db $58,$76,$00 - db $34,$76,$00 + db $58, $76, $00 + db $34, $76, $00 + db $58, $76, $00 + db $34, $76, $00 + db $58, $76, $00 + db $34, $76, $00 Subanimation3c: db $67 - db $59,$79,$03 - db $59,$7b,$03 - db $59,$77,$03 - db $59,$7a,$03 - db $59,$78,$03 - db $59,$7c,$03 - db $59,$76,$00 + db $59, $79, $03 + db $59, $7b, $03 + db $59, $77, $03 + db $59, $7a, $03 + db $59, $78, $03 + db $59, $7c, $03 + db $59, $76, $00 Subanimation3d: db $08 - db $3a,$4d,$00 - db $3b,$4d,$00 - db $3c,$4d,$00 - db $3d,$4d,$00 - db $3e,$4d,$00 - db $3f,$4d,$00 - db $3e,$4d,$00 - db $3f,$4d,$00 + db $3a, $4d, $00 + db $3b, $4d, $00 + db $3c, $4d, $00 + db $3d, $4d, $00 + db $3e, $4d, $00 + db $3f, $4d, $00 + db $3e, $4d, $00 + db $3f, $4d, $00 Subanimation34: db $35 - db $48,$7d,$00 - db $49,$7d,$00 - db $5a,$7d,$00 - db $48,$30,$00 - db $49,$30,$00 - db $5a,$30,$00 - db $48,$7e,$00 - db $49,$7e,$00 - db $5a,$7e,$00 - db $48,$7f,$00 - db $49,$7f,$00 - db $5a,$7f,$00 - db $48,$80,$00 - db $49,$80,$00 - db $5a,$80,$00 - db $48,$81,$00 - db $49,$81,$00 - db $5a,$81,$00 - db $48,$82,$00 - db $49,$82,$00 - db $5a,$82,$00 + db $48, $7d, $00 + db $49, $7d, $00 + db $5a, $7d, $00 + db $48, $30, $00 + db $49, $30, $00 + db $5a, $30, $00 + db $48, $7e, $00 + db $49, $7e, $00 + db $5a, $7e, $00 + db $48, $7f, $00 + db $49, $7f, $00 + db $5a, $7f, $00 + db $48, $80, $00 + db $49, $80, $00 + db $5a, $80, $00 + db $48, $81, $00 + db $49, $81, $00 + db $5a, $81, $00 + db $48, $82, $00 + db $49, $82, $00 + db $5a, $82, $00 Subanimation35: db $24 - db $5b,$83,$03 - db $5c,$84,$03 - db $5d,$85,$03 - db $5e,$09,$00 + db $5b, $83, $03 + db $5c, $84, $03 + db $5d, $85, $03 + db $5e, $09, $00 Subanimation36: db $48 - db $5f,$2a,$00 - db $5f,$00,$00 - db $60,$2a,$00 - db $60,$00,$00 - db $61,$2a,$00 - db $61,$00,$00 - db $62,$2a,$00 - db $62,$00,$00 + db $5f, $2a, $00 + db $5f, $00, $00 + db $60, $2a, $00 + db $60, $00, $00 + db $61, $2a, $00 + db $61, $00, $00 + db $62, $2a, $00 + db $62, $00, $00 Subanimation37: db $2a - db $63,$89,$00 - db $64,$75,$00 - db $63,$76,$00 - db $65,$0d,$00 - db $65,$86,$00 - db $65,$12,$00 - db $65,$87,$00 - db $65,$17,$00 - db $65,$88,$00 - db $65,$1a,$00 + db $63, $89, $00 + db $64, $75, $00 + db $63, $76, $00 + db $65, $0d, $00 + db $65, $86, $00 + db $65, $12, $00 + db $65, $87, $00 + db $65, $17, $00 + db $65, $88, $00 + db $65, $1a, $00 Subanimation38: db $50 - db $66,$8a,$00 - db $66,$33,$00 - db $66,$2e,$00 - db $67,$24,$03 - db $66,$01,$04 - db $66,$10,$04 - db $66,$1d,$04 - db $67,$28,$03 - db $66,$2a,$04 - db $66,$0e,$04 - db $66,$1b,$04 - db $67,$26,$03 - db $66,$03,$04 - db $66,$12,$04 - db $66,$1e,$04 - db $67,$29,$00 + db $66, $8a, $00 + db $66, $33, $00 + db $66, $2e, $00 + db $67, $24, $03 + db $66, $01, $04 + db $66, $10, $04 + db $66, $1d, $04 + db $67, $28, $03 + db $66, $2a, $04 + db $66, $0e, $04 + db $66, $1b, $04 + db $67, $26, $03 + db $66, $03, $04 + db $66, $12, $04 + db $66, $1e, $04 + db $67, $29, $00 Subanimation3e: db $92 - db $02,$31,$00 - db $34,$31,$00 - db $02,$31,$00 - db $02,$32,$00 - db $34,$32,$00 - db $02,$32,$00 - db $02,$92,$00 - db $34,$92,$00 - db $02,$92,$00 - db $02,$0e,$00 - db $34,$0e,$00 - db $02,$0e,$00 - db $02,$0f,$00 - db $34,$0f,$00 - db $02,$0f,$00 - db $02,$10,$00 - db $34,$10,$00 - db $02,$10,$00 + db $02, $31, $00 + db $34, $31, $00 + db $02, $31, $00 + db $02, $32, $00 + db $34, $32, $00 + db $02, $32, $00 + db $02, $92, $00 + db $34, $92, $00 + db $02, $92, $00 + db $02, $0e, $00 + db $34, $0e, $00 + db $02, $0e, $00 + db $02, $0f, $00 + db $34, $0f, $00 + db $02, $0f, $00 + db $02, $10, $00 + db $34, $10, $00 + db $02, $10, $00 Subanimation3f: db $72 - db $68,$4b,$00 - db $68,$8c,$00 - db $68,$20,$00 - db $68,$1c,$00 - db $68,$19,$00 - db $68,$14,$00 - db $68,$76,$00 - db $68,$8d,$00 - db $68,$15,$00 - db $68,$10,$00 - db $68,$0c,$00 - db $68,$06,$00 - db $68,$8e,$00 - db $68,$8f,$00 - db $68,$90,$00 - db $68,$26,$00 - db $68,$23,$00 - db $68,$1f,$00 + db $68, $4b, $00 + db $68, $8c, $00 + db $68, $20, $00 + db $68, $1c, $00 + db $68, $19, $00 + db $68, $14, $00 + db $68, $76, $00 + db $68, $8d, $00 + db $68, $15, $00 + db $68, $10, $00 + db $68, $0c, $00 + db $68, $06, $00 + db $68, $8e, $00 + db $68, $8f, $00 + db $68, $90, $00 + db $68, $26, $00 + db $68, $23, $00 + db $68, $1f, $00 Subanimation44: db $2c - db $69,$4b,$00 - db $69,$8c,$00 - db $69,$20,$00 - db $69,$1c,$00 - db $69,$19,$00 - db $69,$14,$00 - db $69,$76,$00 - db $69,$8d,$00 - db $69,$15,$00 - db $69,$10,$00 - db $69,$0c,$00 - db $69,$06,$00 + db $69, $4b, $00 + db $69, $8c, $00 + db $69, $20, $00 + db $69, $1c, $00 + db $69, $19, $00 + db $69, $14, $00 + db $69, $76, $00 + db $69, $8d, $00 + db $69, $15, $00 + db $69, $10, $00 + db $69, $0c, $00 + db $69, $06, $00 Subanimation43: db $a3 - db $6a,$07,$00 - db $6b,$0f,$00 - db $6c,$17,$00 + db $6a, $07, $00 + db $6b, $0f, $00 + db $6c, $17, $00 Subanimation45: db $24 - db $6d,$8b,$00 - db $6d,$84,$00 - db $6d,$63,$00 - db $6d,$8c,$00 + db $6d, $8b, $00 + db $6d, $84, $00 + db $6d, $63, $00 + db $6d, $8c, $00 Subanimation46: db $26 - db $6d,$8b,$00 - db $6d,$84,$00 - db $6d,$63,$00 - db $6d,$8c,$00 - db $6d,$0a,$00 - db $6d,$89,$00 + db $6d, $8b, $00 + db $6d, $84, $00 + db $6d, $63, $00 + db $6d, $8c, $00 + db $6d, $0a, $00 + db $6d, $89, $00 Subanimation47: db $23 - db $06,$82,$00 - db $07,$82,$00 - db $08,$96,$00 + db $06, $82, $00 + db $07, $82, $00 + db $08, $96, $00 Subanimation48: db $06 - db $03,$41,$04 - db $03,$48,$04 - db $04,$48,$04 - db $03,$48,$04 - db $05,$48,$04 - db $03,$48,$03 + db $03, $41, $04 + db $03, $48, $04 + db $04, $48, $04 + db $03, $48, $04 + db $05, $48, $04 + db $03, $48, $03 Subanimation49: db $04 - db $04,$48,$04 - db $03,$48,$04 - db $05,$48,$04 - db $03,$48,$03 + db $04, $48, $04 + db $03, $48, $04 + db $05, $48, $04 + db $03, $48, $03 Subanimation4a: db $01 - db $04,$84,$03 + db $04, $84, $03 Subanimation4b: db $03 - db $06,$72,$00 - db $07,$72,$00 - db $08,$72,$00 + db $06, $72, $00 + db $07, $72, $00 + db $08, $72, $00 Subanimation4c: db $68 - db $6f,$30,$00 - db $6e,$30,$00 - db $70,$30,$00 - db $6e,$30,$00 - db $6f,$30,$00 - db $6e,$30,$00 - db $70,$30,$00 - db $6e,$30,$00 + db $6f, $30, $00 + db $6e, $30, $00 + db $70, $30, $00 + db $6e, $30, $00 + db $6f, $30, $00 + db $6e, $30, $00 + db $70, $30, $00 + db $6e, $30, $00 Subanimation4d: db $26 - db $32,$4b,$00 - db $33,$4f,$00 - db $32,$20,$00 - db $33,$16,$00 - db $32,$19,$00 - db $33,$0d,$00 + db $32, $4b, $00 + db $33, $4f, $00 + db $32, $20, $00 + db $33, $16, $00 + db $32, $19, $00 + db $33, $0d, $00 Subanimation51: db $a6 - db $76,$1b,$00 - db $34,$1b,$00 - db $76,$1b,$00 - db $34,$1b,$00 - db $76,$1b,$00 - db $34,$1b,$00 + db $76, $1b, $00 + db $34, $1b, $00 + db $76, $1b, $00 + db $34, $1b, $00 + db $76, $1b, $00 + db $34, $1b, $00 Subanimation52: db $47 - db $77,$25,$00 - db $77,$9b,$00 - db $77,$1a,$00 - db $77,$9c,$00 - db $77,$2f,$00 - db $77,$50,$00 - db $77,$8c,$00 + db $77, $25, $00 + db $77, $9b, $00 + db $77, $1a, $00 + db $77, $9c, $00 + db $77, $2f, $00 + db $77, $50, $00 + db $77, $8c, $00 Subanimation53: db $0c - db $78,$30,$00 - db $78,$a2,$00 - db $78,$93,$00 - db $78,$61,$00 - db $78,$73,$00 - db $78,$a7,$00 - db $78,$33,$00 - db $78,$a8,$00 - db $78,$0e,$00 - db $78,$a9,$00 - db $78,$34,$00 - db $01,$9e,$00 + db $78, $30, $00 + db $78, $a2, $00 + db $78, $93, $00 + db $78, $61, $00 + db $78, $73, $00 + db $78, $a7, $00 + db $78, $33, $00 + db $78, $a8, $00 + db $78, $0e, $00 + db $78, $a9, $00 + db $78, $34, $00 + db $01, $9e, $00 Subanimation54: db $0b - db $79,$30,$00 - db $79,$a2,$00 - db $79,$93,$00 - db $79,$61,$00 - db $79,$73,$00 - db $79,$a7,$00 - db $79,$33,$00 - db $79,$a8,$00 - db $79,$0e,$00 - db $79,$a9,$00 - db $79,$34,$00 + db $79, $30, $00 + db $79, $a2, $00 + db $79, $93, $00 + db $79, $61, $00 + db $79, $73, $00 + db $79, $a7, $00 + db $79, $33, $00 + db $79, $a8, $00 + db $79, $0e, $00 + db $79, $a9, $00 + db $79, $34, $00 FrameBlockPointers: dw FrameBlock00 @@ -2339,1290 +2339,1290 @@ FrameBlockPointers: ; fourth byte = tile properties (xflip/yflip/etc.) FrameBlock01: db $09 - db $00,$00,$2c,$00 - db $00,$08,$2d,$00 - db $00,$10,$2c,$20 - db $08,$00,$3c,$00 - db $08,$08,$3d,$00 - db $08,$10,$3c,$20 - db $10,$00,$2c,$40 - db $10,$08,$2d,$40 - db $10,$10,$2c,$60 + db $00, $00, $2c, $00 + db $00, $08, $2d, $00 + db $00, $10, $2c, $20 + db $08, $00, $3c, $00 + db $08, $08, $3d, $00 + db $08, $10, $3c, $20 + db $10, $00, $2c, $40 + db $10, $08, $2d, $40 + db $10, $10, $2c, $60 FrameBlock02: db $10 - db $00,$00,$20,$00 - db $00,$08,$21,$00 - db $00,$10,$21,$20 - db $00,$18,$20,$20 - db $08,$00,$30,$00 - db $08,$08,$31,$00 - db $08,$10,$31,$20 - db $08,$18,$30,$20 - db $10,$00,$30,$40 - db $10,$08,$31,$40 - db $10,$10,$31,$60 - db $10,$18,$30,$60 - db $18,$00,$20,$40 - db $18,$08,$21,$40 - db $18,$10,$21,$60 - db $18,$18,$20,$60 + db $00, $00, $20, $00 + db $00, $08, $21, $00 + db $00, $10, $21, $20 + db $00, $18, $20, $20 + db $08, $00, $30, $00 + db $08, $08, $31, $00 + db $08, $10, $31, $20 + db $08, $18, $30, $20 + db $10, $00, $30, $40 + db $10, $08, $31, $40 + db $10, $10, $31, $60 + db $10, $18, $30, $60 + db $18, $00, $20, $40 + db $18, $08, $21, $40 + db $18, $10, $21, $60 + db $18, $18, $20, $60 FrameBlock03: db $04 - db $00,$00,$02,$00 - db $00,$08,$02,$20 - db $08,$00,$12,$00 - db $08,$08,$12,$20 + db $00, $00, $02, $00 + db $00, $08, $02, $20 + db $08, $00, $12, $00 + db $08, $08, $12, $20 FrameBlock04: db $04 - db $00,$00,$06,$00 - db $00,$08,$07,$00 - db $08,$00,$16,$00 - db $08,$08,$17,$00 + db $00, $00, $06, $00 + db $00, $08, $07, $00 + db $08, $00, $16, $00 + db $08, $08, $17, $00 FrameBlock05: db $04 - db $00,$00,$07,$20 - db $00,$08,$06,$20 - db $08,$00,$17,$20 - db $08,$08,$16,$20 + db $00, $00, $07, $20 + db $00, $08, $06, $20 + db $08, $00, $17, $20 + db $08, $08, $16, $20 FrameBlock06: db $0c - db $00,$08,$23,$00 - db $08,$00,$32,$00 - db $08,$08,$33,$00 - db $00,$10,$23,$20 - db $08,$10,$33,$20 - db $08,$18,$32,$20 - db $10,$00,$32,$40 - db $10,$08,$33,$40 - db $18,$08,$23,$40 - db $10,$10,$33,$60 - db $10,$18,$32,$60 - db $18,$10,$23,$60 + db $00, $08, $23, $00 + db $08, $00, $32, $00 + db $08, $08, $33, $00 + db $00, $10, $23, $20 + db $08, $10, $33, $20 + db $08, $18, $32, $20 + db $10, $00, $32, $40 + db $10, $08, $33, $40 + db $18, $08, $23, $40 + db $10, $10, $33, $60 + db $10, $18, $32, $60 + db $18, $10, $23, $60 FrameBlock07: db $10 - db $00,$00,$20,$00 - db $00,$08,$21,$00 - db $08,$00,$30,$00 - db $08,$08,$31,$00 - db $00,$10,$21,$20 - db $00,$18,$20,$20 - db $08,$10,$31,$20 - db $08,$18,$30,$20 - db $10,$00,$30,$40 - db $10,$08,$31,$40 - db $18,$00,$20,$40 - db $18,$08,$21,$40 - db $10,$10,$31,$60 - db $10,$18,$30,$60 - db $18,$10,$21,$60 - db $18,$18,$20,$60 + db $00, $00, $20, $00 + db $00, $08, $21, $00 + db $08, $00, $30, $00 + db $08, $08, $31, $00 + db $00, $10, $21, $20 + db $00, $18, $20, $20 + db $08, $10, $31, $20 + db $08, $18, $30, $20 + db $10, $00, $30, $40 + db $10, $08, $31, $40 + db $18, $00, $20, $40 + db $18, $08, $21, $40 + db $10, $10, $31, $60 + db $10, $18, $30, $60 + db $18, $10, $21, $60 + db $18, $18, $20, $60 FrameBlock08: db $10 - db $00,$00,$20,$00 - db $00,$08,$21,$00 - db $08,$00,$30,$00 - db $08,$08,$31,$00 - db $00,$18,$21,$20 - db $00,$20,$20,$20 - db $08,$18,$31,$20 - db $08,$20,$30,$20 - db $18,$00,$30,$40 - db $18,$08,$31,$40 - db $20,$00,$20,$40 - db $20,$08,$21,$40 - db $18,$18,$31,$60 - db $18,$20,$30,$60 - db $20,$18,$21,$60 - db $20,$20,$20,$60 + db $00, $00, $20, $00 + db $00, $08, $21, $00 + db $08, $00, $30, $00 + db $08, $08, $31, $00 + db $00, $18, $21, $20 + db $00, $20, $20, $20 + db $08, $18, $31, $20 + db $08, $20, $30, $20 + db $18, $00, $30, $40 + db $18, $08, $31, $40 + db $20, $00, $20, $40 + db $20, $08, $21, $40 + db $18, $18, $31, $60 + db $18, $20, $30, $60 + db $20, $18, $21, $60 + db $20, $20, $20, $60 FrameBlock09: db $0c - db $00,$00,$24,$00 - db $00,$08,$25,$00 - db $08,$00,$34,$00 - db $00,$18,$25,$20 - db $00,$20,$24,$20 - db $08,$20,$34,$20 - db $18,$00,$34,$40 - db $20,$00,$24,$40 - db $20,$08,$25,$40 - db $18,$20,$34,$60 - db $20,$18,$25,$60 - db $20,$20,$24,$60 + db $00, $00, $24, $00 + db $00, $08, $25, $00 + db $08, $00, $34, $00 + db $00, $18, $25, $20 + db $00, $20, $24, $20 + db $08, $20, $34, $20 + db $18, $00, $34, $40 + db $20, $00, $24, $40 + db $20, $08, $25, $40 + db $18, $20, $34, $60 + db $20, $18, $25, $60 + db $20, $20, $24, $60 FrameBlock0a: db $0c - db $00,$00,$24,$00 - db $00,$08,$25,$00 - db $08,$00,$34,$00 - db $00,$20,$25,$20 - db $00,$28,$24,$20 - db $08,$28,$34,$20 - db $20,$00,$34,$40 - db $28,$00,$24,$40 - db $28,$08,$25,$40 - db $20,$28,$34,$60 - db $28,$20,$25,$60 - db $28,$28,$24,$60 + db $00, $00, $24, $00 + db $00, $08, $25, $00 + db $08, $00, $34, $00 + db $00, $20, $25, $20 + db $00, $28, $24, $20 + db $08, $28, $34, $20 + db $20, $00, $34, $40 + db $28, $00, $24, $40 + db $28, $08, $25, $40 + db $20, $28, $34, $60 + db $28, $20, $25, $60 + db $28, $28, $24, $60 FrameBlock0b: db $04 - db $00,$00,$05,$00 - db $00,$08,$05,$20 - db $08,$00,$15,$00 - db $08,$08,$15,$20 + db $00, $00, $05, $00 + db $00, $08, $05, $20 + db $08, $00, $15, $00 + db $08, $08, $15, $20 FrameBlock0c: db $04 - db $00,$00,$04,$00 - db $00,$08,$04,$20 - db $08,$00,$14,$00 - db $08,$08,$14,$20 + db $00, $00, $04, $00 + db $00, $08, $04, $20 + db $08, $00, $14, $00 + db $08, $08, $14, $20 FrameBlock0d: db $08 - db $00,$00,$0c,$00 - db $00,$08,$0d,$00 - db $08,$00,$1c,$00 - db $08,$08,$1d,$00 - db $10,$00,$1d,$60 - db $10,$08,$1c,$60 - db $18,$00,$0d,$60 - db $18,$08,$0c,$60 + db $00, $00, $0c, $00 + db $00, $08, $0d, $00 + db $08, $00, $1c, $00 + db $08, $08, $1d, $00 + db $10, $00, $1d, $60 + db $10, $08, $1c, $60 + db $18, $00, $0d, $60 + db $18, $08, $0c, $60 FrameBlock0e: db $04 - db $20,$00,$0c,$00 - db $20,$08,$0d,$00 - db $28,$00,$1c,$00 - db $28,$08,$1d,$00 + db $20, $00, $0c, $00 + db $20, $08, $0d, $00 + db $28, $00, $1c, $00 + db $28, $08, $1d, $00 FrameBlock0f: db $04 - db $30,$00,$1d,$60 - db $30,$08,$1c,$60 - db $38,$00,$0d,$60 - db $38,$08,$0c,$60 + db $30, $00, $1d, $60 + db $30, $08, $1c, $60 + db $38, $00, $0d, $60 + db $38, $08, $0c, $60 FrameBlock10: db $08 - db $00,$00,$0e,$00 - db $00,$08,$0f,$00 - db $08,$00,$1e,$00 - db $08,$08,$1f,$00 - db $00,$10,$0f,$20 - db $00,$18,$0e,$20 - db $08,$10,$1f,$20 - db $08,$18,$1e,$20 + db $00, $00, $0e, $00 + db $00, $08, $0f, $00 + db $08, $00, $1e, $00 + db $08, $08, $1f, $00 + db $00, $10, $0f, $20 + db $00, $18, $0e, $20 + db $08, $10, $1f, $20 + db $08, $18, $1e, $20 FrameBlock11: db $08 - db $00,$00,$0e,$00 - db $00,$08,$0f,$00 - db $08,$00,$1e,$00 - db $08,$08,$1f,$00 - db $00,$20,$0f,$20 - db $00,$28,$0e,$20 - db $08,$20,$1f,$20 - db $08,$28,$1e,$20 + db $00, $00, $0e, $00 + db $00, $08, $0f, $00 + db $08, $00, $1e, $00 + db $08, $08, $1f, $00 + db $00, $20, $0f, $20 + db $00, $28, $0e, $20 + db $08, $20, $1f, $20 + db $08, $28, $1e, $20 FrameBlock12: db $03 - db $00,$00,$37,$00 - db $08,$10,$37,$00 - db $00,$20,$37,$00 + db $00, $00, $37, $00 + db $08, $10, $37, $00 + db $00, $20, $37, $00 FrameBlock13: db $04 - db $00,$00,$36,$00 - db $00,$08,$36,$20 - db $08,$00,$36,$40 - db $08,$08,$36,$60 + db $00, $00, $36, $00 + db $00, $08, $36, $20 + db $08, $00, $36, $40 + db $08, $08, $36, $60 FrameBlock14: db $08 - db $00,$10,$28,$00 - db $00,$18,$28,$20 - db $08,$10,$38,$00 - db $08,$18,$38,$20 - db $00,$20,$36,$00 - db $00,$28,$36,$20 - db $08,$20,$36,$40 - db $08,$28,$36,$60 + db $00, $10, $28, $00 + db $00, $18, $28, $20 + db $08, $10, $38, $00 + db $08, $18, $38, $20 + db $00, $20, $36, $00 + db $00, $28, $36, $20 + db $08, $20, $36, $40 + db $08, $28, $36, $60 FrameBlock15: db $0c - db $00,$00,$28,$00 - db $00,$08,$28,$20 - db $08,$00,$38,$00 - db $08,$08,$38,$20 - db $00,$10,$29,$00 - db $00,$18,$29,$20 - db $08,$10,$39,$00 - db $08,$18,$39,$20 - db $00,$20,$28,$00 - db $00,$28,$28,$20 - db $08,$20,$38,$00 - db $08,$28,$38,$20 + db $00, $00, $28, $00 + db $00, $08, $28, $20 + db $08, $00, $38, $00 + db $08, $08, $38, $20 + db $00, $10, $29, $00 + db $00, $18, $29, $20 + db $08, $10, $39, $00 + db $08, $18, $39, $20 + db $00, $20, $28, $00 + db $00, $28, $28, $20 + db $08, $20, $38, $00 + db $08, $28, $38, $20 FrameBlock16: db $08 - db $00,$00,$29,$00 - db $00,$08,$29,$20 - db $08,$00,$39,$00 - db $08,$08,$39,$20 - db $00,$20,$29,$00 - db $00,$28,$29,$20 - db $08,$20,$39,$00 - db $08,$28,$39,$20 + db $00, $00, $29, $00 + db $00, $08, $29, $20 + db $08, $00, $39, $00 + db $08, $08, $39, $20 + db $00, $20, $29, $00 + db $00, $28, $29, $20 + db $08, $20, $39, $00 + db $08, $28, $39, $20 FrameBlock17: db $04 - db $00,$00,$08,$00 - db $00,$08,$09,$00 - db $08,$00,$18,$00 - db $08,$08,$19,$00 + db $00, $00, $08, $00 + db $00, $08, $09, $00 + db $08, $00, $18, $00 + db $08, $08, $19, $00 FrameBlock18: db $01 - db $18,$00,$45,$60 + db $18, $00, $45, $60 FrameBlock19: db $02 - db $18,$08,$45,$00 - db $10,$08,$46,$60 + db $18, $08, $45, $00 + db $10, $08, $46, $60 FrameBlock1a: db $02 - db $10,$10,$45,$60 - db $18,$10,$46,$00 + db $10, $10, $45, $60 + db $18, $10, $46, $00 FrameBlock1b: db $02 - db $10,$18,$45,$00 - db $08,$18,$46,$60 + db $10, $18, $45, $00 + db $08, $18, $46, $60 FrameBlock1c: db $02 - db $08,$20,$45,$60 - db $10,$20,$46,$00 + db $08, $20, $45, $60 + db $10, $20, $46, $00 FrameBlock1d: db $02 - db $08,$28,$45,$00 - db $00,$28,$46,$60 + db $08, $28, $45, $00 + db $00, $28, $46, $60 FrameBlock1e: db $02 - db $00,$30,$45,$60 - db $08,$30,$46,$00 + db $00, $30, $45, $60 + db $08, $30, $46, $00 FrameBlock75: db $04 - db $00,$00,$43,$00 - db $00,$08,$43,$20 - db $08,$00,$22,$00 - db $08,$08,$43,$60 + db $00, $00, $43, $00 + db $00, $08, $43, $20 + db $08, $00, $22, $00 + db $08, $08, $43, $60 FrameBlock1f: db $02 - db $00,$00,$03,$00 - db $00,$30,$03,$20 + db $00, $00, $03, $00 + db $00, $30, $03, $20 FrameBlock20: db $06 - db $00,$00,$03,$00 - db $00,$30,$03,$20 - db $08,$08,$03,$00 - db $08,$28,$03,$20 - db $08,$00,$13,$00 - db $08,$30,$13,$20 + db $00, $00, $03, $00 + db $00, $30, $03, $20 + db $08, $08, $03, $00 + db $08, $28, $03, $20 + db $08, $00, $13, $00 + db $08, $30, $13, $20 FrameBlock21: db $0c - db $00,$00,$03,$00 - db $00,$30,$03,$20 - db $08,$08,$03,$00 - db $08,$28,$03,$20 - db $08,$00,$13,$00 - db $08,$30,$13,$20 - db $10,$10,$03,$00 - db $10,$20,$03,$20 - db $10,$08,$13,$00 - db $10,$28,$13,$20 - db $10,$00,$03,$00 - db $10,$30,$03,$20 + db $00, $00, $03, $00 + db $00, $30, $03, $20 + db $08, $08, $03, $00 + db $08, $28, $03, $20 + db $08, $00, $13, $00 + db $08, $30, $13, $20 + db $10, $10, $03, $00 + db $10, $20, $03, $20 + db $10, $08, $13, $00 + db $10, $28, $13, $20 + db $10, $00, $03, $00 + db $10, $30, $03, $20 FrameBlock22: db $13 - db $00,$00,$03,$00 - db $08,$00,$13,$00 - db $10,$00,$03,$00 - db $18,$00,$13,$00 - db $08,$08,$03,$00 - db $10,$08,$13,$00 - db $18,$08,$03,$00 - db $10,$10,$03,$00 - db $18,$10,$13,$00 - db $18,$18,$03,$00 - db $10,$20,$03,$20 - db $18,$20,$13,$20 - db $08,$28,$03,$20 - db $10,$28,$13,$20 - db $18,$28,$03,$20 - db $00,$30,$03,$20 - db $08,$30,$13,$20 - db $10,$30,$03,$20 - db $18,$30,$13,$20 + db $00, $00, $03, $00 + db $08, $00, $13, $00 + db $10, $00, $03, $00 + db $18, $00, $13, $00 + db $08, $08, $03, $00 + db $10, $08, $13, $00 + db $18, $08, $03, $00 + db $10, $10, $03, $00 + db $18, $10, $13, $00 + db $18, $18, $03, $00 + db $10, $20, $03, $20 + db $18, $20, $13, $20 + db $08, $28, $03, $20 + db $10, $28, $13, $20 + db $18, $28, $03, $20 + db $00, $30, $03, $20 + db $08, $30, $13, $20 + db $10, $30, $03, $20 + db $18, $30, $13, $20 FrameBlock23: db $04 - db $00,$00,$0a,$00 - db $00,$08,$0b,$00 - db $08,$00,$1a,$00 - db $08,$08,$1b,$00 + db $00, $00, $0a, $00 + db $00, $08, $0b, $00 + db $08, $00, $1a, $00 + db $08, $08, $1b, $00 FrameBlock24: db $02 - db $08,$00,$0a,$00 - db $08,$08,$0b,$00 + db $08, $00, $0a, $00 + db $08, $08, $0b, $00 FrameBlock25: db $0c - db $10,$00,$0a,$00 - db $10,$08,$0b,$00 - db $18,$00,$1a,$00 - db $18,$08,$1b,$00 - db $00,$10,$0a,$00 - db $00,$18,$0b,$00 - db $08,$10,$1a,$00 - db $08,$18,$1b,$00 - db $08,$20,$0a,$00 - db $08,$28,$0b,$00 - db $10,$20,$1a,$00 - db $10,$28,$1b,$00 + db $10, $00, $0a, $00 + db $10, $08, $0b, $00 + db $18, $00, $1a, $00 + db $18, $08, $1b, $00 + db $00, $10, $0a, $00 + db $00, $18, $0b, $00 + db $08, $10, $1a, $00 + db $08, $18, $1b, $00 + db $08, $20, $0a, $00 + db $08, $28, $0b, $00 + db $10, $20, $1a, $00 + db $10, $28, $1b, $00 FrameBlock26: db $04 - db $00,$10,$44,$00 - db $00,$18,$44,$20 - db $08,$10,$44,$40 - db $08,$18,$44,$60 + db $00, $10, $44, $00 + db $00, $18, $44, $20 + db $08, $10, $44, $40 + db $08, $18, $44, $60 FrameBlock27: db $05 - db $08,$08,$44,$00 - db $08,$10,$44,$20 - db $10,$08,$44,$40 - db $10,$10,$44,$60 - db $00,$18,$47,$00 + db $08, $08, $44, $00 + db $08, $10, $44, $20 + db $10, $08, $44, $40 + db $10, $10, $44, $60 + db $00, $18, $47, $00 FrameBlock28: db $06 - db $10,$00,$44,$00 - db $10,$08,$44,$20 - db $18,$00,$44,$40 - db $18,$08,$44,$60 - db $08,$10,$47,$00 - db $02,$16,$47,$00 + db $10, $00, $44, $00 + db $10, $08, $44, $20 + db $18, $00, $44, $40 + db $18, $08, $44, $60 + db $08, $10, $47, $00 + db $02, $16, $47, $00 FrameBlock29: db $04 - db $18,$00,$47,$00 - db $12,$06,$47,$00 - db $0c,$0c,$47,$00 - db $06,$12,$47,$00 + db $18, $00, $47, $00 + db $12, $06, $47, $00 + db $0c, $0c, $47, $00 + db $06, $12, $47, $00 FrameBlock2a: db $04 - db $00,$00,$44,$00 - db $00,$08,$44,$20 - db $08,$00,$44,$40 - db $08,$08,$44,$60 + db $00, $00, $44, $00 + db $00, $08, $44, $20 + db $08, $00, $44, $40 + db $08, $08, $44, $60 FrameBlock2b: db $02 - db $06,$02,$47,$00 - db $00,$08,$47,$00 + db $06, $02, $47, $00 + db $00, $08, $47, $00 FrameBlock2c: db $01 - db $a0,$00,$4d,$00 + db $a0, $00, $4d, $00 FrameBlock2d: db $08 - db $00,$00,$26,$00 - db $00,$08,$27,$00 - db $08,$00,$36,$00 - db $08,$08,$37,$00 - db $10,$00,$28,$00 - db $10,$08,$29,$00 - db $18,$00,$38,$00 - db $18,$08,$39,$00 + db $00, $00, $26, $00 + db $00, $08, $27, $00 + db $08, $00, $36, $00 + db $08, $08, $37, $00 + db $10, $00, $28, $00 + db $10, $08, $29, $00 + db $18, $00, $38, $00 + db $18, $08, $39, $00 FrameBlock2e: db $08 - db $00,$00,$27,$20 - db $00,$08,$26,$20 - db $08,$00,$37,$20 - db $08,$08,$36,$20 - db $10,$00,$29,$20 - db $10,$08,$28,$20 - db $18,$00,$39,$20 - db $18,$08,$38,$20 + db $00, $00, $27, $20 + db $00, $08, $26, $20 + db $08, $00, $37, $20 + db $08, $08, $36, $20 + db $10, $00, $29, $20 + db $10, $08, $28, $20 + db $18, $00, $39, $20 + db $18, $08, $38, $20 FrameBlock2f: db $04 - db $00,$00,$0c,$00 - db $00,$08,$0d,$00 - db $08,$00,$0c,$40 - db $08,$08,$0d,$40 + db $00, $00, $0c, $00 + db $00, $08, $0d, $00 + db $08, $00, $0c, $40 + db $08, $08, $0d, $40 FrameBlock30: db $04 - db $00,$00,$44,$00 - db $00,$08,$44,$20 - db $08,$00,$44,$40 - db $08,$08,$44,$60 + db $00, $00, $44, $00 + db $00, $08, $44, $20 + db $08, $00, $44, $40 + db $08, $08, $44, $60 FrameBlock31: db $01 - db $00,$00,$45,$00 + db $00, $00, $45, $00 FrameBlock32: db $07 - db $00,$00,$4d,$00 - db $00,$08,$2f,$00 - db $00,$10,$4d,$20 - db $08,$00,$4e,$00 - db $08,$08,$07,$00 - db $08,$10,$4e,$20 - db $10,$08,$3f,$00 + db $00, $00, $4d, $00 + db $00, $08, $2f, $00 + db $00, $10, $4d, $20 + db $08, $00, $4e, $00 + db $08, $08, $07, $00 + db $08, $10, $4e, $20 + db $10, $08, $3f, $00 FrameBlock33: db $07 - db $00,$08,$3f,$40 - db $08,$00,$4e,$40 - db $08,$08,$07,$40 - db $08,$10,$4e,$60 - db $10,$00,$4d,$40 - db $10,$08,$2f,$40 - db $10,$10,$4d,$60 + db $00, $08, $3f, $40 + db $08, $00, $4e, $40 + db $08, $08, $07, $40 + db $08, $10, $4e, $60 + db $10, $00, $4d, $40 + db $10, $08, $2f, $40 + db $10, $10, $4d, $60 FrameBlock34: db $01 - db $a0,$00,$00,$10 + db $a0, $00, $00, $10 FrameBlock35: db $06 - db $00,$00,$2a,$00 - db $00,$08,$2b,$00 - db $08,$00,$3a,$00 - db $10,$00,$3a,$40 - db $18,$00,$2a,$40 - db $18,$08,$2b,$40 + db $00, $00, $2a, $00 + db $00, $08, $2b, $00 + db $08, $00, $3a, $00 + db $10, $00, $3a, $40 + db $18, $00, $2a, $40 + db $18, $08, $2b, $40 FrameBlock36: db $04 - db $00,$00,$00,$00 - db $00,$08,$01,$00 - db $08,$00,$10,$00 - db $08,$08,$11,$00 + db $00, $00, $00, $00 + db $00, $08, $01, $00 + db $08, $00, $10, $00 + db $08, $08, $11, $00 FrameBlock37: db $04 - db $00,$00,$01,$a0 - db $00,$08,$00,$a0 - db $08,$00,$11,$a0 - db $08,$08,$10,$a0 + db $00, $00, $01, $a0 + db $00, $08, $00, $a0 + db $08, $00, $11, $a0 + db $08, $08, $10, $a0 FrameBlock38: db $04 - db $00,$00,$0a,$00 - db $00,$08,$0b,$00 - db $08,$00,$1a,$00 - db $08,$08,$1b,$00 + db $00, $00, $0a, $00 + db $00, $08, $0b, $00 + db $08, $00, $1a, $00 + db $08, $08, $1b, $00 FrameBlock39: db $04 - db $00,$00,$0b,$20 - db $00,$08,$0a,$20 - db $08,$00,$1b,$20 - db $08,$08,$1a,$20 + db $00, $00, $0b, $20 + db $00, $08, $0a, $20 + db $08, $00, $1b, $20 + db $08, $08, $1a, $20 FrameBlock3a: db $04 - db $20,$00,$05,$00 - db $20,$08,$05,$20 - db $28,$00,$15,$00 - db $28,$08,$15,$20 + db $20, $00, $05, $00 + db $20, $08, $05, $20 + db $28, $00, $15, $00 + db $28, $08, $15, $20 FrameBlock3b: db $05 - db $18,$00,$04,$00 - db $18,$08,$04,$20 - db $20,$00,$14,$00 - db $20,$08,$14,$20 - db $28,$04,$41,$00 + db $18, $00, $04, $00 + db $18, $08, $04, $20 + db $20, $00, $14, $00 + db $20, $08, $14, $20 + db $28, $04, $41, $00 FrameBlock3c: db $06 - db $10,$00,$05,$00 - db $10,$08,$05,$20 - db $18,$00,$15,$00 - db $18,$08,$15,$20 - db $20,$04,$42,$00 - db $28,$04,$42,$00 + db $10, $00, $05, $00 + db $10, $08, $05, $20 + db $18, $00, $15, $00 + db $18, $08, $15, $20 + db $20, $04, $42, $00 + db $28, $04, $42, $00 FrameBlock3d: db $07 - db $08,$00,$04,$00 - db $08,$08,$04,$20 - db $10,$00,$14,$00 - db $10,$08,$14,$20 - db $18,$04,$41,$00 - db $20,$04,$41,$00 - db $28,$04,$41,$00 + db $08, $00, $04, $00 + db $08, $08, $04, $20 + db $10, $00, $14, $00 + db $10, $08, $14, $20 + db $18, $04, $41, $00 + db $20, $04, $41, $00 + db $28, $04, $41, $00 FrameBlock3e: db $08 - db $00,$00,$05,$00 - db $00,$08,$05,$20 - db $08,$00,$15,$00 - db $08,$08,$15,$20 - db $10,$04,$42,$00 - db $18,$04,$42,$00 - db $20,$04,$42,$00 - db $28,$04,$42,$00 + db $00, $00, $05, $00 + db $00, $08, $05, $20 + db $08, $00, $15, $00 + db $08, $08, $15, $20 + db $10, $04, $42, $00 + db $18, $04, $42, $00 + db $20, $04, $42, $00 + db $28, $04, $42, $00 FrameBlock3f: db $08 - db $00,$00,$04,$00 - db $00,$08,$04,$20 - db $08,$00,$14,$00 - db $08,$08,$14,$20 - db $10,$04,$41,$00 - db $18,$04,$41,$00 - db $20,$04,$41,$00 - db $28,$04,$41,$00 + db $00, $00, $04, $00 + db $00, $08, $04, $20 + db $08, $00, $14, $00 + db $08, $08, $14, $20 + db $10, $04, $41, $00 + db $18, $04, $41, $00 + db $20, $04, $41, $00 + db $28, $04, $41, $00 FrameBlock40: db $03 - db $00,$00,$3d,$00 - db $00,$08,$3d,$00 - db $08,$08,$3d,$00 + db $00, $00, $3d, $00 + db $00, $08, $3d, $00 + db $08, $08, $3d, $00 FrameBlock41: db $04 - db $00,$00,$06,$00 - db $00,$08,$06,$20 - db $08,$00,$16,$00 - db $08,$08,$17,$00 + db $00, $00, $06, $00 + db $00, $08, $06, $20 + db $08, $00, $16, $00 + db $08, $08, $17, $00 FrameBlock42: db $0b - db $00,$10,$42,$00 - db $08,$00,$42,$00 - db $08,$08,$42,$00 - db $08,$10,$42,$00 - db $08,$18,$42,$00 - db $08,$20,$42,$00 - db $10,$10,$42,$00 - db $18,$08,$42,$00 - db $18,$18,$42,$00 - db $20,$00,$42,$00 - db $20,$20,$42,$00 + db $00, $10, $42, $00 + db $08, $00, $42, $00 + db $08, $08, $42, $00 + db $08, $10, $42, $00 + db $08, $18, $42, $00 + db $08, $20, $42, $00 + db $10, $10, $42, $00 + db $18, $08, $42, $00 + db $18, $18, $42, $00 + db $20, $00, $42, $00 + db $20, $20, $42, $00 FrameBlock43: db $0b - db $00,$10,$41,$00 - db $08,$00,$41,$00 - db $08,$08,$41,$00 - db $08,$10,$41,$00 - db $08,$18,$41,$00 - db $08,$20,$41,$00 - db $10,$10,$41,$00 - db $18,$08,$41,$00 - db $18,$18,$41,$00 - db $20,$00,$41,$00 - db $20,$20,$41,$00 + db $00, $10, $41, $00 + db $08, $00, $41, $00 + db $08, $08, $41, $00 + db $08, $10, $41, $00 + db $08, $18, $41, $00 + db $08, $20, $41, $00 + db $10, $10, $41, $00 + db $18, $08, $41, $00 + db $18, $18, $41, $00 + db $20, $00, $41, $00 + db $20, $20, $41, $00 FrameBlock44: db $04 - db $00,$00,$49,$00 - db $00,$28,$49,$00 - db $28,$00,$49,$00 - db $28,$28,$49,$00 + db $00, $00, $49, $00 + db $00, $28, $49, $00 + db $28, $00, $49, $00 + db $28, $28, $49, $00 FrameBlock45: db $04 - db $00,$00,$49,$00 - db $00,$18,$49,$00 - db $18,$00,$49,$00 - db $18,$18,$49,$00 + db $00, $00, $49, $00 + db $00, $18, $49, $00 + db $18, $00, $49, $00 + db $18, $18, $49, $00 FrameBlock46: db $04 - db $00,$00,$49,$00 - db $00,$08,$49,$00 - db $08,$00,$49,$00 - db $08,$08,$49,$00 + db $00, $00, $49, $00 + db $00, $08, $49, $00 + db $08, $00, $49, $00 + db $08, $08, $49, $00 FrameBlock47: db $04 - db $00,$00,$43,$00 - db $00,$08,$43,$20 - db $08,$00,$43,$40 - db $08,$08,$43,$60 + db $00, $00, $43, $00 + db $00, $08, $43, $20 + db $08, $00, $43, $40 + db $08, $08, $43, $60 SmallBlackCircleFrameBlock: db $04 - db $08,$08,$33,$00 - db $08,$10,$33,$20 - db $10,$08,$33,$40 - db $10,$10,$33,$60 + db $08, $08, $33, $00 + db $08, $10, $33, $20 + db $10, $08, $33, $40 + db $10, $10, $33, $60 LargeBlockCircleFrameBlock: db $10 - db $00,$00,$22,$00 - db $00,$08,$23,$00 - db $00,$10,$23,$20 - db $00,$18,$22,$20 - db $08,$00,$32,$00 - db $08,$08,$43,$00 - db $08,$10,$43,$20 - db $08,$18,$32,$20 - db $10,$00,$32,$40 - db $10,$08,$43,$40 - db $10,$10,$43,$60 - db $10,$18,$32,$60 - db $18,$00,$22,$40 - db $18,$08,$23,$40 - db $18,$10,$23,$60 - db $18,$18,$22,$60 + db $00, $00, $22, $00 + db $00, $08, $23, $00 + db $00, $10, $23, $20 + db $00, $18, $22, $20 + db $08, $00, $32, $00 + db $08, $08, $43, $00 + db $08, $10, $43, $20 + db $08, $18, $32, $20 + db $10, $00, $32, $40 + db $10, $08, $43, $40 + db $10, $10, $43, $60 + db $10, $18, $32, $60 + db $18, $00, $22, $40 + db $18, $08, $23, $40 + db $18, $10, $23, $60 + db $18, $18, $22, $60 FrameBlock71: db $10 - db $00,$00,$22,$00 - db $00,$08,$3b,$00 - db $00,$10,$23,$20 - db $00,$18,$22,$20 - db $08,$00,$32,$00 - db $08,$08,$43,$00 - db $08,$10,$43,$20 - db $08,$18,$32,$20 - db $10,$00,$32,$40 - db $10,$08,$43,$40 - db $10,$10,$43,$60 - db $10,$18,$32,$60 - db $18,$00,$22,$40 - db $18,$08,$23,$40 - db $18,$10,$23,$60 - db $18,$18,$22,$60 + db $00, $00, $22, $00 + db $00, $08, $3b, $00 + db $00, $10, $23, $20 + db $00, $18, $22, $20 + db $08, $00, $32, $00 + db $08, $08, $43, $00 + db $08, $10, $43, $20 + db $08, $18, $32, $20 + db $10, $00, $32, $40 + db $10, $08, $43, $40 + db $10, $10, $43, $60 + db $10, $18, $32, $60 + db $18, $00, $22, $40 + db $18, $08, $23, $40 + db $18, $10, $23, $60 + db $18, $18, $22, $60 FrameBlock72: db $0c - db $00,$00,$32,$00 - db $00,$08,$43,$00 - db $00,$10,$43,$20 - db $00,$18,$32,$20 - db $08,$00,$32,$40 - db $08,$08,$43,$40 - db $08,$10,$43,$60 - db $08,$18,$32,$60 - db $10,$00,$22,$40 - db $10,$08,$23,$40 - db $10,$10,$23,$60 - db $10,$18,$22,$60 + db $00, $00, $32, $00 + db $00, $08, $43, $00 + db $00, $10, $43, $20 + db $00, $18, $32, $20 + db $08, $00, $32, $40 + db $08, $08, $43, $40 + db $08, $10, $43, $60 + db $08, $18, $32, $60 + db $10, $00, $22, $40 + db $10, $08, $23, $40 + db $10, $10, $23, $60 + db $10, $18, $22, $60 FrameBlock73: db $08 - db $00,$00,$32,$40 - db $00,$08,$43,$40 - db $00,$10,$43,$60 - db $00,$18,$32,$60 - db $08,$00,$22,$40 - db $08,$08,$23,$40 - db $08,$10,$23,$60 - db $08,$18,$22,$60 + db $00, $00, $32, $40 + db $00, $08, $43, $40 + db $00, $10, $43, $60 + db $00, $18, $32, $60 + db $08, $00, $22, $40 + db $08, $08, $23, $40 + db $08, $10, $23, $60 + db $08, $18, $22, $60 FrameBlock74: db $04 - db $00,$00,$22,$40 - db $00,$08,$23,$40 - db $00,$10,$23,$60 - db $00,$18,$22,$60 + db $00, $00, $22, $40 + db $00, $08, $23, $40 + db $00, $10, $23, $60 + db $00, $18, $22, $60 FrameBlock4a: db $04 - db $08,$18,$4c,$20 - db $20,$08,$4b,$00 - db $30,$20,$4c,$00 - db $18,$30,$4b,$40 + db $08, $18, $4c, $20 + db $20, $08, $4b, $00 + db $30, $20, $4c, $00 + db $18, $30, $4b, $40 FrameBlock4b: db $04 - db $00,$18,$4c,$00 - db $20,$00,$4b,$40 - db $38,$20,$4c,$20 - db $18,$38,$4b,$00 + db $00, $18, $4c, $00 + db $20, $00, $4b, $40 + db $38, $20, $4c, $20 + db $18, $38, $4b, $00 FrameBlock4c: db $04 - db $10,$08,$4a,$40 - db $30,$10,$4a,$00 - db $28,$30,$4a,$20 - db $08,$28,$4a,$60 + db $10, $08, $4a, $40 + db $30, $10, $4a, $00 + db $28, $30, $4a, $20 + db $08, $28, $4a, $60 FrameBlock4d: db $04 - db $08,$00,$4a,$20 - db $38,$08,$4a,$60 - db $30,$38,$4a,$40 - db $00,$30,$4a,$00 + db $08, $00, $4a, $20 + db $38, $08, $4a, $60 + db $30, $38, $4a, $40 + db $00, $30, $4a, $00 FrameBlock4e: db $08 - db $00,$30,$44,$00 - db $00,$38,$44,$20 - db $08,$30,$44,$40 - db $08,$38,$44,$60 - db $26,$0a,$44,$00 - db $26,$12,$44,$20 - db $2e,$0a,$44,$40 - db $2e,$12,$44,$60 + db $00, $30, $44, $00 + db $00, $38, $44, $20 + db $08, $30, $44, $40 + db $08, $38, $44, $60 + db $26, $0a, $44, $00 + db $26, $12, $44, $20 + db $2e, $0a, $44, $40 + db $2e, $12, $44, $60 FrameBlock4f: db $0c - db $0e,$22,$44,$00 - db $0e,$2a,$44,$20 - db $16,$22,$44,$40 - db $16,$2a,$44,$60 - db $06,$32,$47,$00 - db $00,$38,$47,$00 - db $1a,$16,$44,$00 - db $1a,$1e,$44,$20 - db $22,$16,$44,$40 - db $22,$1e,$44,$60 - db $30,$08,$47,$00 - db $2a,$0e,$47,$00 + db $0e, $22, $44, $00 + db $0e, $2a, $44, $20 + db $16, $22, $44, $40 + db $16, $2a, $44, $60 + db $06, $32, $47, $00 + db $00, $38, $47, $00 + db $1a, $16, $44, $00 + db $1a, $1e, $44, $20 + db $22, $16, $44, $40 + db $22, $1e, $44, $60 + db $30, $08, $47, $00 + db $2a, $0e, $47, $00 FrameBlock50: db $08 - db $06,$32,$47,$00 - db $00,$38,$47,$00 - db $12,$26,$47,$00 - db $0c,$2c,$47,$00 - db $1e,$1a,$47,$00 - db $18,$20,$47,$00 - db $2a,$0e,$47,$00 - db $24,$14,$47,$00 + db $06, $32, $47, $00 + db $00, $38, $47, $00 + db $12, $26, $47, $00 + db $0c, $2c, $47, $00 + db $1e, $1a, $47, $00 + db $18, $20, $47, $00 + db $2a, $0e, $47, $00 + db $24, $14, $47, $00 FrameBlock51: db $08 - db $00,$00,$35,$20 - db $08,$00,$35,$40 - db $10,$00,$35,$00 - db $18,$00,$35,$60 - db $00,$40,$35,$00 - db $08,$40,$35,$60 - db $10,$40,$35,$20 - db $18,$40,$35,$40 + db $00, $00, $35, $20 + db $08, $00, $35, $40 + db $10, $00, $35, $00 + db $18, $00, $35, $60 + db $00, $40, $35, $00 + db $08, $40, $35, $60 + db $10, $40, $35, $20 + db $18, $40, $35, $40 FrameBlock52: db $04 - db $00,$00,$2a,$00 - db $00,$08,$2b,$00 - db $08,$00,$3a,$00 - db $08,$08,$3b,$00 + db $00, $00, $2a, $00 + db $00, $08, $2b, $00 + db $08, $00, $3a, $00 + db $08, $08, $3b, $00 FrameBlock53: db $03 - db $00,$00,$3f,$00 - db $00,$08,$3f,$00 - db $08,$06,$3f,$00 + db $00, $00, $3f, $00 + db $00, $08, $3f, $00 + db $08, $06, $3f, $00 FrameBlock54: db $04 - db $00,$00,$0e,$00 - db $00,$08,$0e,$20 - db $08,$00,$0f,$00 - db $08,$08,$0f,$20 + db $00, $00, $0e, $00 + db $00, $08, $0e, $20 + db $08, $00, $0f, $00 + db $08, $08, $0f, $20 FrameBlock55: db $03 - db $10,$00,$2c,$00 - db $10,$08,$3c,$00 - db $10,$10,$2d,$00 + db $10, $00, $2c, $00 + db $10, $08, $3c, $00 + db $10, $10, $2d, $00 FrameBlock56: db $06 - db $10,$10,$31,$00 - db $10,$18,$31,$00 - db $08,$10,$2c,$00 - db $08,$18,$3c,$00 - db $08,$20,$2d,$00 - db $10,$20,$2d,$00 + db $10, $10, $31, $00 + db $10, $18, $31, $00 + db $08, $10, $2c, $00 + db $08, $18, $3c, $00 + db $08, $20, $2d, $00 + db $10, $20, $2d, $00 FrameBlock57: db $09 - db $08,$20,$31,$00 - db $10,$20,$31,$00 - db $08,$28,$31,$00 - db $10,$28,$31,$00 - db $00,$20,$2c,$00 - db $00,$28,$3c,$00 - db $00,$30,$2d,$00 - db $08,$30,$2d,$00 - db $10,$30,$2d,$00 + db $08, $20, $31, $00 + db $10, $20, $31, $00 + db $08, $28, $31, $00 + db $10, $28, $31, $00 + db $00, $20, $2c, $00 + db $00, $28, $3c, $00 + db $00, $30, $2d, $00 + db $08, $30, $2d, $00 + db $10, $30, $2d, $00 FrameBlock58: db $07 - db $00,$00,$46,$00 - db $08,$02,$47,$00 - db $10,$03,$48,$00 - db $18,$04,$48,$00 - db $20,$05,$48,$00 - db $28,$05,$48,$00 - db $30,$05,$48,$00 + db $00, $00, $46, $00 + db $08, $02, $47, $00 + db $10, $03, $48, $00 + db $18, $04, $48, $00 + db $20, $05, $48, $00 + db $28, $05, $48, $00 + db $30, $05, $48, $00 FrameBlock59: db $01 - db $00,$00,$42,$00 + db $00, $00, $42, $00 FrameBlock5a: db $0c - db $00,$00,$24,$00 - db $00,$08,$25,$00 - db $08,$00,$34,$00 - db $00,$10,$25,$20 - db $00,$18,$24,$20 - db $08,$18,$34,$20 - db $10,$00,$34,$40 - db $18,$00,$24,$40 - db $18,$08,$25,$40 - db $10,$18,$34,$60 - db $18,$10,$25,$60 - db $18,$18,$24,$60 + db $00, $00, $24, $00 + db $00, $08, $25, $00 + db $08, $00, $34, $00 + db $00, $10, $25, $20 + db $00, $18, $24, $20 + db $08, $18, $34, $20 + db $10, $00, $34, $40 + db $18, $00, $24, $40 + db $18, $08, $25, $40 + db $10, $18, $34, $60 + db $18, $10, $25, $60 + db $18, $18, $24, $60 FrameBlock5b: db $04 - db $00,$00,$43,$00 - db $00,$08,$43,$20 - db $08,$00,$43,$40 - db $08,$08,$43,$60 + db $00, $00, $43, $00 + db $00, $08, $43, $20 + db $08, $00, $43, $40 + db $08, $08, $43, $60 FrameBlock5c: db $08 - db $00,$00,$49,$00 - db $02,$08,$49,$00 - db $18,$00,$49,$00 - db $10,$10,$49,$00 - db $08,$00,$43,$00 - db $08,$08,$43,$20 - db $10,$00,$43,$40 - db $10,$08,$43,$60 + db $00, $00, $49, $00 + db $02, $08, $49, $00 + db $18, $00, $49, $00 + db $10, $10, $49, $00 + db $08, $00, $43, $00 + db $08, $08, $43, $20 + db $10, $00, $43, $40 + db $10, $08, $43, $60 FrameBlock5d: db $0b - db $00,$00,$49,$00 - db $18,$02,$49,$00 - db $14,$10,$49,$00 - db $08,$00,$43,$00 - db $00,$08,$43,$20 - db $10,$00,$43,$40 - db $10,$08,$43,$60 - db $04,$08,$43,$00 - db $04,$10,$43,$20 - db $0c,$08,$43,$40 - db $0c,$10,$43,$60 + db $00, $00, $49, $00 + db $18, $02, $49, $00 + db $14, $10, $49, $00 + db $08, $00, $43, $00 + db $00, $08, $43, $20 + db $10, $00, $43, $40 + db $10, $08, $43, $60 + db $04, $08, $43, $00 + db $04, $10, $43, $20 + db $0c, $08, $43, $40 + db $0c, $10, $43, $60 FrameBlock5e: db $0f - db $00,$08,$49,$00 - db $08,$10,$49,$00 - db $20,$00,$49,$00 - db $08,$00,$43,$00 - db $08,$08,$43,$20 - db $10,$00,$43,$40 - db $10,$08,$43,$60 - db $10,$10,$43,$00 - db $10,$18,$43,$20 - db $18,$10,$43,$40 - db $18,$18,$43,$60 - db $20,$08,$43,$00 - db $20,$10,$43,$20 - db $28,$08,$43,$40 - db $28,$10,$43,$60 + db $00, $08, $49, $00 + db $08, $10, $49, $00 + db $20, $00, $49, $00 + db $08, $00, $43, $00 + db $08, $08, $43, $20 + db $10, $00, $43, $40 + db $10, $08, $43, $60 + db $10, $10, $43, $00 + db $10, $18, $43, $20 + db $18, $10, $43, $40 + db $18, $18, $43, $60 + db $20, $08, $43, $00 + db $20, $10, $43, $20 + db $28, $08, $43, $40 + db $28, $10, $43, $60 FrameBlock5f: db $04 - db $00,$00,$49,$00 - db $00,$10,$49,$00 - db $00,$20,$49,$00 - db $00,$30,$49,$00 + db $00, $00, $49, $00 + db $00, $10, $49, $00 + db $00, $20, $49, $00 + db $00, $30, $49, $00 FrameBlock60: db $08 - db $00,$00,$49,$00 - db $00,$10,$49,$00 - db $00,$20,$49,$00 - db $00,$30,$49,$00 - db $08,$08,$49,$00 - db $08,$18,$49,$00 - db $08,$28,$49,$00 - db $08,$38,$49,$00 + db $00, $00, $49, $00 + db $00, $10, $49, $00 + db $00, $20, $49, $00 + db $00, $30, $49, $00 + db $08, $08, $49, $00 + db $08, $18, $49, $00 + db $08, $28, $49, $00 + db $08, $38, $49, $00 FrameBlock61: db $0c - db $00,$00,$49,$00 - db $00,$10,$49,$00 - db $00,$20,$49,$00 - db $00,$30,$49,$00 - db $08,$08,$49,$00 - db $08,$18,$49,$00 - db $08,$28,$49,$00 - db $08,$38,$49,$00 - db $10,$00,$49,$00 - db $10,$10,$49,$00 - db $10,$20,$49,$00 - db $10,$30,$49,$00 + db $00, $00, $49, $00 + db $00, $10, $49, $00 + db $00, $20, $49, $00 + db $00, $30, $49, $00 + db $08, $08, $49, $00 + db $08, $18, $49, $00 + db $08, $28, $49, $00 + db $08, $38, $49, $00 + db $10, $00, $49, $00 + db $10, $10, $49, $00 + db $10, $20, $49, $00 + db $10, $30, $49, $00 FrameBlock62: db $0f - db $00,$00,$49,$00 - db $00,$10,$49,$00 - db $00,$20,$49,$00 - db $00,$30,$49,$00 - db $08,$08,$49,$00 - db $08,$18,$49,$00 - db $08,$28,$49,$00 - db $08,$38,$49,$00 - db $10,$00,$49,$00 - db $10,$10,$49,$00 - db $10,$20,$49,$00 - db $10,$30,$49,$00 - db $18,$08,$49,$00 - db $18,$18,$49,$00 - db $18,$28,$49,$00 - db $18,$38,$49,$00 ; unused + db $00, $00, $49, $00 + db $00, $10, $49, $00 + db $00, $20, $49, $00 + db $00, $30, $49, $00 + db $08, $08, $49, $00 + db $08, $18, $49, $00 + db $08, $28, $49, $00 + db $08, $38, $49, $00 + db $10, $00, $49, $00 + db $10, $10, $49, $00 + db $10, $20, $49, $00 + db $10, $30, $49, $00 + db $18, $08, $49, $00 + db $18, $18, $49, $00 + db $18, $28, $49, $00 + db $18, $38, $49, $00 ; unused FrameBlock63: db $06 - db $10,$00,$26,$00 - db $10,$08,$27,$00 - db $08,$10,$26,$00 - db $08,$18,$27,$00 - db $00,$20,$26,$00 - db $00,$28,$27,$00 + db $10, $00, $26, $00 + db $10, $08, $27, $00 + db $08, $10, $26, $00 + db $08, $18, $27, $00 + db $00, $20, $26, $00 + db $00, $28, $27, $00 FrameBlock64: db $06 - db $18,$00,$27,$00 - db $10,$08,$26,$00 - db $10,$10,$27,$00 - db $08,$18,$26,$00 - db $08,$20,$27,$00 - db $00,$28,$26,$00 + db $18, $00, $27, $00 + db $10, $08, $26, $00 + db $10, $10, $27, $00 + db $08, $18, $26, $00 + db $08, $20, $27, $00 + db $00, $28, $26, $00 FrameBlock65: db $06 - db $00,$00,$1c,$00 - db $00,$08,$1d,$00 - db $10,$00,$1c,$00 - db $10,$08,$1d,$00 - db $20,$00,$1c,$00 - db $20,$08,$1d,$00 + db $00, $00, $1c, $00 + db $00, $08, $1d, $00 + db $10, $00, $1c, $00 + db $10, $08, $1d, $00 + db $20, $00, $1c, $00 + db $20, $08, $1d, $00 FrameBlock66: db $02 - db $00,$00,$03,$00 - db $08,$00,$13,$00 + db $00, $00, $03, $00 + db $08, $00, $13, $00 FrameBlock67: db $01 - db $00,$00,$03,$00 + db $00, $00, $03, $00 FrameBlock68: db $04 - db $00,$00,$03,$00 - db $00,$08,$03,$20 - db $08,$00,$13,$00 - db $08,$08,$13,$20 + db $00, $00, $03, $00 + db $00, $08, $03, $20 + db $08, $00, $13, $00 + db $08, $08, $13, $20 FrameBlock69: db $01 - db $00,$00,$06,$00 + db $00, $00, $06, $00 FrameBlock6a: db $08 - db $00,$00,$2e,$00 - db $00,$30,$2e,$20 - db $30,$00,$2e,$40 - db $30,$30,$2e,$60 - db $00,$18,$2f,$00 - db $30,$18,$2f,$40 - db $18,$00,$3e,$00 - db $18,$30,$3e,$20 + db $00, $00, $2e, $00 + db $00, $30, $2e, $20 + db $30, $00, $2e, $40 + db $30, $30, $2e, $60 + db $00, $18, $2f, $00 + db $30, $18, $2f, $40 + db $18, $00, $3e, $00 + db $18, $30, $3e, $20 FrameBlock6b: db $08 - db $00,$00,$2e,$00 - db $00,$20,$2e,$20 - db $20,$00,$2e,$40 - db $20,$20,$2e,$60 - db $00,$10,$2f,$00 - db $20,$10,$2f,$40 - db $10,$00,$3e,$00 - db $10,$20,$3e,$20 + db $00, $00, $2e, $00 + db $00, $20, $2e, $20 + db $20, $00, $2e, $40 + db $20, $20, $2e, $60 + db $00, $10, $2f, $00 + db $20, $10, $2f, $40 + db $10, $00, $3e, $00 + db $10, $20, $3e, $20 FrameBlock6c: db $08 - db $00,$00,$2e,$00 - db $00,$10,$2e,$20 - db $10,$00,$2e,$40 - db $10,$10,$2e,$60 - db $00,$08,$2f,$00 - db $10,$08,$2f,$40 - db $08,$00,$3e,$00 - db $08,$10,$3e,$20 + db $00, $00, $2e, $00 + db $00, $10, $2e, $20 + db $10, $00, $2e, $40 + db $10, $10, $2e, $60 + db $00, $08, $2f, $00 + db $10, $08, $2f, $40 + db $08, $00, $3e, $00 + db $08, $10, $3e, $20 FrameBlock6d: db $02 - db $00,$00,$1e,$00 - db $00,$08,$1f,$00 + db $00, $00, $1e, $00 + db $00, $08, $1f, $00 FrameBlock6e: db $04 - db $00,$00,$48,$00 - db $00,$08,$48,$20 - db $08,$00,$12,$00 - db $08,$08,$12,$20 + db $00, $00, $48, $00 + db $00, $08, $48, $20 + db $08, $00, $12, $00 + db $08, $08, $12, $20 FrameBlock6f: db $04 - db $00,$00,$4a,$00 - db $00,$08,$07,$00 - db $08,$00,$16,$00 - db $08,$08,$17,$00 + db $00, $00, $4a, $00 + db $00, $08, $07, $00 + db $08, $00, $16, $00 + db $08, $08, $17, $00 FrameBlock70: db $04 - db $00,$00,$07,$20 - db $00,$08,$4a,$20 - db $08,$00,$17,$20 - db $08,$08,$16,$20 + db $00, $00, $07, $20 + db $00, $08, $4a, $20 + db $08, $00, $17, $20 + db $08, $08, $16, $20 FrameBlock76: db $07 - db $00,$10,$2f,$00 - db $01,$08,$2f,$00 - db $01,$18,$2f,$00 - db $02,$00,$2e,$00 - db $02,$20,$2e,$20 - db $0a,$00,$3e,$00 - db $0a,$20,$3e,$20 + db $00, $10, $2f, $00 + db $01, $08, $2f, $00 + db $01, $18, $2f, $00 + db $02, $00, $2e, $00 + db $02, $20, $2e, $20 + db $0a, $00, $3e, $00 + db $0a, $20, $3e, $20 FrameBlock77: db $04 - db $00,$02,$4b,$00 - db $00,$0a,$4c,$00 - db $08,$00,$4c,$60 - db $08,$08,$4b,$60 + db $00, $02, $4b, $00 + db $00, $0a, $4c, $00 + db $08, $00, $4c, $60 + db $08, $08, $4b, $60 FrameBlock78: db $01 - db $00,$00,$4d,$00 + db $00, $00, $4d, $00 FrameBlock79: db $01 - db $00,$00,$4e,$00 + db $00, $00, $4e, $00 FrameBlockBaseCoords: - db $10,$68 - db $10,$70 - db $10,$78 - db $10,$80 - db $10,$88 - db $10,$90 - db $10,$98 - db $18,$68 - db 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db $40, $20 + db $48, $20 + db $40, $3C + db $38, $50 + db $28, $64 + db $1C, $90 + db $24, $80 + db $2C, $70 + db $30, $38 + db $10, $50 + db $3C, $40 + db $40, $58 + db $30, $58 + db $58, $48 + db $50, $58 + db $48, $68 + db $40, $18 + db $28, $58 + db $40, $38 + db $48, $38 + db $08, $70 + db $44, $1C + db $3C, $58 + db $38, $60 + db $08, $60 + db $38, $70 + db $38, $6C + db $38, $64 + db $1C, $74 + db $2E, $74 + db $34, $50 + db $2F, $60 + db $31, $70 + db $4C, $30 + db $3B, $40 + db $2D, $50 + db $26, $60 + db $2D, $70 + db $28, $50 + db $1E, $60 + db $29, $70 + db $16, $60 + db $14, $58 + db $12, $54 + db $14, $50 + db $18, $4C + db $1C, $48 + db $48, $28 FrameBlock00: - db $00,$00 + db $00, $00 diff --git a/data/moves/effects_pointers.asm b/data/moves/effects_pointers.asm index 02f6e5c6..9858e82e 100644 --- a/data/moves/effects_pointers.asm +++ b/data/moves/effects_pointers.asm @@ -1,5 +1,5 @@ MoveEffectPointerTable: - dw SleepEffect ; unused effect + dw SleepEffect ; EFFECT_01 dw PoisonEffect ; POISON_SIDE_EFFECT1 dw DrainHPEffect ; DRAIN_HP_EFFECT dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT1 @@ -28,14 +28,14 @@ MoveEffectPointerTable: dw ThrashPetalDanceEffect ; THRASH_PETAL_DANCE_EFFECT dw SwitchAndTeleportEffect ; SWITCH_AND_TELEPORT_EFFECT dw TwoToFiveAttacksEffect ; TWO_TO_FIVE_ATTACKS_EFFECT - dw TwoToFiveAttacksEffect ; unused effect - dw FlinchSideEffect ; FLINCH_SIDE_EFFECT1 + dw TwoToFiveAttacksEffect ; EFFECT_1E + dw FlinchSideEffect ; FLINCH_SIDE_EFFECT1 dw SleepEffect ; SLEEP_EFFECT dw PoisonEffect ; POISON_SIDE_EFFECT2 dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT2 dw FreezeBurnParalyzeEffect ; unused effect dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT2 - dw FlinchSideEffect ; FLINCH_SIDE_EFFECT2 + dw FlinchSideEffect ; FLINCH_SIDE_EFFECT2 dw OneHitKOEffect ; OHKO_EFFECT dw ChargeEffect ; CHARGE_EFFECT dw NULL ; SUPER_FANG_EFFECT diff --git a/data/moves/grammar.asm b/data/moves/grammar.asm index 8113ab7c..bc3d1dc6 100644 --- a/data/moves/grammar.asm +++ b/data/moves/grammar.asm @@ -1,14 +1,72 @@ ExclamationPointMoveSets: - db SWORDS_DANCE, GROWTH - db $00 - db RECOVER, BIDE, SELFDESTRUCT, AMNESIA - db $00 - db MEDITATE, AGILITY, TELEPORT, MIMIC, DOUBLE_TEAM, BARRAGE - db $00 - db POUND, SCRATCH, VICEGRIP, WING_ATTACK, FLY, BIND, SLAM, HORN_ATTACK, BODY_SLAM - db WRAP, THRASH, TAIL_WHIP, LEER, BITE, GROWL, ROAR, SING, PECK, COUNTER - db STRENGTH, ABSORB, STRING_SHOT, EARTHQUAKE, FISSURE, DIG, TOXIC, SCREECH, HARDEN - db MINIMIZE, WITHDRAW, DEFENSE_CURL, METRONOME, LICK, CLAMP, CONSTRICT, POISON_GAS - db LEECH_LIFE, BUBBLE, FLASH, SPLASH, ACID_ARMOR, FURY_SWIPES, REST, SHARPEN, SLASH, SUBSTITUTE - db $00 - db $FF ; terminator +; set 0 + db SWORDS_DANCE + db GROWTH + db 0 ; end set + +; set 1 + db RECOVER + db BIDE + db SELFDESTRUCT + db AMNESIA + db 0 ; end set + +; set 2 + db MEDITATE + db AGILITY + db TELEPORT + db MIMIC + db DOUBLE_TEAM + db BARRAGE + db 0 ; end set + +; set 3 + db POUND + db SCRATCH + db VICEGRIP + db WING_ATTACK + db FLY + db BIND + db SLAM + db HORN_ATTACK + db BODY_SLAM + db WRAP + db THRASH + db TAIL_WHIP + db LEER + db BITE + db GROWL + db ROAR + db SING + db PECK + db COUNTER + db STRENGTH + db ABSORB + db STRING_SHOT + db EARTHQUAKE + db FISSURE + db DIG + db TOXIC + db SCREECH + db HARDEN + db MINIMIZE + db WITHDRAW + db DEFENSE_CURL + db METRONOME + db LICK + db CLAMP + db CONSTRICT + db POISON_GAS + db LEECH_LIFE + db BUBBLE + db FLASH + db SPLASH + db ACID_ARMOR + db FURY_SWIPES + db REST + db SHARPEN + db SLASH + db SUBSTITUTE + db 0 ; end set + + db -1 ; end diff --git a/data/moves/names.asm b/data/moves/names.asm index f8706ee3..cbb1a322 100644 --- a/data/moves/names.asm +++ b/data/moves/names.asm @@ -164,4 +164,3 @@ MoveNames:: db "SLASH@" db "SUBSTITUTE@" db "STRUGGLE@" - diff --git a/data/moves/sfx.asm b/data/moves/sfx.asm index 28ad0b63..c1f12084 100644 --- a/data/moves/sfx.asm +++ b/data/moves/sfx.asm @@ -1,168 +1,168 @@ MoveSoundTable: ; ID, pitch mod, tempo mod - db SFX_POUND, $00,$80 ; POUND - db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP - db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP - db SFX_BATTLE_0B, $01,$80 ; COMET_PUNCH - db SFX_BATTLE_0D, $00,$40 ; MEGA_PUNCH - db SFX_SILPH_SCOPE, $00,$ff ; PAY_DAY - db SFX_BATTLE_0D, $10,$60 ; FIRE_PUNCH - db SFX_BATTLE_0D, $20,$80 ; ICE_PUNCH - db SFX_BATTLE_0D, $00,$a0 ; THUNDERPUNCH - db SFX_DAMAGE, $00,$80 ; SCRATCH - db SFX_BATTLE_0F, $20,$40 ; VICEGRIP - db SFX_BATTLE_0F, $00,$80 ; GUILLOTINE - db SFX_BATTLE_0E, $00,$a0 ; RAZOR_WIND - db SFX_NOT_VERY_EFFECTIVE,$10,$c0 ; SWORDS_DANCE - db SFX_NOT_VERY_EFFECTIVE,$00,$a0 ; CUT - db SFX_BATTLE_12, $00,$c0 ; GUST - db SFX_BATTLE_12, $10,$a0 ; WING_ATTACK - db SFX_BATTLE_13, $00,$e0 ; WHIRLWIND - db SFX_NOT_VERY_EFFECTIVE,$20,$c0 ; FLY - db SFX_BATTLE_14, $00,$80 ; BIND - db SFX_BATTLE_22, $00,$80 ; SLAM - db SFX_VINE_WHIP, $01,$80 ; VINE_WHIP - db SFX_BATTLE_20, $00,$80 ; STOMP - db SFX_BATTLE_17, $f0,$40 ; DOUBLE_KICK - db SFX_SUPER_EFFECTIVE, $00,$80 ; MEGA_KICK - db SFX_BATTLE_17, $00,$80 ; JUMP_KICK - db SFX_BATTLE_21, $10,$80 ; ROLLING_KICK - db SFX_BATTLE_1B, $01,$a0 ; SAND_ATTACK - db SFX_BATTLE_18, $00,$80 ; HEADBUTT - db SFX_BATTLE_1E, $00,$60 ; HORN_ATTACK - db SFX_BATTLE_1E, $01,$40 ; FURY_ATTACK - db SFX_HORN_DRILL, $00,$a0 ; HORN_DRILL - db SFX_SUPER_EFFECTIVE, $10,$a0 ; TACKLE - db SFX_BATTLE_20, $00,$c0 ; BODY_SLAM - db SFX_BATTLE_14, $10,$60 ; WRAP - db SFX_SUPER_EFFECTIVE, $00,$a0 ; TAKE_DOWN - db SFX_BATTLE_22, $11,$c0 ; THRASH - db SFX_SUPER_EFFECTIVE, $20,$c0 ; DOUBLE_EDGE - db SFX_BATTLE_21, $00,$80 ; TAIL_WHIP - db SFX_BATTLE_1B, $00,$80 ; POISON_STING - db SFX_BATTLE_1B, $20,$c0 ; TWINEEDLE - db SFX_BATTLE_19, $00,$80 ; PIN_MISSILE - db SFX_BATTLE_31, $ff,$40 ; LEER - db SFX_BATTLE_1E, $00,$80 ; BITE - db SFX_BATTLE_0B, $00,$c0 ; GROWL - db SFX_BATTLE_0B, $00,$40 ; ROAR - db SFX_BATTLE_35, $00,$80 ; SING - db SFX_BATTLE_27, $40,$60 ; SUPERSONIC - db SFX_BATTLE_27, $00,$80 ; SONICBOOM - db SFX_BATTLE_27, $ff,$40 ; DISABLE - db SFX_BATTLE_2A, $80,$c0 ; ACID - db SFX_BATTLE_19, $10,$a0 ; EMBER - db SFX_BATTLE_19, $21,$e0 ; FLAMETHROWER - db SFX_BATTLE_29, $00,$80 ; MIST - db SFX_BATTLE_24, $20,$60 ; WATER_GUN - db SFX_BATTLE_2A, $00,$80 ; HYDRO_PUMP - db SFX_BATTLE_2C, $00,$80 ; SURF - db SFX_BATTLE_28, $40,$80 ; ICE_BEAM - db SFX_BATTLE_29, $f0,$e0 ; BLIZZARD - db SFX_PSYBEAM, $00,$80 ; PSYBEAM - db SFX_BATTLE_2A, $f0,$60 ; BUBBLEBEAM - db SFX_BATTLE_28, $00,$80 ; AURORA_BEAM - db SFX_BATTLE_36, $00,$80 ; HYPER_BEAM - db SFX_PECK, $01,$a0 ; PECK - db SFX_BATTLE_13, $f0,$20 ; DRILL_PECK - db SFX_BATTLE_23, $01,$c0 ; SUBMISSION - db SFX_BATTLE_23, $00,$80 ; LOW_KICK - db SFX_SUPER_EFFECTIVE, $00,$e0 ; COUNTER - db SFX_BATTLE_26, $01,$60 ; SEISMIC_TOSS - db SFX_BATTLE_26, $20,$40 ; STRENGTH - db SFX_BATTLE_24, $00,$80 ; ABSORB - db SFX_BATTLE_24, $40,$c0 ; MEGA_DRAIN - db SFX_BATTLE_1B, $03,$60 ; LEECH_SEED - db SFX_BATTLE_25, $11,$e0 ; GROWTH - db SFX_BATTLE_12, $20,$e0 ; RAZOR_LEAF - db SFX_BATTLE_2E, $00,$80 ; SOLARBEAM - db SFX_BATTLE_1C, $00,$80 ; POISONPOWDER - db SFX_BATTLE_1C, $11,$a0 ; STUN_SPORE - db SFX_BATTLE_1C, $01,$c0 ; SLEEP_POWDER - db SFX_BATTLE_13, $14,$c0 ; PETAL_DANCE - db SFX_BATTLE_1B, $02,$a0 ; STRING_SHOT - db SFX_BATTLE_29, $f0,$80 ; DRAGON_RAGE - db SFX_BATTLE_29, $20,$c0 ; FIRE_SPIN - db SFX_BATTLE_2F, $00,$20 ; THUNDERSHOCK - db SFX_BATTLE_2F, $20,$80 ; THUNDERBOLT - db SFX_BATTLE_2E, $12,$60 ; THUNDER_WAVE - db SFX_BATTLE_26, $00,$80 ; THUNDER - db SFX_BATTLE_14, $01,$e0 ; ROCK_THROW - db SFX_BATTLE_29, $0f,$e0 ; EARTHQUAKE - db SFX_BATTLE_29, $11,$20 ; FISSURE - db SFX_DAMAGE, $10,$40 ; DIG - db SFX_BATTLE_0F, $10,$c0 ; TOXIC - db SFX_BATTLE_14, $00,$20 ; CONFUSION - db SFX_PSYCHIC_M, $00,$80 ; PSYCHIC_M - db SFX_BATTLE_35, $11,$18 ; HYPNOSIS - db SFX_BATTLE_09, $20,$c0 ; MEDITATE - db SFX_FAINT_FALL, $20,$c0 ; AGILITY - db SFX_BATTLE_25, $00,$10 ; QUICK_ATTACK - db SFX_BATTLE_26, $f0,$20 ; RAGE - db SFX_BATTLE_33, $f0,$c0 ; TELEPORT - db SFX_NOT_VERY_EFFECTIVE,$f0,$e0 ; NIGHT_SHADE - db SFX_BATTLE_09, $f0,$40 ; MIMIC - db SFX_BATTLE_31, $00,$80 ; SCREECH - db SFX_BATTLE_33, $80,$40 ; DOUBLE_TEAM - db SFX_BATTLE_33, $00,$80 ; RECOVER - db SFX_BATTLE_14, $11,$20 ; HARDEN - db SFX_BATTLE_14, $22,$10 ; MINIMIZE - db SFX_BATTLE_1B, $f1,$ff ; SMOKESCREEN - db SFX_BATTLE_13, $f1,$ff ; CONFUSE_RAY - db SFX_BATTLE_14, $33,$30 ; WITHDRAW - db SFX_BATTLE_32, $40,$c0 ; DEFENSE_CURL - db SFX_BATTLE_0E, $20,$20 ; BARRIER - db SFX_BATTLE_0E, $f0,$10 ; LIGHT_SCREEN - db SFX_BATTLE_0F, $f8,$10 ; HAZE - db SFX_NOT_VERY_EFFECTIVE,$f0,$10 ; REFLECT - db SFX_BATTLE_25, $00,$80 ; FOCUS_ENERGY - db SFX_BATTLE_18, $00,$c0 ; BIDE - db SFX_BATTLE_32, $c0,$ff ; METRONOME - db SFX_BATTLE_09, $f2,$20 ; MIRROR_MOVE - db SFX_BATTLE_34, $00,$80 ; SELFDESTRUCT - db SFX_BATTLE_34, $00,$40 ; EGG_BOMB - db SFX_BATTLE_09, $00,$40 ; LICK - db SFX_NOT_VERY_EFFECTIVE,$10,$ff ; SMOG - db SFX_BATTLE_2A, $20,$20 ; SLUDGE - db SFX_BATTLE_32, $00,$80 ; BONE_CLUB - db SFX_BATTLE_29, $1f,$20 ; FIRE_BLAST - db SFX_BATTLE_25, $2f,$80 ; WATERFALL - db SFX_BATTLE_0F, $1f,$ff ; CLAMP - db SFX_BATTLE_2B, $1f,$60 ; SWIFT - db SFX_BATTLE_26, $1e,$20 ; SKULL_BASH - db SFX_BATTLE_26, $1f,$18 ; SPIKE_CANNON - db SFX_BATTLE_14, $0f,$80 ; CONSTRICT - db SFX_BATTLE_09, $f8,$10 ; AMNESIA - db SFX_FAINT_FALL, $18,$20 ; KINESIS - db SFX_BATTLE_32, $08,$40 ; SOFTBOILED - db SFX_BATTLE_17, $01,$e0 ; HI_JUMP_KICK - db SFX_NOT_VERY_EFFECTIVE,$09,$ff ; GLARE - db SFX_BATTLE_35, $42,$01 ; DREAM_EATER - db SFX_BATTLE_1C, $00,$ff ; POISON_GAS - db SFX_BATTLE_32, $08,$e0 ; BARRAGE - db SFX_BATTLE_24, $00,$80 ; LEECH_LIFE - db SFX_BATTLE_09, $88,$10 ; LOVELY_KISS - db SFX_BATTLE_25, $48,$ff ; SKY_ATTACK - db SFX_FAINT_FALL, $ff,$ff ; TRANSFORM - db SFX_BATTLE_24, $ff,$10 ; BUBBLE - db SFX_FAINT_FALL, $ff,$04 ; DIZZY_PUNCH - db SFX_BATTLE_1C, $01,$ff ; SPORE - db SFX_BATTLE_13, $f8,$ff ; FLASH - db SFX_BATTLE_0C, $f0,$f0 ; PSYWAVE - db SFX_BATTLE_0F, $08,$10 ; SPLASH - db SFX_BATTLE_0D, $f0,$ff ; ACID_ARMOR - db SFX_SUPER_EFFECTIVE, $f0,$ff ; CRABHAMMER - db SFX_BATTLE_34, $10,$ff ; EXPLOSION - db SFX_BATTLE_0E, $f0,$20 ; FURY_SWIPES - db SFX_BATTLE_2B, $f0,$60 ; BONEMERANG - db SFX_BATTLE_21, $12,$10 ; REST - db SFX_BATTLE_36, $f0,$20 ; ROCK_SLIDE - db SFX_BATTLE_1E, $12,$ff ; HYPER_FANG - db SFX_BATTLE_31, $80,$04 ; SHARPEN - db SFX_BATTLE_33, $f0,$10 ; CONVERSION - db SFX_BATTLE_29, $f8,$ff ; TRI_ATTACK - db SFX_BATTLE_26, $f0,$ff ; SUPER_FANG - db SFX_NOT_VERY_EFFECTIVE,$01,$ff ; SLASH - db SFX_BATTLE_2C, $d8,$04 ; SUBSTITUTE - db SFX_BATTLE_0B, $00,$80 ; STRUGGLE - db SFX_BATTLE_0B, $00,$80 + db SFX_POUND, $00, $80 ; POUND + db SFX_BATTLE_0C, $10, $80 ; KARATE_CHOP + db SFX_DOUBLESLAP, $00, $80 ; DOUBLESLAP + db SFX_BATTLE_0B, $01, $80 ; COMET_PUNCH + db SFX_BATTLE_0D, $00, $40 ; MEGA_PUNCH + db SFX_SILPH_SCOPE, $00, $ff ; PAY_DAY + db SFX_BATTLE_0D, $10, $60 ; FIRE_PUNCH + db SFX_BATTLE_0D, $20, $80 ; ICE_PUNCH + db SFX_BATTLE_0D, $00, $a0 ; THUNDERPUNCH + db SFX_DAMAGE, $00, $80 ; SCRATCH + db SFX_BATTLE_0F, $20, $40 ; VICEGRIP + db SFX_BATTLE_0F, $00, $80 ; GUILLOTINE + db SFX_BATTLE_0E, $00, $a0 ; RAZOR_WIND + db SFX_NOT_VERY_EFFECTIVE, $10, $c0 ; SWORDS_DANCE + db SFX_NOT_VERY_EFFECTIVE, $00, $a0 ; CUT + db SFX_BATTLE_12, $00, $c0 ; GUST + db SFX_BATTLE_12, $10, $a0 ; WING_ATTACK + db SFX_BATTLE_13, $00, $e0 ; WHIRLWIND + db SFX_NOT_VERY_EFFECTIVE, $20, $c0 ; FLY + db SFX_BATTLE_14, $00, $80 ; BIND + db SFX_BATTLE_22, $00, $80 ; SLAM + db SFX_VINE_WHIP, $01, $80 ; VINE_WHIP + db SFX_BATTLE_20, $00, $80 ; STOMP + db SFX_BATTLE_17, $f0, $40 ; DOUBLE_KICK + db SFX_SUPER_EFFECTIVE, $00, $80 ; MEGA_KICK + db SFX_BATTLE_17, $00, $80 ; JUMP_KICK + db SFX_BATTLE_21, $10, $80 ; ROLLING_KICK + db SFX_BATTLE_1B, $01, $a0 ; SAND_ATTACK + db SFX_BATTLE_18, $00, $80 ; HEADBUTT + db SFX_BATTLE_1E, $00, $60 ; HORN_ATTACK + db SFX_BATTLE_1E, $01, $40 ; FURY_ATTACK + db SFX_HORN_DRILL, $00, $a0 ; HORN_DRILL + db SFX_SUPER_EFFECTIVE, $10, $a0 ; TACKLE + db SFX_BATTLE_20, $00, $c0 ; BODY_SLAM + db SFX_BATTLE_14, $10, $60 ; WRAP + db SFX_SUPER_EFFECTIVE, $00, $a0 ; TAKE_DOWN + db SFX_BATTLE_22, $11, $c0 ; THRASH + db SFX_SUPER_EFFECTIVE, $20, $c0 ; DOUBLE_EDGE + db SFX_BATTLE_21, $00, $80 ; TAIL_WHIP + db SFX_BATTLE_1B, $00, $80 ; POISON_STING + db SFX_BATTLE_1B, $20, $c0 ; TWINEEDLE + db SFX_BATTLE_19, $00, $80 ; PIN_MISSILE + db SFX_BATTLE_31, $ff, $40 ; LEER + db SFX_BATTLE_1E, $00, $80 ; BITE + db SFX_BATTLE_0B, $00, $c0 ; GROWL + db SFX_BATTLE_0B, $00, $40 ; ROAR + db SFX_BATTLE_35, $00, $80 ; SING + db SFX_BATTLE_27, $40, $60 ; SUPERSONIC + db SFX_BATTLE_27, $00, $80 ; SONICBOOM + db SFX_BATTLE_27, $ff, $40 ; DISABLE + db SFX_BATTLE_2A, $80, $c0 ; ACID + db SFX_BATTLE_19, $10, $a0 ; EMBER + db SFX_BATTLE_19, $21, $e0 ; FLAMETHROWER + db SFX_BATTLE_29, $00, $80 ; MIST + db SFX_BATTLE_24, $20, $60 ; WATER_GUN + db SFX_BATTLE_2A, $00, $80 ; HYDRO_PUMP + db SFX_BATTLE_2C, $00, $80 ; SURF + db SFX_BATTLE_28, $40, $80 ; ICE_BEAM + db SFX_BATTLE_29, $f0, $e0 ; BLIZZARD + db SFX_PSYBEAM, $00, $80 ; PSYBEAM + db SFX_BATTLE_2A, $f0, $60 ; BUBBLEBEAM + db SFX_BATTLE_28, $00, $80 ; AURORA_BEAM + db SFX_BATTLE_36, $00, $80 ; HYPER_BEAM + db SFX_PECK, $01, $a0 ; PECK + db SFX_BATTLE_13, $f0, $20 ; DRILL_PECK + db SFX_BATTLE_23, $01, $c0 ; SUBMISSION + db SFX_BATTLE_23, $00, $80 ; LOW_KICK + db SFX_SUPER_EFFECTIVE, $00, $e0 ; COUNTER + db SFX_BATTLE_26, $01, $60 ; SEISMIC_TOSS + db SFX_BATTLE_26, $20, $40 ; STRENGTH + db SFX_BATTLE_24, $00, $80 ; ABSORB + db SFX_BATTLE_24, $40, $c0 ; MEGA_DRAIN + db SFX_BATTLE_1B, $03, $60 ; LEECH_SEED + db SFX_BATTLE_25, $11, $e0 ; GROWTH + db SFX_BATTLE_12, $20, $e0 ; RAZOR_LEAF + db SFX_BATTLE_2E, $00, $80 ; SOLARBEAM + db SFX_BATTLE_1C, $00, $80 ; POISONPOWDER + db SFX_BATTLE_1C, $11, $a0 ; STUN_SPORE + db SFX_BATTLE_1C, $01, $c0 ; SLEEP_POWDER + db SFX_BATTLE_13, $14, $c0 ; PETAL_DANCE + db SFX_BATTLE_1B, $02, $a0 ; STRING_SHOT + db SFX_BATTLE_29, $f0, $80 ; DRAGON_RAGE + db SFX_BATTLE_29, $20, $c0 ; FIRE_SPIN + db SFX_BATTLE_2F, $00, $20 ; THUNDERSHOCK + db SFX_BATTLE_2F, $20, $80 ; THUNDERBOLT + db SFX_BATTLE_2E, $12, $60 ; THUNDER_WAVE + db SFX_BATTLE_26, $00, $80 ; THUNDER + db SFX_BATTLE_14, $01, $e0 ; ROCK_THROW + db SFX_BATTLE_29, $0f, $e0 ; EARTHQUAKE + db SFX_BATTLE_29, $11, $20 ; FISSURE + db SFX_DAMAGE, $10, $40 ; DIG + db SFX_BATTLE_0F, $10, $c0 ; TOXIC + db SFX_BATTLE_14, $00, $20 ; CONFUSION + db SFX_PSYCHIC_M, $00, $80 ; PSYCHIC_M + db SFX_BATTLE_35, $11, $18 ; HYPNOSIS + db SFX_BATTLE_09, $20, $c0 ; MEDITATE + db SFX_FAINT_FALL, $20, $c0 ; AGILITY + db SFX_BATTLE_25, $00, $10 ; QUICK_ATTACK + db SFX_BATTLE_26, $f0, $20 ; RAGE + db SFX_BATTLE_33, $f0, $c0 ; TELEPORT + db SFX_NOT_VERY_EFFECTIVE, $f0, $e0 ; NIGHT_SHADE + db SFX_BATTLE_09, $f0, $40 ; MIMIC + db SFX_BATTLE_31, $00, $80 ; SCREECH + db SFX_BATTLE_33, $80, $40 ; DOUBLE_TEAM + db SFX_BATTLE_33, $00, $80 ; RECOVER + db SFX_BATTLE_14, $11, $20 ; HARDEN + db SFX_BATTLE_14, $22, $10 ; MINIMIZE + db SFX_BATTLE_1B, $f1, $ff ; SMOKESCREEN + db SFX_BATTLE_13, $f1, $ff ; CONFUSE_RAY + db SFX_BATTLE_14, $33, $30 ; WITHDRAW + db SFX_BATTLE_32, $40, $c0 ; DEFENSE_CURL + db SFX_BATTLE_0E, $20, $20 ; BARRIER + db SFX_BATTLE_0E, $f0, $10 ; LIGHT_SCREEN + db SFX_BATTLE_0F, $f8, $10 ; HAZE + db SFX_NOT_VERY_EFFECTIVE, $f0, $10 ; REFLECT + db SFX_BATTLE_25, $00, $80 ; FOCUS_ENERGY + db SFX_BATTLE_18, $00, $c0 ; BIDE + db SFX_BATTLE_32, $c0, $ff ; METRONOME + db SFX_BATTLE_09, $f2, $20 ; MIRROR_MOVE + db SFX_BATTLE_34, $00, $80 ; SELFDESTRUCT + db SFX_BATTLE_34, $00, $40 ; EGG_BOMB + db SFX_BATTLE_09, $00, $40 ; LICK + db SFX_NOT_VERY_EFFECTIVE, $10, $ff ; SMOG + db SFX_BATTLE_2A, $20, $20 ; SLUDGE + db SFX_BATTLE_32, $00, $80 ; BONE_CLUB + db SFX_BATTLE_29, $1f, $20 ; FIRE_BLAST + db SFX_BATTLE_25, $2f, $80 ; WATERFALL + db SFX_BATTLE_0F, $1f, $ff ; CLAMP + db SFX_BATTLE_2B, $1f, $60 ; SWIFT + db SFX_BATTLE_26, $1e, $20 ; SKULL_BASH + db SFX_BATTLE_26, $1f, $18 ; SPIKE_CANNON + db SFX_BATTLE_14, $0f, $80 ; CONSTRICT + db SFX_BATTLE_09, $f8, $10 ; AMNESIA + db SFX_FAINT_FALL, $18, $20 ; KINESIS + db SFX_BATTLE_32, $08, $40 ; SOFTBOILED + db SFX_BATTLE_17, $01, $e0 ; HI_JUMP_KICK + db SFX_NOT_VERY_EFFECTIVE, $09, $ff ; GLARE + db SFX_BATTLE_35, $42, $01 ; DREAM_EATER + db SFX_BATTLE_1C, $00, $ff ; POISON_GAS + db SFX_BATTLE_32, $08, $e0 ; BARRAGE + db SFX_BATTLE_24, $00, $80 ; LEECH_LIFE + db SFX_BATTLE_09, $88, $10 ; LOVELY_KISS + db SFX_BATTLE_25, $48, $ff ; SKY_ATTACK + db SFX_FAINT_FALL, $ff, $ff ; TRANSFORM + db SFX_BATTLE_24, $ff, $10 ; BUBBLE + db SFX_FAINT_FALL, $ff, $04 ; DIZZY_PUNCH + db SFX_BATTLE_1C, $01, $ff ; SPORE + db SFX_BATTLE_13, $f8, $ff ; FLASH + db SFX_BATTLE_0C, $f0, $f0 ; PSYWAVE + db SFX_BATTLE_0F, $08, $10 ; SPLASH + db SFX_BATTLE_0D, $f0, $ff ; ACID_ARMOR + db SFX_SUPER_EFFECTIVE, $f0, $ff ; CRABHAMMER + db SFX_BATTLE_34, $10, $ff ; EXPLOSION + db SFX_BATTLE_0E, $f0, $20 ; FURY_SWIPES + db SFX_BATTLE_2B, $f0, $60 ; BONEMERANG + db SFX_BATTLE_21, $12, $10 ; REST + db SFX_BATTLE_36, $f0, $20 ; ROCK_SLIDE + db SFX_BATTLE_1E, $12, $ff ; HYPER_FANG + db SFX_BATTLE_31, $80, $04 ; SHARPEN + db SFX_BATTLE_33, $f0, $10 ; CONVERSION + db SFX_BATTLE_29, $f8, $ff ; TRI_ATTACK + db SFX_BATTLE_26, $f0, $ff ; SUPER_FANG + db SFX_NOT_VERY_EFFECTIVE, $01, $ff ; SLASH + db SFX_BATTLE_2C, $d8, $04 ; SUBSTITUTE + db SFX_BATTLE_0B, $00, $80 ; STRUGGLE + db SFX_BATTLE_0B, $00, $80 |