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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 16:37:47 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 16:37:47 -0400 |
commit | 9878f01e29b1443d6c894c1332cbf381fa12646e (patch) | |
tree | 8e763ca94f2b90faaa470416055c320dbdb89cbf /data | |
parent | ccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e (diff) |
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'data')
-rwxr-xr-x | data/tilesets/tileset_headers.asm | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/data/tilesets/tileset_headers.asm b/data/tilesets/tileset_headers.asm index d8e0d9b4..8f825330 100755 --- a/data/tilesets/tileset_headers.asm +++ b/data/tilesets/tileset_headers.asm @@ -1,3 +1,11 @@ +tileset: MACRO + db BANK(\2) ; BANK(GFX) + dw \1, \2, \3 ; Block, GFX, Coll + db \4, \5, \6 ; counter tiles + db \7 ; grass tile + db \8 ; permission (indoor, cave, outdoor) +ENDM + Tilesets: tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR |